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Starting Fantasy
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Old 14 Feb 2006, 17:47   #1 (permalink)
Shas'El
 
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Default Starting Fantasy

ok, im definatley going to start, I dont have a rulebook or any Codecies yet but having been talking at GW ive decided on chaos. however, i want to know in not-read-the-rulebook-yet terms, what boneses/drawbacks do the 4 chaos gods have?
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Old 14 Feb 2006, 18:36   #2 (permalink)
Shas'Vre
 
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Default Re: Starting Fantasy

khorne:low magic high cca-pretty much like in 40k

tzeencth
:high magic low cca-likes his daemons

slannesh
:high magic fast(mounted daemonettes)+ability to ally with dark elves-this means that you can add that lovely ranged capability and yes of course daemonettes :

nurgle
:high magic decent cca-allows you to have meatshields and ignore wounds due to the fact that you're a bulbous puss bag

CCA=close combat ability
note:all chaos is good at CC khorne just turns it up a notch,
you cant have any socerrers in a khorne army
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Old 15 Feb 2006, 21:13   #3 (permalink)
Shas'El
 
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Default Re: Starting Fantasy

thanks, also can you mix and match the gods in one army? also, what about undivided?
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Old 16 Feb 2006, 02:10   #4 (permalink)
Shas'Saal
 
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Default Re: Starting Fantasy

Theonly way you can mixed andmatch gods is if you get archaon who representes all four gods in one.
Archaon is basically chaos undivided. its just a really big name for descent follow one of the main gods but only folllows champions and such or archaon.

If i were you being a new player and all go for archaon and chaos undivided.

Archaon is like the sickest guy on the hole game he just cuts true the other armylike a hot nice on butter.

Just to add Nurgle is the middle army it is the most well rounded god there is.

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