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Tips on starting Tzeentch army
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Old 16 Jun 2005, 17:00   #1 (permalink)
Shas'El
 
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Default Tips on starting Tzeentch army

I plan to eventually start a Tzeentch army and would like some tips.
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Old 30 Jun 2005, 00:28   #2 (permalink)
Shas'Saal
 
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Default Re: Tips on starting Tzeentch army

sure don't collect them...................nah just joking.

Tzeentch are very much a character army due to the fact that their main strength is usually magic. In a hordes army you will notice probably a third of your points is spent on characters. From here you need to be really careful what you select as in a tzeentch army more than ever, each unit has to have a pivotal role.....(this is compared to say a vamps army that takes 3 units of 19 skeletons.....they don't have as much a role)

The summer of chaos demon army is just nasty, and I have played and barely one againest one of them.......lots of horror units is not a nice thing to see.

The main thing about tzeentch is the placement of spells. when to cast them and who to cast them on. I say get some proxies......(curse you monkey king don't say that! ) then play a few practice games and see how you go.

I find that tzeentch armies can turn on you just like that, when there is a miscast at a very crucial point.
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just my two cents....
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Old 30 Jun 2005, 12:36   #3 (permalink)
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Default Re: Tips on starting Tzeentch army

Tzeentch shouldn't be able to miscast. Its one of their special rules, I think.
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Old 30 Jun 2005, 13:22   #4 (permalink)
Shas'La
 
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Default Re: Tips on starting Tzeentch army

I don't think so KJ. I know a Daemon Prince or Exhalted Daemon can choose the daemonic gift 'Tzeentch's Will' allowing a re-roll. You use that on a miscast if you want... but, correct me if I'm wrong, I haven't found the 'no miscast' rule.
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Old 30 Jun 2005, 13:26   #5 (permalink)
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Default Re: Tips on starting Tzeentch army

My mistake, sorry.
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Old 16 Jul 2005, 14:38   #6 (permalink)
Shas'La
 
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Default Re: Tips on starting Tzeentch army

One thing about Tzeench is that the opponent never takes you seriously when it comes to close combat. You can use this to your advantage: horrors have nice combat spells and putting flamers with them as well works quite well. Also, seeing as Tzeench is only 20pts a unit, I would suggest having 1 unit of chosen warriors of chaos with halberds. This make for a pretty hardy close combat unit, though because they are of Tzeench they are often ignored. Once they get into combat, they will be surprised at how well they do, taking out some of their weaker units that they probably put in the way to stop you. This will allow you to concentrate your spells on harder units.
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