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Tyranid Creation Duels - rules questions
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Old 10 Feb 2010, 05:15   #1 (permalink)
Shas'Vre
 
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Default Tyranid Creation Duels - rules questions

Ok, so here's the situation.

Parasite of Mortex from Hive Fleet Behemoth comes in contact with Parasite of Mortex from Hive Fleet Leviathan.

They begin stinging each other's rippers and making them go asplode creating a huge mess. How on earth would you sort this out?

The biggest problem would be placement of the new ripper bases (out of ripper bases). Obviously, there's going to be a fight about who can place what where. Especially in a tight squeeze where there's impassible terrain/enemy models that would prevent placement within 6" of each Parasite.

So um... ???




Again, Doom of Malan'tai is versing off with a clone of itself elsewhere on the battlefield. The time comes for the Spirit Leech to go off, which happens at the beginning of each shooting phase. Well, if these two creatures were side-by-side trying to leech wounds off one another while inflicting lost wounds from the psychic duel, I mean, WTH?



In another part of the same battlefield, a Trygon pops out of the ground from Hive Fleet Leviathan and screams at Behemoth's Tervigon in combat with Leviathan's Tervigon. All of the sudden, Behemoth sends a Trygon and it pops out of the same hole as the other Trygon.

Both forces are trying to pull troops out from the hole. Could they do so (e.g. use the same marker for forces)?


Another one, a Spore Mine moves within 1" of another Spore Mine... how do you resolve that one?
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Old 10 Feb 2010, 05:56   #2 (permalink)
Kroot Shaper
 
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Default Re: Tyranid Creation Duels - rules questions

In regards to the spore mine question i think its pretty clear. The spore mine explodes when in 1" contact with a non-tyranid creature, i think this can be safely assumed to be an "enemy" creature. So i guess they both explode lol ... however if one exploded the other would too so ya.
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Old 10 Feb 2010, 06:20   #3 (permalink)
Shas'El
 
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Default Re: Tyranid Creation Duels - rules questions

I think an FAQ reguarding using the opponents rules was written up (Res orbs, icons etc) Just treat the enemy as if they are another race entirely. Unless it specifcally says (Epidemius' Tally) that it effects friend and foe, it only effects yur army. The Parasite/ripper placement would be annoying, but just try and place them maybe one at a time? Roll off to see who goes first.
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Old 10 Feb 2010, 07:28   #4 (permalink)
Shas'Vre
 
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Default Re: Tyranid Creation Duels - rules questions

You guys didn't get the point.


Most of the examples are of these abilities and happenings that have one thing in common: they are supposed to be happening at the exact same time.

The Parasite of Mortex for example. If it were fighting against itself in a combat of ripper swarms on both sides, the Parasites can create ripper swarms for each ripper swarm base they killed on failed toughness test.

Both of them create ripper swarms, by RAW, at the exact same time, each having to be within 6" of the Parasite and in a "legal" spot. But imagine if they were fighting in a tight space with the edge of the board and impassible terrain, and there's only enough spot for a single ripper swarm. But they both made kills, and both enemies failed toughness test, and both players are getting a ripper swarm to represent it.

Now we have a time conflict issue here.


The same can be said of the Doom of Malan'tai. Two of them are in range of each other. The number of wounds inflicted also determines the number of added wounds each creature gets. But in this struggle, they would be gaining and losing wounds at the exact same time, creating a vortex of endlessness and doom.



The Spore Mines yes they both explode. But how do you determine who explodes first?
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Old 10 Feb 2010, 07:41   #5 (permalink)
Kroot Shaper
 
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Default Re: Tyranid Creation Duels - rules questions

Whoever's turn it was would explode first. However i believe it would happen simultaneously on the same turn. Similar to how if enemy troops walked within an inch of a spore mine, it would explode, irregardless of whose turn it is right?
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Old 10 Feb 2010, 07:56   #6 (permalink)
Shas'El
 
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Default Re: Tyranid Creation Duels - rules questions

As I said, roll off. or even do it at the same time. Doom can be done at the same time, spore mines too 9What would it matter, they both exploded) For the parasite either have it as a roll off or whomever won combat maybe? (Getting the upper hand allowing for spawning of rippers).

And as I said before, you can't use another players rules (IE the tunnel) They'd have to make their own. If both trygons deepstruck in the same area both sides cancome from there, but thats about it.
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Old 10 Feb 2010, 19:32   #7 (permalink)
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Default Re: Tyranid Creation Duels - rules questions

Quote:
Originally Posted by Colonel Marksman
The Parasite of Mortex for example. If it were fighting against itself in a combat of ripper swarms on both sides, the Parasites can create ripper swarms for each ripper swarm base they killed on failed toughness test.

Both of them create ripper swarms, by RAW, at the exact same time, each having to be within 6" of the Parasite and in a "legal" spot. But imagine if they were fighting in a tight space with the edge of the board and impassible terrain, and there's only enough spot for a single ripper swarm. But they both made kills, and both enemies failed toughness test, and both players are getting a ripper swarm to represent it.

Now we have a time conflict issue here.
Then neither can place it, as you can't place two things in once spot, so neither get a Swarm, exactly as if there was no "legal" place to put it.

Quote:
Originally Posted by Colonel Marksman
The same can be said of the Doom of Malan'tai. Two of them are in range of each other. The number of wounds inflicted also determines the number of added wounds each creature gets. But in this struggle, they would be gaining and losing wounds at the exact same time, creating a vortex of endlessness and doom.
You gain and loose them at the same time, so take the number one lost, and add in the number it gained, and do that for both of them. Problem solved.

Quote:
Originally Posted by Colonel Marksman
The Spore Mines yes they both explode. But how do you determine who explodes first?
Neither goes off first. Place 2 blast templates over the 2 spore mines and resolve each at the same time (Roll to wound, but don't take armor saves or allocate until both resolve)
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Old 10 Feb 2010, 19:41   #8 (permalink)
Shas'O
 
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Default Re: Tyranid Creation Duels - rules questions

Regarding your scenario of the Trygon tunnel, you may not use your opponent's abilities unless it is clearly stated in the rules to work that way. See ref, 5th ed rulebook FAQ, from here.

Quote:
Q. Am I able to gain the benefits of any of my
opponent’s wargear or special rules, such as
Teleport Homers, Chaos Icons, Tyranid Synapse,
Necron Resurrection Orbs etc?

A. In most occasions this is clear, as the rules use
the words ‘friendly’ or ‘own’ to indicate your
units, and ‘enemy’ for the opponent’s. On the
other hand, some rules clearly specify that they
affect ‘friend and foe’. A few rules are, however,
slightly ambiguous as they don’t clearly specify
this distinction. As a general principle, we
recommend that you cannot use or gain the
benefits from any of the wargear or special rules
of your opponent’s army, unless specifically
stated in the rule itself (‘friend or foe’) or in an
official FAQ.
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Old 10 Feb 2010, 20:37   #9 (permalink)
Shas'Vre
 
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Default Re: Tyranid Creation Duels - rules questions

Ok, so if the Doom of Malan'tai were versing itself, and each inflicted 3 wounds on each other, they would both lose 3 wounds and immediately gain 3 wounds?


For the Tyrgon, I didn't say use the opponent's marker. I know you can't affect your opponent's same stuff. What I'm saying, can you place the marker of the second Trygon on top of the first? And then they effectively have the same tunnel opening?

What happens is that both Tyranid players bring their Trygon in from the exact same location, or one comes in on the spot, the second scatters right on top of it.


Alright, so Spore Mines are simultaneous if they come within 2" of each other. If one explodes and catches the other in the explosion, that's not simultaneous though, right? Next question, what about friendly spore mines? I mean, it would be annoying if you had 2 Spore Mines drift within vicinity and not be able to blow up because you can't catch friendly models in range.



Just making sure.
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Old 10 Feb 2010, 21:41   #10 (permalink)
Shas'O
 
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Default Re: Tyranid Creation Duels - rules questions

Yes, I suppose you can place the marker in the same spot. Nothing says it can't be right next to another or right on top of one; the marker technically doesn't have a width or anything, it's just a point on the map.
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