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Starting out
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Old 31 Jan 2005, 12:06   #1 (permalink)
Shas'Ui
 
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Default Starting out

Hey there, i've just recently found out that I actually enjoy Fantasy more then I do 40k. It's an awsome game, a lot harder on the strategy and more forgiving with the unit choice. So I joined this tournament type thing going on at my store called warbands, when you start out you get 250 points worth of units, and I signed up as an Orcs and Goblins player. The last two games I played with my friends army, I loved these guys, their a lot tougher then they are in 40k and aern't as bad of shots either.

Anyway, simple question, what would you take in a 250 point army for orcs and goblin?
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Old 31 Jan 2005, 20:07   #2 (permalink)
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Default Re: Starting out

I'd start with a reasonable sized squad of regular orks with Choppa's and full command.

Then plump for some Arrer Boys, id say about 10.

If you have enough points left then a Bolt Thrower and a wolf chariot.

How about this:

12 Orks with Choppas: Champion, Standard: 83pts

10 Arrer Boyz: 70pts

Spear Chukka: 35pts

Goblin Wolf Chariot: 60pts

248pts.
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Old 31 Jan 2005, 20:31   #3 (permalink)
Shas'Saal
 
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Default Re: Starting out

really arrer boys?

I agree with the rest, but I am not too sure how the warbands work.........do you have to have 2+ core choices?

otherwise yeah looks good
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Old 01 Feb 2005, 12:03   #4 (permalink)
Shas'Ui
 
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Default Re: Starting out

Quote:
Originally Posted by monkeyking
really arrer boys?

I agree with the rest, but I am not too sure how the warbands work.........do you have to have 2+ core choices?

otherwise yeah looks good
Yes I do think that you need 2 core choices, perhaps i'm wrong on that but that is at least what the store owner said I should get.
As for arrer boys, my past experience with them gave me a good feeling about their worth, 12 of them fired two volleys at a large unit of spearmen, they killed about 7 and then charged into them and gave them the beating of their lives wiping out the entire unit in three turns, they don't seem so bad to me even though everyone else seems to hate them.

Also I like the idea of the bolt thrower and chariot but would it be better to have a leader of some sort to go in with the rest of the boys and beat around the enemy? Or isn't that going to be needed in such small games for now?
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Old 01 Feb 2005, 19:54   #5 (permalink)
Shas'Saal
 
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Default Re: Starting out

I only ask arrer boys because they are usually seen. I mean in an O&G army you normally get gobbos for shooting.....but sweet as....

The chariot is good to back up charges by the infantry and the boltthrower to thin down some numbers in heavy blocks of infantry and high save units.

You don't have to have a leader, he's not really needed at such low points, but I would say if you want one then drop the boltthrower, but that is me......I am sure veq has an opinion.

but otherwise go with that list and then look at getting more boys down the track when you want to expand.
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Old 01 Feb 2005, 21:37   #6 (permalink)
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Default Re: Starting out

I wouldnt go with a character in such a small game as they totally eat points and they are only there to support units which won't be needed in very small games.

About the arrer boys, i find them to be a brilliant unit as they have choppas (which arent as good when you give orks anything else other than a bow) which they use to the same effectiveness as a regular boy despite having a bow.

In small games most units they are facing will be quite small particularly when they take a few turns of shooting from the arrer boys and bolt thrower, this should mean that they can also see off most opponents in combat aswell.

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