Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online


Warhammer 40K Forum

Instinctive Behavior issues
Old 24 Jan 2010, 23:31   #1 (permalink)
Kroot Warrior
Join Date: Sep 2009
Location: Iraq - Yeah I said it
Posts: 8
Default Instinctive Behavior issues

It is for all the little things that Instinctive Behavior (IB) changes a rule issue.

My 1st issue, I had a unit of Fire warriors in the top floors of a ruin shooting stuff. The nid player had his old one eye IB-rage at them. Old one eye can make base to base contact with the Fire warriors, so he attacked the building they were in. For fun and spirit of the game we let happen but I want to know what the RAW is on this
<img src="http://www.heresy-online.net/daemons...bles/9298.gif" alt="Broken Adoptable Image" /><br><a href="http://www.heresy-online.net/daemons...el-spider.htm" title="Level up this Daemon!">Level up Adoptable!</a>

<img src="http://www.heresy-online.net/daemons...bles/9109.gif" alt="Broken Adoptable Image" /><br><a href="http://www.heresy-online.net/daemons...9-lushnor.htm" title="Level up this Daemon!">Level up Adoptable!</a>
Fearbringer is offline   Reply With Quote
Old 25 Jan 2010, 00:16   #2 (permalink)
Join Date: Nov 2006
Posts: 9,814
Default Re: Instinctive Behavior issues

If he could make the charge, but could not be placed I believe he can still initiate combat AFAIK.

IMO, you both did the admirably fluffy thing as well, even if I turn out to be wrong.

Seventh Sanctum signature oddities.
Alignment: Neutral Pessimistic
Area of Magical Study: Practical Chronomancy
Favorite Spells: Divine Spell of the Cotton Candy Golem and Field of Bacon.

Proud supporter of Joe Wood!

Makes this your one good deed a day.
enderwiggin is offline   Reply With Quote
Old 25 Jan 2010, 02:58   #3 (permalink)
Join Date: Jun 2007
Posts: 4,811
Send a message via AIM to razgriz_cipher
Default Re: Instinctive Behavior issues

That is the fun thing to do and the most important rule comes into effect on this one.
<Wargamer[TO]> - I figure it should go boom by spirit of the rules
razgriz_cipher is offline   Reply With Quote
Old 25 Jan 2010, 03:04   #4 (permalink)
Join Date: Dec 2004
Posts: 18,087
Default Re: Instinctive Behavior issues

Technically, models may only move onto the upper levels of ruins if they may be physically placed there. If the ruin has multiple levels, the distance between them is assumed to be 3". To move from the ground to the 2nd level, you have to roll a 6 for difficult terrain.

So by RAW, it is somewhat unlikely that Old One Eye would actually have the movement to get to them. Cities of Death has rules for attacking terrain, but the regular game does not. This is an area where the rules are a little weak, so I think you probably did the right thing.
khanaris is offline   Reply With Quote
Old 25 Jan 2010, 15:13   #5 (permalink)
Join Date: Jun 2008
Location: NS Canada
Posts: 621
Default Re: Instinctive Behavior issues

Alternatively, with the defenders react rule, if the assault was successful I would simply have the Fire Warriors walk downstairs and into OOEs mouth.
Alright Blood Angels, who wants to play pin the Tau on the carnifex!
Sau1us is offline   Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Instinctive Behavior Rules Change Akaiyou Tyranids 37 27 Apr 2009 07:09
Ork behavior table and blockbuster videos ;) Chton Orks 13 11 Aug 2007 17:38
carnifexes and instinctive behavior + move through cover and forge world nids Scizor Tyranids 19 25 May 2007 22:38