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Zoanothropes and Kill Points
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Old 24 Jun 2009, 20:51   #1 (permalink)
Shas'Vre
 
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Default Zoanothropes and Kill Points

I played a game the other day which got me thinking. I knew my ally and I had extremely good chances of winning, and it did seem fairly reasonable, so I went ahead and let the Tyranid player go with his ruling. (The Annihilation ended with our 12 kill points to their 9).

He claimed that because his two Zoanthropes are "deployed as a single unit", that in order to get a kill point, I must kill both Zoanthropes. Is this true? How do you guys see the ruling?

As stated in the rules, I went with it (as both Zoanthropes are part of "one unit"), however being that they are both completely separate, I'm sure the intent for Annihaliation was for each individual unit. If two gun drones that don't cost any points as a squadron count for a kill-point (from a vehicle), I don't see why we can't kill one Zoanthrope and get a kill point from that!
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Old 24 Jun 2009, 20:57   #2 (permalink)
Shas'El
 
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Default Re: Zoanothropes and Kill Points

Kill points (as i understand) are per unit and not per slot on the FOC charts so zoanthropes would each by worth 1 kill point, the same with Lictors.
Guard infantry platoons are another good example of this as a minimum platoon (1 command squad and 2 infantry units) are 1 kp per unit and so 3 KP are gained if all of the platoon is killed.

Hope this's of help, CS
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Old 24 Jun 2009, 20:59   #3 (permalink)
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Default Re: Zoanothropes and Kill Points

Yep, Sorck's got it. Two Zoanthropes = 2 KPs, same with Biovores and Lictors. Since they're deployed and act as a separate unit, they count as a separate kill point.
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Old 24 Jun 2009, 22:21   #4 (permalink)
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Default Re: Zoanothropes and Kill Points

Really? The rules for them (as well as tomb spiders) state that they are ONE UNIT but dont have to be together. They are still only ONE UNIT so thats 1 KP.
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Old 24 Jun 2009, 22:25   #5 (permalink)
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Default Re: Zoanothropes and Kill Points

Quote:
Originally Posted by HiveFleetGoliath
Really? The rules for them (as well as tomb spiders) state that they are ONE UNIT but dont have to be together. They are still only ONE UNIT so thats 1 KP.
Yes, but they operate independently, and are, thus, separate KPs. For example, a Tactical squad is one unit when creating the army list, but it you combat squad them they are two KPs because they are used independently of each other.
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Old 24 Jun 2009, 22:45   #6 (permalink)
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Default Re: Zoanothropes and Kill Points

Im pretty sure the rule on KP is the UNIT.
Zoanthropes are one unit but they don't require coherency.


PS: @Marksman
is this the game we played together?
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VS Droids: W24/L24/T10
Quote:
Originally Posted by Zenai
Hopefully, my country's customs don't mistake the Genestealer model as being totally made out of cocaine...
Quote:
Originally Posted by Boneguard
At least a 5th one, so you can launch a legal squad.
Quote:
Originally Posted by Droids_Rule
shtlk, I honestly editted instead of posting a reply with a quote. Sorry, Goliath. Trying to figure out these mod abilities.
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Old 24 Jun 2009, 22:55   #7 (permalink)
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Default Re: Zoanothropes and Kill Points

Quote:
Originally Posted by HiveFleetGoliath
Im pretty sure the rule on KP is the UNIT.
Zoanthropes are one unit but they don't require coherency.


PS: @Marksman
is this the game we played together?
No. I happened to recently play another game against Tyranids where my ally and I got 12 kill points at the end of the game.

...
of course it was the game we played!

But the rules for Zoanthropes actually state that they are deployed as a single unit, but work independently.

The rules for Kill-Points are extremely simple (and thus, complicated at the same time). It says that you get a kill point for every unit completely destroyed. For Space Marine combat squads, it comes to my understanding that it actually states that they separate into two different units. And no, CS, I'm not talking about them counting as a single choice. I'm talking about the Zoanthrope rules stating they are actually a single unit.
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If the Eldar see battle as a symphony,
Then the Elati have mastered a solo piece,
Of every instrument.


Games in the Past Month:
Tau: W-1, T-0, L-1
Witch H: W-0, T-0, L-0
Eldar: W-2, T-0, L-1
Guard: W-0, T-0, L-0
Other: W-2, T-1, L-0
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Old 24 Jun 2009, 22:58   #8 (permalink)
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Default Re: Zoanothropes and Kill Points

*mubble mubble*ran away from me and went for him with 3000 points of eldar.......*mubble mubble*

well I dont know every game you play!
Yes, but the rules for Zoanthropes never says they become SEPARATE UNITS unlike the SM combat squads (according to you)
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VS Droids: W24/L24/T10
Quote:
Originally Posted by Zenai
Hopefully, my country's customs don't mistake the Genestealer model as being totally made out of cocaine...
Quote:
Originally Posted by Boneguard
At least a 5th one, so you can launch a legal squad.
Quote:
Originally Posted by Droids_Rule
shtlk, I honestly editted instead of posting a reply with a quote. Sorry, Goliath. Trying to figure out these mod abilities.
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Old 25 Jun 2009, 00:23   #9 (permalink)
Shas'O
 
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Default Re: Zoanothropes and Kill Points

Quote:
Originally Posted by HiveFleetGoliath
Im pretty sure the rule on KP is the UNIT.
Zoanthropes are one unit but they don't require coherency.


PS: @Marksman
is this the game we played together?
No, that's not right. Combat Squads are one FOC choice that become two separate units if you chose to do so upon deployment. These squads operate ENTIRELY independently for the rest of the game. For objectives, for combat, and for KPs.

Zoanthropes are one FOC choice that become separate units immediately during deployment. The timing and effect as Combat Squads is exactly the same, only that with SMurfs you get a choice, and with Tyranids the unit is automatically split. They also work entirely independently, for objectives, for combat, and for KPs.
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Old 25 Jun 2009, 00:34   #10 (permalink)
Shas'Vre
 
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Default Re: Zoanothropes and Kill Points

Yeah, your right.
That means we lost 13 to 9... ):

Well, I don't field Zoanthropes so it doesn't really bother me.
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VS Droids: W24/L24/T10
Quote:
Originally Posted by Zenai
Hopefully, my country's customs don't mistake the Genestealer model as being totally made out of cocaine...
Quote:
Originally Posted by Boneguard
At least a 5th one, so you can launch a legal squad.
Quote:
Originally Posted by Droids_Rule
shtlk, I honestly editted instead of posting a reply with a quote. Sorry, Goliath. Trying to figure out these mod abilities.
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