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Josef-Jonker 06 Dec 2005 22:06

Just a question
 
ok whenever me and my buddies get together for a good old Fantasy battle the same arguement always comes up.

firing cannons

how the heck do you work those things?!

u guess range, then roll artillary, then scatter? then uh?

answers?

thnx

Kangaroo Joe 06 Dec 2005 22:45

Re: Just a question
 
Do any of you have the rule book? Its in their. Its nice and simple.

Josef-Jonker 06 Dec 2005 22:51

Re: Just a question
 
i have the rulebook but we always get into a disagreement about bouncing and w/e

gilber987 07 Dec 2005 13:47

Re: Just a question
 
Its quite simple. the guess weapons fire first, guess the distance of all cannons (this because if you resolve only one cannon and after firing it and trow dices you fire the other one is not good sportmanship as now you have the distance you need to guess ;)).

Put a note on what distance you guess on each cannon, then go back and resolve 1 by one, trow the artillery dice, this number must be added to the distance that the cannon is firing (the guessing distance) in this point is where the cannon ball will hit the ground, trow the artilley dice again to see how much distance it will bounce, the bouncing distance is what will damage the troops or whatever is on that line and resolve damage, then go to the next cannon.

IF in the first artillery dice roll you roll problems go to the table and resolve it, BUT if the problems roll was on the bouncing the ball actually will not bounce and just hit the ground and sink in it so no damage unless a miniature was under it will be made.

Hope this was helpfull for you. ;D ;D.

Kangaroo Joe 07 Dec 2005 22:18

Re: Just a question
 
Ok, The cannon rules are in the book. Nice and simple. I can understand them, which specific bit of bouncing don't you get? There aren't even any scatter dice to complicate things.

Josef-Jonker 08 Dec 2005 00:14

Re: Just a question
 
thanks


i guess i just never read it through to thoroughly or something


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