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VC and the new rulebook
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Old 15 Sep 2006, 03:48   #1 (permalink)
Shas'Saal
 
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Default VC and the new rulebook

Now that the winds of magic are even more fickle, I am considering abandoning my previous magic heavy lists, two+ necromancers.

I was wondering if there where any other generals out there considering the same, and possible alternatives to relying so heavily on my necromancers.
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Old 15 Sep 2006, 10:25   #2 (permalink)
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Default Re: VC and the new rulebook

I have failed to see anything good come from the new rule book.
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Old 15 Sep 2006, 10:32   #3 (permalink)
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Default Re: VC and the new rulebook

So far, same here alas.


Have you heard the latest? BOSP (Battle of skull Pass, forever more known as BOSP!) rule book, changes the core rules for the (apparently) simpleton new players, so learning from it means they don't actually know the proper rules.

Oh, and in a VC army, ethereal creatures have toughness 7 according to BOSP.
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Old 15 Sep 2006, 22:19   #4 (permalink)
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Default Re: VC and the new rulebook

Magic has been made far more balanced. In 6th ed, every army had a lvl 4 mage and lvl 2 mages, because of how useful magic was. It made hero-hammer mage-hammer.

Most of the stuff is better, like the 6" for everything panic related, the revised magic lores are better, with none being the 'OMG THIS LORE ROCKS!' lore.

Also, war machines were made mroe reliable.
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Old 18 Sep 2006, 12:38   #5 (permalink)
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Default Re: VC and the new rulebook

Quote:
Originally Posted by Brownmccoy
Magic has been made far more balanced. In 6th ed, every army had a lvl 4 mage and lvl 2 mages, because of how useful magic was. It made hero-hammer mage-hammer.
...if only you'd seen the oldskool magic we had as kids. A mage could blow up half the entire battlefield on his own...Daemon King or not.

I wasn't intending to have loads of magic in my VC army...and this reinforces that view. I'll have a reliable amount, a Necromancer and a Vampire Lady, that's it. A L3 and L2 mage is good enough to me for a 3000pt game.
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Old 29 Sep 2006, 21:54   #6 (permalink)
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Default Re: VC and the new rulebook

Quote:
Originally Posted by Possessed!
I have failed to see anything good come from the new rule book.
You're crazy. Magic has been ballenced, hord armies have been ballenced and weapon teams and independent mages are now mortal. This is a huge step up.
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Old 30 Sep 2006, 12:12   #7 (permalink)
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Default Re: VC and the new rulebook

Those damn weapon teams annoyed me to death...likewise small units of skirmishers that would interrupt an entire marching column. I understand that moving around is important, but simply sending 50pts of meatshields to disrupt 1500pts of enemy army is just plain unfair.
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Old 01 Oct 2006, 19:52   #8 (permalink)
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Default Re: VC and the new rulebook

Quote:
Originally Posted by Bash *busy being awesome*
Those damn weapon teams annoyed me to death...
Think from the rats point of view:

They already cost a lot
They very often blow up without doing anything (in my past 20ish games it's worked 3 times... I use 2 per 2k list. It blew up first volley, without be being greedy. Or it simpley jammed and got shot).
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Old 27 Oct 2006, 15:12   #9 (permalink)
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Default Re: VC and the new rulebook

Quote:
Originally Posted by Possessed!
I have failed to see anything good come from the new rule book.
well I have, read my rant (link in the sig)

also, the new rulebook says that banshees and spirit hosts are t7 as well, if they aren't maybe it's a hint to what is going to happen in the next VC army book
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Old 27 Oct 2006, 15:49   #10 (permalink)
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Default Re: VC and the new rulebook

Quote:
Originally Posted by Brownmccoy
Quote:
Originally Posted by Bash *busy being awesome*
Those damn weapon teams annoyed me to death...
Think from the rats point of view:

They already cost a lot
They very often blow up without doing anything (in my past 20ish games it's worked 3 times... I use 2 per 2k list. It blew up first volley, without be being greedy. Or it simpley jammed and got shot).
Indeed. Let's face it. Skaven players got punished for the sins of those jerks with half a dozen ratling guns when all we really needed was for players to declare the number of dice they were going to roll (and maybe adjust the pt value)
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