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Aun, choices and suggestions!!!
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Old 18 Sep 2008, 05:17   #1 (permalink)
Shas'Vre
 
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Default Aun, choices and suggestions!!!

Quote:
Originally Posted by Aun
Quote:
their characters are all SUPER-HARD (these guys had a bowl of pure "hard" every morning whilst they were alive
Nice way to put that. ;D


There is another difference between Tomb Kings and Vampires, Tomb kings have shooting, Vampires don't, simple as that.
In a tomb kings army you have skeletal bowmen, light cavalry bowmen and skull catapults, while the only shooting in a Vampire list is from magic.

Vampires Core choices are some of the worst in the game (looking at you Zombie O_O) however, they come in bulk, which is a good thing.
Ghouls, Dire Wolves, Bat Swarms and especially the Corpse Cart are good support choices that are also Core.

Vampire Special choices are some of the best in the game (IMO) with Spirit Hosts that can hold up a unit for the entire game and provide cover from non-magic shooting, Black Knights that ignore terrain (perfect for getting the flanks or a rear) and the rock hard Grave Guard.

Rare Choices for the Vampires are also very good, but very expensive. Blood Knights are brutal, but their extremely high makes means you will only use them in games of 3000+
Cairn Wraiths are slightly better, but still expensive (but their Etherial, so wont die to fast)
the Black Coach is tough for a chariot, but I'm not sure how effective it actually is.
For me the Varghulf is easily the best option, as its fairly inexpensive (compaired to the other Rare choices) and provides usefull support (and its a Vampire for marching purposes)

And last, but certainly not least, the Vampires themselves. Vampires are ungodly, a properly equipped Vampire Lord can eat a dragon for lunch and then the rider as a light snack.
Not only can they have the normal amount of Magic Items, they can have Vampire Powers that let you customise them.

The army in general operates fairly simply.
You should have some solid blocks of Zombies (25+ to a unit) and Skeletons (20+ to a unit) some heavy hitting units to actually win the combats(Grave Guard, Black Knights, Varghulf), and some flanking units to take out War Machines and march blocking(Dire Wolves, Bat Swarms, Fell Bats)
You can use Etherial units to help screen from shooting.

Hope this helps.
Quote:
Originally Posted by Aun

Dark elves are something of a glass cannon army, and yet they aren't...its hard to describe...

Their cheep Crossbowmen and Reaper Bolt Throwers give them a great advantage in the shooting phase without costing to many points.
Also the whole army Hates every other army, which is a big help in combat.

War Hydras are...awesome. Just watch out for any flaming attacks if your using one (which you will)

Their Core is specialised into Crossbowmen, Warriors (spears and shields) and Corsairs. Corsairs are a very solid troop unit, having two hand weapons, Sea Dragon Cloaks and Hatred.
(but then again, I'm biased, I love pirates :P)

Their other troops are Harpies (Good War Machine hunters) and Dark Riders (Dark Riders have to be some of the best light cavalry in the game with their crossbows, always take a unit if you can)

Special choices are Witch Elves (no armour, but 2 Hand Weapons +Frenzy+ Hatered = Scary Elf Chicks)
Shades are some cool Scouts for the army and don't forget they Hate their enemy. They can normally be counted on to get their job done.

Executioners are a personal favorite of mine (who doesn't like to see people swinging 7 foot long swords around!?!) but they only have heavy armour, so be carefull.

Black Guard, with the right Banner options....are very, very scary. but again, they only have heavy armour to deffend themselves.

Cold One Knights are the mailed fist of the Dark Elves, but their somewhat expensive (but not unreasonably so)
I personally don't like Cold One Chariots (for the simple reason that they have not released a box for it with the new Cold One models, and I don't want to waist two good Cold One knights trying to build it)

Dreadlords and Masters are your basic Dark Elf fighting commanders, arm them like other killy characters.
Death Hags are interesting, but I am still tinkering with them.
Sorceresses are awesome with their rule that lets them use any amount of power dice for a spell, and trust me, with the Dark Elves you will never run short on power dice.
(Remember that scene in Star Wars Episode III when the Emperor kills Mace Windo? "ULTIMIT POWER!!!!" yea, that's Dark Elf sorcery.)

Assassins are brilliant if you give them the skill that lets them have Killing Blow. Just stick them in a unit and point it at an enemy character and savor the expression on your enemies face when you reveal the assassin.

Another intersting thing to point out is a little combo you can do with Dark Elf Magic Banners.
Give one of your special choices the Standard of Hag Graef (all models in the unit get Allways Strikes first) and then take a Battle Standard Bearer with the Hydra Banner (all models in the unit get +1 attack)
This combo is just down right nasty with Cold one Knights and Black Guard.
(Warning, using this combo could cause your opponents to throw models, books or chairs in your general direction)

Happy slaving! ;D
Okay these are my Aun and suggestions:
Aun I do not know how you do it but this is the best view point of armies ever. I suggest that you use you superior intelligence to write up more for all the armies the sticky it to warhammer.

Now choices:
I have been trying to decide on an Army for god knows how long; after many hours of not doing my job at work (18 days nearly) I have narrowed it down to Dark Elves vs. High Elves. Now Aun's explanation was perfect and I was wondering if I could get one for High elves too. I know I am a pest but if this does not work out I think I will quit the whole TTG.
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Old 18 Sep 2008, 07:05   #2 (permalink)
Shas'Ui
 
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Default Re: Aun, choices and suggestions!!!

I will do thois one for you.

High Elves

AS an over view of them they are an elite army with each unit to its diffrent thing. They are one of the best magic users in the game and can get 17-19 powerdice and 7-10 dispel dice in a 2000pt game. They also are one of the best shooty armys out there and are pretty good in close combat as well.
They also have the always strike first rule giving them a good advantage in close combat. THese are the traits you would normally find in an high elf army.

The main focal point of a high elf army i think is the magic phase, with you being able to cast a blistering amount of magic a turn and being ale to supress it with the drain magic spell.

The core choices are spearmen: They make the bulk of your army as well as being able to fight in 3 ranks.
Archers: Does what it says on the tin and being able to hit at long distances and keep up a blistering amount of firepower.
Sea guard: These are the choice of an archer and a spear men, being able to advance and shoot at the same time.

Special
Swordmasters of hoeth: These are the meat grinder of you army as the have great weps at strength 5 with 2 attacks each, they can kill what ever is thrwon at them.

White lions: these can be able to kill a character as they are strength 6 and can move through forst without penalty, They also have a 4+ save against shooting what is very good.

Pheonix guard: they cause fear and are capable of holding a flank on thier own with thier 4+ ward save.

LOin chariot: this is a big hitter in your army and is able to take a ogre tyrant if you charge it.

Silver helms: these are your bog satndard heavy cav you will be farbetter off with dragon princes.

This is all i can remember at the moment and i will improve it later.
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Old 25 Sep 2008, 01:58   #3 (permalink)
Shas'La
 
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Default Re: Aun, choices and suggestions!!!

I don't know too much about high elves I played against a friend who used to collect them though and all I can say is I HATE sea guard (another good reason too choose dark elves >). Before the game starts they get one FREE round of shooting where every unit in the game can shoot at ANY enemy unit. I had just started playing tomb kings at the time and hadn't put my liche priests or princes into units, I had hidden them from sight however against seaguard it wasn't enough. My army was leaderless, priestless and crumbling before turn one! This happened a lont time ago and since then I beat the high elves a few times with my tomb kings but learnt a very valuable lesson about character positioning.
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Old 25 Sep 2008, 07:23   #4 (permalink)
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Default Re: Aun, choices and suggestions!!!

That rule is a lie as you cant do that so your opponent must of been cheating with you. Are you using the old or new army book for high elves?
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Old 25 Sep 2008, 07:44   #5 (permalink)
Shas'La
 
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Default Re: Aun, choices and suggestions!!!

Quote:
Originally Posted by Orkwarrior
That rule is a lie as you cant do that so your opponent must of been cheating with you. Are you using the old or new army book for high elves?
Really? Hmm he was a friend so I didn't ask to see it took him at his word. Are you sure there isn't a spell or ability that would grant it? It was a 6th edition battle, I don't know whether there has been a recent update to high elves but this was I'd guess 3 years ago.
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Old 25 Sep 2008, 10:47   #6 (permalink)
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Default Re: Aun, choices and suggestions!!!

There has been a recent update to High Elves.
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