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Just HOW Hi-tech can one model Dwarves?
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Old 13 Mar 2008, 22:37   #1 (permalink)
Shas'Vre
 
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Default Just HOW Hi-tech can one model Dwarves?

G'day...I'm still wondering what army to get into were I to get into fantasy. There are so many interesting armylists out there that choosing has been difficult for me.

That said, I'm interested in Dwarves because of their technological advancement relative to the rest of the Warhammer world. My question is HOW hi-tech can one model them? Is steampunk acceptable, or can one enter an early WW1 level appearance, or even make them look liked displaced science-fiction warriors?

E.g. take Thunderers for instance. Armed with guns, they also are capable of taking shields. However, I'm interested in modeling them to look like they're carrying SWAT-issue Riot shields and large handguns similar to SMGs or something (but without the autofire). Would that be acceptable for modeling or would it look too out of place.

For the siege weapons, it gets even more interesting because of the ability to use Runes to customize them, as well as to entrench them. My question is could one use the siege-weapon rules to represent more "modern" weapons? E.g. could one use the Bolt Thrower + Rune of Penetration to represent a team armed with an antitank rifle, or the Grudge Thrower (with Rune of Accuracy) to represent a fly-by-wire missile launcher? Or am I thinking too high-tech?
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Old 13 Mar 2008, 23:00   #2 (permalink)
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Default Re: Just HOW Hi-tech can one model Dwarves?

I think you would be pushing it. Steampunk seems to be about the limit as far as the official background goes.
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Old 14 Mar 2008, 00:22   #3 (permalink)
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Default Re: Just HOW Hi-tech can one model Dwarves?

I'd say Steampunk is your limit, but that said, Steampunk is very awesome.
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Old 14 Mar 2008, 09:38   #4 (permalink)
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Default Re: Just HOW Hi-tech can one model Dwarves?

Christ, you are way out!

Dwarf armies still primarily use Crossbows and what are essentially rifled muskets as their primary range weapon. Heavy firepower is provided by black powder cannon, catapult and bolt thrower. That's it. None of this rediculous "modern" weaponry you've suggested.

In short, if it doesn't look like it would fit in a renessance-germany army, it isn't kosher. Exceptions permitted for the Steampunk Gyrocopter.
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Old 14 Mar 2008, 11:29   #5 (permalink)
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Default Re: Just HOW Hi-tech can one model Dwarves?

How would an Guild army differ though? Although a conservative organization, it has had its history of renegades and suppressed technological breakthroughs like the vapor-powered radio. Didn't Damminson also have a bionic arm as well?
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Old 14 Mar 2008, 18:26   #6 (permalink)
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Default Re: Just HOW Hi-tech can one model Dwarves?

Dwarves also have ironclad submersibles in WFB. So I think steampunk is fine. But "Steampunk" usually uses Victorian visual cues, and you would want to take the same idea but use the regular dwarven imagery. The dwarves use technology for things they can't do with runes, but technology does not replace the runes. The dwarves are entirely too concerned with tradition for that. So you might see an ironclad, but it will use runes and basically share the style of the older axes, shields, and armor.

With something like riot shields and modern-looking guns, you are fundamentally changing not only the level of technology, but also the visual style of the army. I think it would probably look a little too out-of-place.

For example, you could build a steam-powered dwarven battlesuit, and use mercenary ogre rules to play it in the game. It would essentially have the same visual elements as the gyrocopter, so it would fit with the army. On the other hand, trying to use a WWI-era machine gun on it would just look anachronistic.

You have slightly more flexibility with Empire engineers, because in this case you don't need to incorporate the runic imagery. So you can edge close to traditional Steampunk without it looking off.
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