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Gods Of The Old World.
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Old 03 May 2005, 16:38   #1 (permalink)
Shas'O
 
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Default Gods Of The Old World.

Here I decided to make a list of all the gods in the old world. I do not have them all yet. But I decided to post what I have so far. Enjoy.
P.S. If anyone has any additional information on any gods that aren't listed here or I already have listed please PM the iformation to me so I can post it in here. Thanks.
[size=15pt]
Empire gods.
[/size]
Manann: Manann is the God of the Seas, and commands the waves and storms. He is usually depicted as a heavily built man wearing a crown of black iron, but can take the form of a great waterspout or sea monster. The largest temple to Manann is in Marienburg, and all his other temples in the Old World pay it tribute. He is worshipped in coastal areas across the Old World, invoked for protection from storms and monsters at sea and for good fishing. In particular those who spend months at sea, such as warship crews, traders and pirates, are careful to make regular offerings to Manann lest their ship be destroyed in a storm or thrown against a reef by the vengeful sea god.

Myrmidia: Represented as a beautiful young woman clad in armour, Myrmidia is the Goddess of War, and her symbol is the spear and shield that she is most often depicted with. She is the patron of the art and science of battle, and is paid homage by many commanders and strategists as well as simple soldiers. Her worship is most popular in the south of the Old World, especially in Tilea and Estalia, although her followers can be found everywhere. There is some antipathy between cultists of Myrmidia and Ulric who view each other, mostly unfairly, as unnecessarily prim and reserved or as barbarous savages respectively. Fortunately this usually manifests as healthy competition on the battlefield rather than open hostility.

Ranald: Thieves, gamblers and illusionists across the Old World venerate Ranald, for he is the Trickster God. Unlike many other gods, his worship is rarely open, instead confined to the underground that many of his followers inhabit. Ranald is associated with crime but considers the acts of deception and trickery more important than the crime itself, and forbids violence except in self-defence. Though he is portrayed as mischievous and charming rather than malevolent, Ranald's followers are seen mostly as a nuisance by the general public and in particular cultists of Verena, who tend to view worship of Ranald as a weak excuse for unlawful behaviour. Shallyans also bear him some animosity as, according to myth, Ranald gained his divine status by tricking the Goddess of Mercy into allowing him to drink a vial of her tears.

Mórr: Mórr is the God of Death and the Dead, who appears as a brooding but stately middle-aged man in dark robes. The act of dying itself is something he leaves to less peaceful gods: rather, Mórr is the guardian of departed spirits. Although death is an everyday fact of life in the Warhammer world, Mórr is not a god to be invoked casually and his symbols are thought to bring bad luck if displayed out of place. Instead he is usually called on by the bereaved and grieving. Many Witch Hunters, though ostensibly Sigmarites, will pray to Mórr to aid them in returning the Undead to their eternal rest, and in thwarting Necromancers who would disturb his domain. Mórr is also the god of dreams for the world of dreams is close to the realm of death, and he is said to be able to weave great magical illusions.

Shallya: Shallya is the Goddess of Healing and Mercy, sister of Myrmidia and the daughter of Mórr and Verena, and icons generally show her as a young woman whose eyes are perpetually filled with tears. She is seen as the patron of women as she is said to watch over childbirth, and her clerics are almost invariably female. Shallya's priestesses are skilled healers, able to tend the ill and wounded and ease their suffering, and are invaluable wherever there is plague, war or strife. They also hear the confessions of those who wish to relieve themselves of the burdens of sin, for Shallya shows mercy to all.

Taal: Taal is the God of Nature and Wild Places. As with his brother Ulric he was the god of a pre-Imperial tribe, and the Empire province of Talabecland still bears his name. He shares with his brother some of the primal aspects of nature. Taal is not a violent god however, and although failing to show the land the proper respect can incur his wrath, his realm is more often the protection and harmony of the wild. His followers are those who depend on and live in accord with the natural world, including many hunters and farmers, and although there is no formal church of Taal, there exist many temples of loose stones out in the countryside, where passing woodsmen can pay their respects to nature.

Ulric: Ulric is the mighty God of Battle, Wolves and Winter. Depicted as a heavily muscled man clad in the furs of the Empire's barbarian founders, he is acknowledged by warriors and soldiers across the Old World. Ulric is the fiercest of the gods; harsh and independent: he is the embodiment of strength, power and courage, and demands no less from his followers. In the north of the Empire, especially Middenland, Ulric is so widely worshipped that his High Priest has a vote in the Imperial Elections, making his the most powerful cult in the Empire after that of the Sigmarites.

Verena: The Goddess of Learning and Justice, Verena, is honoured by many academic and bureaucratic professions, including law enforcers, magistrates, politicians, scholars and wizards. Her symbols are the scales and the sword, representing the wisdom and the vengeance of justice, and she is said to be able to change her shape into that of an owl or an elderly sage of either gender. Followers of Verena value reason above force but are more than ready to take Warrior Priest of Sigmarup arms in the name of justice if diplomacy fails.

Sigmar Heldenhammer: Though Sigmar was a mortal man, he was a being of such power and legend that he came to be worshipped by the people of the Empire that he forged. Now none who have witnessed the holy strength commanded by his priests could doubt his divinity; his very name is anathema to the minions of evil. Sigmar is the patron of his Empire, and only there is he acknowledged or worshipped. Within its boundaries, however, Sigmar is supreme, standing for honor, justice, the protection of the weak and the destruction of evil. His cult wields great political power as well as spiritual, and no Emperor has ever held office without the support of the Grand Theogonist of Sigmar.
__________________
Quote:
Originally Posted by Dra'Tuisich-Novae
Competitive, sure. Sports...
Quote:
Originally Posted by executioner
Note "3.diversion; recreation; pleasant pastime."
Its a sport...
In that case, so is sex. Therefore, pornstars and prostitutes are professional athletes.
elflord9d is offline   Reply With Quote
Old 03 May 2005, 16:40   #2 (permalink)
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Default Re: Gods Of The Old Wolrd.

[size=15pt]Kislev Gods[/size]
Thanks to Arguleon Veq for these.

Ursun: Father of the bears, the beasts that the ancient gospadors (first kislevs) hold as sacred creatures. usually shown as a massive cave bear, with teeth and claws of gold. if he takes human form it will be as a burly bearded man, very heavy, wearing nothing but a lion cloth. Ursans symbol is a bears face or a gold bears claw medallion. Followers wear bearskin cloaks and bear paws, northern kislevites often wear bear skulls as helmets. There are no temples just rough cairns and standing stones, sometimes the caves of fearsome bears are made into small shrines.

Dazh: God of fire and the sun, shown as a handsome youth with flowing long hair wreathed in fire
He took fire from the sun and gave it to the ancient warrior chiefs of the tribesmen. Symbol is the sun or a flame, gold is sacred to his followers. Large temples with open areas so the worshippers can pay homage to the sun. Al the temples contain many burning braziers and fire pits which give out scented smoke and never go out. Every day is holy and followers give brief thanks every morning and night when the sun rises and sets. The summer solstice is the holiest day as the sun is out for the longest time. The most barbaric tribes offer up sacrifices to him on pyres during the solstice.

Tor: God of thunder and lightning, worshipped as a warrior god. seen as muscled and square jawed, wields a massive axe with a haft of oak, uses it to cleave the sky to create thunderbolts. His name often used as a curse : 'TY Tor' means 'By Tor' an exclamation of surprise (like holy crap). Silver is the favoured metal of the worshipers of this god. Temples are built on top of hills and mountains, many in the worlds edge mountains near the peaks of high pass. made of large stone blocks with roofs of wooden logs. Warriors pray to him before and after battle, no holy days but in a thunder storm his followers gather outside and give praise.
__________________
Quote:
Originally Posted by Dra'Tuisich-Novae
Competitive, sure. Sports...
Quote:
Originally Posted by executioner
Note "3.diversion; recreation; pleasant pastime."
Its a sport...
In that case, so is sex. Therefore, pornstars and prostitutes are professional athletes.
elflord9d is offline   Reply With Quote
Old 03 May 2005, 16:41   #3 (permalink)
Shas'O
 
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Default Re: Gods Of The Old Wolrd.

[size=15pt]Skaven:[/size]
The Horned Rat united the skaven and doesnt appear very often. He stoppped the civil war, and is the 13th member of the council of 13. In all likely hood a minor chaos god
The Horned rat is never at the council. It’s more like a symbolic seat plus he turns up from time to time in important points in the skavens history to take his seat
__________________
Quote:
Originally Posted by Dra'Tuisich-Novae
Competitive, sure. Sports...
Quote:
Originally Posted by executioner
Note "3.diversion; recreation; pleasant pastime."
Its a sport...
In that case, so is sex. Therefore, pornstars and prostitutes are professional athletes.
elflord9d is offline   Reply With Quote
Old 03 May 2005, 16:41   #4 (permalink)
Shas'O
 
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Default Re: Gods Of The Old Wolrd.

[size=15pt]Dwarves[/size]
Grugni is the god of beer, celebration, and mining.
Grimnir is the god of war and battle.
Valaya, is the goddess of truth and rememberence.
__________________
Quote:
Originally Posted by Dra'Tuisich-Novae
Competitive, sure. Sports...
Quote:
Originally Posted by executioner
Note "3.diversion; recreation; pleasant pastime."
Its a sport...
In that case, so is sex. Therefore, pornstars and prostitutes are professional athletes.
elflord9d is offline   Reply With Quote
Old 03 May 2005, 16:42   #5 (permalink)
Shas'O
 
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Default Re: Gods Of The Old Wolrd.

[size=15pt]Bretonnians[/size]
Lady of the Lake.
She is a spirit of Bretonnia who blesses the land and its inhabitants. She holds a very powerful item, the Holy Grail. Only a few men have seen it, but those who did became great Grail Knights.
Some people claim that the Lady of the Lake is a very powerful wood elf, but Bretonnians believe that she is a true goddess.
__________________
Quote:
Originally Posted by Dra'Tuisich-Novae
Competitive, sure. Sports...
Quote:
Originally Posted by executioner
Note "3.diversion; recreation; pleasant pastime."
Its a sport...
In that case, so is sex. Therefore, pornstars and prostitutes are professional athletes.
elflord9d is offline   Reply With Quote
Old 03 May 2005, 16:46   #6 (permalink)
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Default Re: Gods Of The Old Wolrd.

[size=15pt]The Elves[/size]
Adamnan-Na-Brionha
The Lord of the Dance


Description: Adamnan-na-Brionha was born in the mists before the dawn of time, of a union between the forces of Sound and Motion. The Wardancers hold that he is The First Being, whose dance structures the Universe. He is also known as The First and The Lord of the Dance.

Adamnan-na-Brionha reflects two seemingly contradictory aspects of life - the joy of dance and the fury of righteous slaying. He appears as a mighty Elf, whose left hand side is slender and graceful, and whose right side shows the massive muscles of a mighty warrior. His face is also split between an expression of transcendent bliss and one of eye-popping fury.

The Wardancers believe that it is their fusion of war and dance that provides the earthly interpretation of their deity's manifestation.

Symbol: Adamnan is symbolised by a flute held in a clenched fist. Divotees of The Lord of the Dance usually adopt one of the flamboyant Wardancer hairstyles, and, in addition, they must wear their god's symbol, either as a pendant or a pair of earrings. Their left ear holds a tiny flute, often worked in silver, while the right is home to a clenched fist, usually worked in gold.

Area of Worship: Adamnan-na-Brionha is worshipped by Wood Elves across the Old World, including all Wardancers.

Temples: The organised trappings of most religions are alien to these free-living Elves, and formal temples are not used - Adamnan-na-Brionha is to be worshipped in the heart, not tied to any one place.

Friends and Enemies: Followers of Adamnan are on good terms with those who worship the rest of the Wood Elf pantheon, and have a generally positive (if condescending) attitude towards the Old Faith and the cults of Taal and Rhya. They also get on reasonbly well with followers of Ranald.

Traditional racial enemies - especially goblins - are regarded with contempt and hatred, as a kind of vermin to be destroyed at every opportunity.

Holy Days: Specific dates hold little meaning for the followers of Adamnan-na-Brionha, and his cult has no specific holy days. It is events and actions which are important, hence dancing, ritual killing, training and the acceptance of new Wardancers are all held to be sacred acts when performed with the correct attitude of mind. For those versed in the higher mysteries of Adamnan, each action, however trivial, forms part of the Dance of Life and every experience is deemed to be as significant as every other.

Cult Requirements: The cult is open to all Elves. An Elf must complete the Wardancer career before proceeding to become an Initiate of Adamnan.

Strictures: The cult of Adamnan places few strictures on its members, they must keep themselves fit and supple at all times, and never act in a manner that threatens the good of the Elven race. However, certain things may particularly please or displease Adamnan; these are mainly related to attitude rather than actions. Entering combat with joy and righteous anger and fighting with athletic elegance are considered pleasing to the Lord of the Dance. Killing in a mean-spirited, cowardly or inelegant fashion attracts his displeasure.

Trials: A trial set by Adamnan will usually involve dealing with a creature or group of creatures that has failed to treat the Elven race with due respect - for example, goblins encroaching into the forest, Human woodcutters and charcoal-burners who have dared to invade the deeper parts of the forest and cut down the lornalim tree. The style in which a trial is undertaken is at least as important as its success.

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ASURYAN
The Phoenix King, Lord of all Elf Gods


Description: Asuryan is the greatest and oldest of all the Elven Gods and is sometimes known as the Phoenix King to many Elves, despite the ruler of Ulthuan sharing the same name. Asuryan is portrayed as a very wise Elf seated upon a white throne of marvellous intricacy. He wears a cloak of beautiful white feathers, not unlike the one worn by the Phoenix Kings of Ulthuan and carries a sceptre of his mastery. Asuryan can also take the form of a Phoenix or a Great Eagle.

Symbol: There are many symbols that represent Asuryan. The most common symbol is one of a stylised pyramid with a Phoenix in the centre spreading its huge wings. At the tip of the pyramid is portrayed the eternal flame as a sun shining rays of light. Mage-Priests of Asuryan wear robes of varying shades of red, yellow and gold often trimmed with flame designs.

Temples: The chief temple to Asuryan is the shrine of Asuryan in Ulthuan. It is here that the new Phoenix King is crowned. This most magnificent place of worship in the known world lies on the Island of Flame due north of Lothern in Ulthuan. Located on this island is the shrine of Asuryan which is more than a mere shrine but a huge, ancient pyramid.

Other temples to Asuryan can only be found in the Loren Forest but these are much smaller than those found in Ulthuan and tend to be shrine-like. The ruins of the original Temples of Asuryan can be found in places in the Old World when the High Elves first settled.

Trials: Trails set to devout followers of Asuryan usually involve destroying large numbers of Dark Elves or taking on a creature of Chaos.

--------------------------------------------------------------------------------

ISHA
Goddess of the Harvest


Description: Isha is the goddess of the harvest and is worshipped by most farmers throughout Ulthuan, but is also seen as the goddess of fertility or Earth Mother. The farmers often give offerings to her temples in the hope of a good harvest. She is a merciful god who lends succour to those in need of it.

Isha is commonly depicted as a gloriously beautiful young elf woman with immeasurably long, golden ponytails flowing about her. She is the daughter of Asuryan and Lileath.

Symbol: Commonly a stylised eye with a single tear below it. Mage-Priests of Isha are usually female and they wear robes of pure white.

Temples: There are no temples to Isha as such but some elves have small shrines dedicated to her in their houses. Her worship is most popular among Wood Elves not least because she is the wife of Kurnous the Hunter and is immersed in their theological histories.

Trials: A trail undertaken by a Mage-Priest of Isha might involve having to feed a famished population with minimal resources or to transform parched desert land into a fertile paradise.

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KHAINE
The War God, God of Blood and Murder


Description: Khaine is also known to elves as Kaela Mensha Khaine which means bloody-handed Khaine. To the Dark Elves Khaine is simply seen as the god of murder and blood or death, everything which they stand for. To the High Elves that never followed the dark path he is seen as an important god, a god which enhances the war-like side of their soul, but one which must be controlled.

To Dark Elves Kaela Mensha Khaine is seen as a four armed, fanged, daemon-like giant surrounded by a sea of chittering scorpions: it is in this form that the murderers and assassins of the Old World have taken to worshipping.

To the High Elves he is portrayed as a huge, angry elf warrior clad in bronze plate armour stained with blood. His long flowing jet-black hair is often caked with the blood of his foes. He is also seen as carrying two serrated blades that drip blood eternally.

Alignment: Special. For those ignorant of Khaine's true nature he is seen as evil, as he is to the Dark Elves, but to the High Elves he simply represents their violent nature and therefore he can be seen as Neutral but very definitely violent.

Symbol: Khaine has many symbols. Common among Dark Elves and normal murderers is a stylised scorpion symbol. To High Elves the symbol is of a dagger dripping with one drop of blood. The colours of Khaine are black and red, symbolising night, death and blood.

Area of Worship: Khaine is worshipped by most who delight in death and murder with Naggaroth being the principal place of worship. The place that symbolises the god of murder is, surprisingly, just north of Ulthuan on an island called the Blighted Isle where the great black Alter of Khaine lies. Embedded in the alter is the Sword of Khaine forged by Vaul at the beginning of the world that could kill mortals and immortals alike, even gods.

Open worship of Khaine is only performed at the start of a battle, at any other times it is forbidden; fearing that to worship such a god on a day to day basis would turn Ulthuan into another Naggaroth. The Dark Elves have no such hang-ups and do the exact opposite.

Temples: There is a dark place right at the heart of the High Elf realm of Ulthuan. This place is known as the Blighted Isle where the Shrine of Khaine lies. At the alter lies a weapon of supreme power and this weapon is said to be different to each and every person that sees it. To some it may appear to be a spear, to others an axe or a sword. When Ulthuan was young the greatest warrior of Elvenkind, Aenarion, the first Phoenix King of Ulthuan, grasped the Sword of Khaine and defended the Elven Kingdom from certain defeat at the hands of Chaos. Now the alter is a shunned place. Outside Ulthuan the only temples dedicated to Khaine lie in secret places in the Old World and the dreaded Dark Elf kingdom Naggaroth.

Cult Requirements: There are no High Elf or Wood Elf Mage-Priests of Khaine. Only Dark Elves vigorously follow this dark god and delight in preaching the values of murder, death and destruction.

Trials: Trials set by Khaine invariably involve spilling large amounts of blood or to undergo an assassination of someone important or super-powerful.

--------------------------------------------------------------------------------




KURNOUS
God of the Hunt, Lord of the Beasts


Description: Said by some Human theologians to be an aspect of Taal, the Old Worlder god of nature and wild places, Kurnous is one of the major deities of the Wood Elf pantheon, being the master of the forest animals among which Wood Elves live. He is the patron of Beastfriends, and is worshipped by some Elven Scouts and Hunters.

Kurnous is normally portrayed as a composite being, over ten feet tall, with an Elven body but the head and tail of a stag. It is said that he can also take the form of any forest creature at will.

Alignment: Neutral. Nature favours neither good nor evil, and so neither does Kurnous.

Symbol: Like Taal, Kurnous is represented by a stag's head with branching antlers. Mage-Priests of Kurnous dress in the same way as other Elves.

Temples: The whole of the forest is Kurnous' temple: wherever his beasts wander, he is present. However, there are places which are more special to his worship than others: certain natural clearings, rocks, trees and so on. A Wood Elf automatically recognises these places: members of other races cannot. Elves will almost always try to keep other races away from holy ground.

Friends and Enemies: Followers of Kurnous are generally well-disposed to other Wood Elves, and to those of other races who follow Taal, Rhya and the Old Faith. They do, however, maintain that Taal is a combination of a number of Wood Elven deities including Kurnous, rather than Kurnous being an aspect of Taal. By and large, followers of Kurnous are indifferent to followers of other Old World deities, and they regard the cults of Chaos and the deities of the Goblinoids with unremitting hatred.

Holy Days: Kurnous has two main holy days; the middle of spring, when food becomes plentiful and young are born, and the middle of autumn, when all species must prepare themselves for the coming winter. The dates of these festivals are not fixed in the Imperial Calendar, but are calculated from various natural signs by a method set down in Elven tradition, so they vary from year to year.

Cult Requirements: Any Wood Elf may follow Kurnous.

Strictures: All followers of Kurnous must keep the following strictures:

Never harm an animal except in self-defence or for food (since Elven hunts are always followed by great feasts, hunting is acceptable).

Never allow an animal to be harmed, except in similar circumstances.

Do everything in your power to force Goblinoids, Beastmen and Chaos mutants out of the forest.
Trials: Trials set by Kurnous always involve the defence of the forest and its animals. This can involve driving away those who threaten animals, ranging from a lone Human trapper to a Goblinoid or Chaos warband. In rare cases, a trial might be to relieve the suffering of animals - by freeing animals captured for pit-fights, for instance. The latter kind of trial has led to a certain amount of conflict with Humans in the past, but entertainments such as bear-baiting are less common than they once were, and Humans increasingly regard them as barbaric and unnecessary.

--------------------------------------------------------------------------------
__________________
Quote:
Originally Posted by Dra'Tuisich-Novae
Competitive, sure. Sports...
Quote:
Originally Posted by executioner
Note "3.diversion; recreation; pleasant pastime."
Its a sport...
In that case, so is sex. Therefore, pornstars and prostitutes are professional athletes.
elflord9d is offline   Reply With Quote
Old 03 May 2005, 16:46   #7 (permalink)
Shas'O
 
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Default Re: Gods Of The Old Wolrd.

[size=15pt]The Elves cont.[/size]
LILEATH
Goddess of Dreams and Fortune


Description: Lileath is also sometimes known as the Maiden. She is the Goddess of Dreams and Fortune and is a popular deity amongst the High Elves of Ulthuan. Lileath is supposed to be the giver of dreams to all Elves; those that have pleased her receive pleasurable dreams whereas those that have upset her receive nightmares. She is chiefly worshipped by Elven seers and soothsayers.

Lileath the Maiden is portrayed as a gloriously beautiful Elven maiden with pure white, flowing garments of shiny gossamer and in her right hand she carries the Staff of Lileath. The goddess is also sometimes depicted as having beautiful white wings like an angel.

Symbol: The most popular symbol depicted is that of a winged Elven angel. Sometimes the angel holds two knives above her head. Mage-Priests of Lileath wear robes of white and grey in varying shades..

Temples: Temples to Lileath are always magnificent in design and construction. Although many of them follow the typical High Elven design some take the form of pyramids and cannot be distinguished from temples of Asuryan. When one walks into a temple of Lileath he is struck by the smell of burning incense. This is meant to symbolise the dreams of Lileath and some even claim that those of pure heart can see into the future by looking into the smoking curls of incense.

--------------------------------------------------------------------------------

MATHLANN
God of the Storms


Description: Mathlann, like Kurnous God of the Hunt, is known in the Old World. Old Worlders who follow Manann say that Mathlann is but an aspect of their god. But he is worshipped in sufficient numbers, mainly by Sea Elves, to have equal status to any Old World deity. He is the God of the Storms.

Mathlann is commonly portrayed as an angry god. He wears a giant seashell for a crown, one of great beauty and intricacy, and wears a fine suit of scale armour, which is decorated with fin-like protrusions. In his right hand he carries a trident.

Symbol: The favoured symbol of Mathlann is a stylised trident or a shell design in varying levels of detail and intricacy. The Cult's Mage-Priests wear robes of varying shades of blue and green sometimes trimmed with golden wave patterns.

Temples: Mathlann is the favoured deity of Sea Elves and all of its temples lie on the coasts. The Elf quarter of Marienburg has a temple to Mathlann as does all of the major coastal cities of Ulthuan. The greatest temple of the God of the Storms lies in the capital of Ulthuan itself, the city of Lothern in the kingdom of Eataine.

Cult Requirements: Although Mathlann is a Sea Elf god he is revered by both High Elf and Wood Elf societies. Any of the three Elven kindreds may follow Mathlann.

Trials: Mathlann usually sets very hazardous trails to anyone that has upset him, this usually involves crossing the Sea of Claws in winter or the sometimes treacherous Inner Sea of Ulthuan.

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MORAI-HEG
Goddess of Souls


Description: Morai-Heg is also known as the Crone and is the keeper of all Elven souls. It is said that she keeps the fates of mortals in a skin rune pouch and at her behest she may grant an Elven soul to enter the world of the living again. It is believed that Morai-Heg knows every mortal secret.

Morai-Heg is portrayed as a whithered creature clad in tatty robes. Her worship is probably the least popular among the Elves of Ulthuan. Outside Elvenkind the Crone is almost unknown although there are certain followers of Morr, the Old World God of Death, that have heard of her and respect her.

Symbol: Morei-Heg is symbolised by a gnarled staff and pouch. Mage-Priests of the Crone typically wear dark brown to black robes and carrying bent and gnarled staffs. Higher level Mage-Priests also have small pouches, as the symbol of fates of mortals, dangling from the top of the staff.

Temples: There are no true temples of Morei-heg although the palaces and castles of High Elf nobles will often contain a shrine dedicated to the Crone. The shrines themselves are nothing special and usually contain large bowls of smouldering coal.

Friends and Enemies: Followers of Morei-Heg are on friendly terms with most other Elven gods but tend to dislike followers of Lileath who feel that they unnecessarily invade their role as seers and diviners for the Elven race. But this dislike never turns to open hostility. However, followers of Morei-Heg hate the followers of Khaine and will seek to destroy them wherever they are to be found.

Trials: Trails set by Morei-Heg usually involve destroying the followers of Khaine and Undead creatures. How powerful the opponent should depend on the mastery level of the Mage-Priest; an Initiate won't last long against a group of Dark Elves.

--------------------------------------------------------------------------------

TOROTHAL
Goddess of Rain and Rivers


Description: Torothal is the goddess of rain and rivers and is principally a Wood Elf deity and little known outside their woodland realms except by some Human woodsmen and trappers. Torothal is said to bring rain and control the currents courses of rivers. It is said that when the rivers rage and flow strong Torothal is angry.

Torothal is often portrayed as a very young and beautiful Elven woman. Sometimes she is given fish scale patterns on her skin. It is said that Torothal can assume the form of any fish or river-dwelling creature and can also become a rain cloud at will.

Alignment: Neutral.

Symbol: Torothal's symbols are stylised designs of rain clouds and wave emblems to symbolise her as patron of rivers. Mage-Priests of Torothal do not wear any special attire and are clad in the normal clothes of Wood Elf society.

Area of Worship: Torothal is almost entirely a Wood Elf deity and is worshipped in all the main woodland realms. However, there are some Human fishermen and boatmen that worship the river goddess believing that she will provide them with plentiful fish and calm riverboat journeys.

Temples: There are no temples to Torothal. However, there are certain holy places dear to her devout followers and these tend to be very special rivers and lakes or areas in the woodland realms that are especially wet due to incessant rainfall and showers.

Holy Days: Days that are special to Mage-Priests of Torothal are endless periods of rain or the rainy months.

Trials: Those favoured by Torothal inevitably involve conquering the elements and the natural world. A favoured trial is to swim a raging river or to catch a big fish.

--------------------------------------------------------------------------------

VAUL
God of Smithing and Metallurgy


Description: Vaul is the Elven god of smithing and metallurgy. It is said that before the creation of the world Vaul rescured Isha and Kurnous from the dungeons of Khaine by promising the War God one hundred swords. When the time came to complete the bargain Vaul had finished ninety nine blades, but made up the shortfall with an ordinary mortal blade. By this means he deceived Khaine for long enough to free the captive god and goddess. This was the beginning of the long struggle between Khaine and Vaul which is called the War in Heaven. Vaul forged the final blade, the sword that he had failed to finish for Khaine, and he made it the mightiest sword of all. He called it Anaris (Tar-Eltharin: dawnlight), and with this weapon he did battle with Khaine. The fight was long and Vaul did Khaine much hurt until the War God overpowered him and left him crippled. Khaine then chained Vaul to his own anvil with chains of iron and War in Heaven was won by the war god.

Vaul is commonly depicted chained to his anvil as was his fate at the hands of Khaine after the War in Heaven. At other times he may be portrayed as a noble High Elf smithy carrying a hammer.

Symbol: Vaul's symbols are those of the hammer and anvil. Mage-Priests of Vaul do not wear any special attire though they will proudly bear the sigils and symbols of their god.

Area of Worship: Vaul is not especially known outside Ulthuan though most Elves will know of the Cult's existence. The smithy god's worship is usually confined to High Elf armourers and weaponsmiths although some High Elves view Vaul more than a mere smithy, lending his worship to stonemasons and other artisans.

Temples: The main temple to Vaul, if it can be called that, is Vaul's Anvil in the High Elf kingdom of Caledor in Ulthuan. It is where the mightiest weapons are forged and where the most indomitable armours are fashioned. All High Elf forges contain a shrine dedicated to the smithy god.

Trials: A trail set by Vaul may involve constructing something such as a building, weapon or suit of armour. As always the measure of task should be determined by the level of the Mage-Priest who has offended the god.
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Originally Posted by Dra'Tuisich-Novae
Competitive, sure. Sports...
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Originally Posted by executioner
Note "3.diversion; recreation; pleasant pastime."
Its a sport...
In that case, so is sex. Therefore, pornstars and prostitutes are professional athletes.
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Old 03 May 2005, 19:08   #8 (permalink)
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Default Re: Gods Of The Old World.

Add one grudge for no mention of the fact that I gave you at least a little info on the Dwarven gods.

GORKA MORKA!!!
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Old 04 May 2005, 00:54   #9 (permalink)
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Default Re: Gods Of The Old World.

lol. i was trying to find more info. oh well heres what i got.
[size=15pt]
Dwarves:
[/size]
Grugni is the god of beer, celebration, and mining.
Grimnir is the god of war and battle.
Valaya, is the goddess of truth and rememberence.
__________________
Quote:
Originally Posted by Dra'Tuisich-Novae
Competitive, sure. Sports...
Quote:
Originally Posted by executioner
Note "3.diversion; recreation; pleasant pastime."
Its a sport...
In that case, so is sex. Therefore, pornstars and prostitutes are professional athletes.
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Old 04 May 2005, 04:48   #10 (permalink)
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Default Re: Gods Of The Old World.

gork and mork are the best gods
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