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Lizardmen - Non Magic - 2000pts
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Old 16 Jan 2007, 02:57   #1 (permalink)
Shas'El
 
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Default Lizardmen - Non Magic - 2000pts

Saurus Old Blood
-Carnosaur
-Piranha Blade
-Maiming Sheild
-Bane Head
-Itzl, Soteck, Chotec
-Light Armour

478pts

Skink Hero
-Burning Blade of Chotec
-Bane Head
-Enchanted Sheild
-Sotek
-Blowpipe
-Scout
-Light Armour

Skink Hero
-Dagger of Sotek
-Bane Head
-Enchanted Sheild
-Sotek
-Blowpipe
-Scout
-Light Armour

3x24 Skink Skirmishers
-Blowpipes
-Scout
-Brave

3x5 Saurus Cavalry
-Full Command

Total: 1967pts

good/bad..
tactics might be obvious might not.

Peace!
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Old 16 Jan 2007, 03:41   #2 (permalink)
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Default Re: Lizardmen - Non Magic - 2000pts

So then I beleive your tactics are to Soften up enemy units / destroy warmachines with the first 2 units of skinks and the last one to provide a screen, Then the saurus Calvalry backed up by Carny will just plow through the softened forces. Hmmm that might be a really good idea, But you probally havn't bought all of these models yet( or any ) so if you havn't bought all or any you should do a proxy battle with a friend.
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Old 16 Jan 2007, 12:06   #3 (permalink)
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Default Re: Lizardmen - Non Magic - 2000pts

i suggest maybe you could drop a skink hero for a solid block or saurus.
the skinks will drop like flys in combat and there is not enough cc units..(IMO)
the skaven would too easily outnumber and the dark elves would slaughter the skinks with the repeating crossbows..( once again IMO)
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Old 16 Jan 2007, 20:25   #4 (permalink)
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Default Re: Lizardmen - Non Magic - 2000pts

I have been tempted to drop a unit of skiks and a hero for some saurus, but I need 2 skink heros for fluff purposes, and the 3 units of skinks are Scouting to tie up missile units and magic users, while the main force steam rolls every thing else..
but Im sure I could drop a unit of skinks and hero for a block of Saurus..

And I have been contemplating making this a Scared Host of Chotec.

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Old 17 Jan 2007, 17:55   #5 (permalink)
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Default Re: Lizardmen - Non Magic - 2000pts

This would do good against any non-magic user army (like vampire couts and other lizardmen) other than that , it's a good list, reminds me of my old orc's and goblins list


Also I don't think that you can give two different charactors Bane Head...
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Old 21 Jan 2007, 13:48   #6 (permalink)
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Default Re: Lizardmen - Non Magic - 2000pts

Quote:
Originally Posted by Far_Shot, High Priest of Tlazcotl
Also I don't think that you can give two different charactors Bane Head...
Enchanted Items:
Quote:
From the Warhammer Rulebook:
Enchanted Items: No general restrictions apply to these.
So in my rule book it says I can..

But I've misinterpeted rules before.

Chotec Protects,
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Old 21 Jan 2007, 13:52   #7 (permalink)
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Default Re: Lizardmen - Non Magic - 2000pts

I'd be tempted to take a spawning of tepoc somewhere to give you some magical resistance myself.

I've never been a fan of skink heroes myself so can't really comment on them- and i've tended to favour blocks of troops rather than rely on saurus cavalry- that way I get the rank bonus.

Other than that loks good- I can see a theme there so i'm happy

i'm sure that no more than one of each item can be taken exept power stones and scrolls-it says so somewhere I'm sure
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Old 21 Jan 2007, 14:09   #8 (permalink)
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Default Re: Lizardmen - Non Magic - 2000pts

Ah, I see, I forgot that they were enchanted items
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