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Spells, and Shooting.
Old 30 Apr 2008, 07:57   #1 (permalink)
Join Date: Aug 2005
Posts: 1,803
Default Spells, and Shooting.

Units can be either move or fire, move and fire (but don't run), or march and fire, depending on their weapons and fast cavalry status.

How would Unseen Lurker affect a target's shooting ability if cast on:

An infantry unit with move-and-fire weapons (e.g. Empire Bowmen)?

An infantry unit with move-or-fire (e.g. Empire Handgunners)?

A fast cavalry unit with move-and-fire (e.g. Pistoliers)?

A fast cavalry unit with move-or-fire (e.g. Outriders)?
Anyway, my wife plays Slaanesh so I HAVE to play Khorne-bebe
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Old 30 Apr 2008, 14:59   #2 (permalink)
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Default Re: Spells, and Shooting.

If its move OR fire, then you cant fire, as you moved. If its move AND fire, you can fire as you havent actually marched.
Brunettes and Beer.
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