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Warriors
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Old 28 Feb 2009, 04:07   #1 (permalink)
Shas'Ui
 
Join Date: Aug 2007
Posts: 526
Default Warriors

I just started a Tyranid army in my quest to play every army in 40k, and want to play a unique list and I got to thinking. What about an all Warrior list? Yes I know, mediocre idea, but what if you get broods of 9, all geared differently with weapons that work in the same range or melee only. So 9 Models with 18 wounds each, that can't be Instant Killed, and can allocate wounds throughout the squad before taking off models.

Would this work?
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Old 28 Feb 2009, 04:25   #2 (permalink)
Shas'Saal
 
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Default Re: Warriors

http://forums.tauonline.org/index.php?topic=70895.0

Look there for a Good Example of a Warrior Themed Army.

The problem with Lists like these in 5th edition is that Warriors can never Count as Troops, and therefore are never scoring. The Warrior Army in that Battle Report actually doesn't have any scoring units in 5th edition, Since th Codex mandates that the Rippers aren't scoring even though they are troops.
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Old 28 Feb 2009, 12:51   #3 (permalink)
Shas'Saal
 
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Default Re: Warriors

No but what you COULD do (even though it would be costly) is do HQ: Warriors, Troop: Genestealers, Troop: Genestealers HQ: Broodlord with Genestealer retinue, then fill the rest of your Leet and FA slots with Warriors and warriors with wings. Heck you wouldn't even need to take the broodlord but I'm seeing that more often than not that's just a mental thing because the BL can either rape or be raped.

Also, I didn't follow the link so no idea the army there.
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Old 28 Feb 2009, 19:01   #4 (permalink)
Shas'Saal
 
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Default Re: Warriors

Quote:
Originally Posted by Teh_Lulz
and can allocate wounds throughout the squad before taking off models.
you can't

and warriors can't score so only in a killpoint match you would stand a chance
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Old 28 Feb 2009, 22:25   #5 (permalink)
Shas'La
 
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Location: Illinois
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Default Re: Warriors

You can allocate them in a way to avoid killing off models with 1 wound already.

In the normal case, imagine three warriors spec'd as follows:
Deathspitter, Scything Talons
Deathspitter, Scything Talons
Deathspitter, Scything Talons

When the unit takes a wound, you allocate it to a set of models equally equipped, in this case there is only one option, the "Deathspitter, Scything Talons" option. So you now have a model with one wound, the rest with zero. On the next round they take another wound, allocated to this set of equally equipped warriors, and now because you have a model with a wound already (from the previous round) you have to take the option to kill off the wounded model.

In the case if mixing weapons, which is a bit power-gamey, imagine three warriors spec'd as follows:
Twin-linked Deathspitter
Deathspitter, Scything Talons
Deathspitter, Rending Claws

When the unit takes a wound, you allocate it to a set of models that are equally equipped. In this case they are all differently equipped so you allocate the wound to the "Deathspitter, Scything Talons" option. Next round, the unit takes another wound and you have to allocate it. Here's where the change occurs. The rule that says you have to kill off a wounded model first happens *after* selecting which set of equally equipped models takes the wound. Back to the example, you give the wound to the the "Deathspitter, Rending Claws" option. Now at the end of the turn you have two models with one wound and one model with zero.
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Old 01 Mar 2009, 05:13   #6 (permalink)
Shas'Ui
 
Join Date: Aug 2007
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Default Re: Warriors

Quote:
Originally Posted by Sjoerd
Quote:
Originally Posted by Teh_Lulz
and can allocate wounds throughout the squad before taking off models.
you can't

and warriors can't score so only in a killpoint match you would stand a chance
You can.

If you wipe the table, doesn't matter what game type you play.
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Old 01 Mar 2009, 14:46   #7 (permalink)
Shas'Saal
 
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Default Re: Warriors

details...details... :P

you get my point right?
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Old 01 Mar 2009, 20:12   #8 (permalink)
Shas'Ui
 
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Default Re: Warriors

Quote:
Originally Posted by Sjoerd
details...details... :P

you get my point right?
;D

Yes. I just think it would completely throw a wrench into whatever plans or strategy the opponent might have for playing against a tyranid army.

Also, the wound thing is a bit cheesy.

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Old 02 Mar 2009, 16:16   #9 (permalink)
Shas'Saal
 
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Default Re: Warriors

I still think it is illegal. Rulebook check: I was right
Page 27 5th edit (hard cover)-> "When a unit contains serveral multiple-Wound models, and those models take wounds, you must remove whole mutliple-Wound units from the unit as casualties where possible - wounds may njot be spread 'around' to avoid removing models."

So it doesn't matter if they have different weaponsymbiotes, as long as they are one squad, this rule is in effect
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Old 02 Mar 2009, 16:26   #10 (permalink)
Shas'Saal
 
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Default Re: Warriors

Yea but the PURPOSE of that rule is to spread the wounds evenly among the squad so that you DON'T purposely not wound your Heavy Weapons guy instead of the small grunt. The small subsection in my book (AoBR, 25) shows a Space Marine Squad who takes 11 Wounds (1 of which is AP) spread out through the ENTIRE marine squad.

But that was a multiple wound COMPLEX squad (with varying Wound counts).

Sjoerd is correct cause it does specify for squads that are the "identical".. but if you take a Warrior squad and give it a heavy weapons Warrior then you CAN allocate around it. A warrior with a VC is NOT identical to 2 with scything talons or TL Deathspitters. A brood with these options are considered COMPLEX.
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