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Massed Hormagaunts?
Old 12 Aug 2008, 20:48   #1 (permalink)
Join Date: Dec 2005
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Default Massed Hormagaunts?


I was wondering whether I should have one unit of 16 hormagaunts (or two units of 8) in tandem with CC Warriors (1 Warrior for every 2 Hormies) and some cheap Termagants or Spinegaunts for objective capture, or simply have 32 Hormies in seperate groups attacking whatever they can find.

I will be playing 500 and 1000 point games with Warriors, Gaunts, Hormagaunts, A CC Fex, and two Stranglerfexes.

Thanks for your help and I apologize for my disjointedness, it's 9:48 PM and I'm tired.

-Lord of the Pit
Frosty05 is offline   Reply With Quote
Old 13 Aug 2008, 03:54   #2 (permalink)
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Default Re: Massed Hormagaunts?

Well, it's very hard to count on hormagaunts to hold objectives when they need to be killing, so try and have at least two unit of gaunts first. After that, get LOTS of hormagaunts. I love them for their speed, and the wonderful ability to be able to have 96 attacks on a second turn charge, if you use a full unit.

As long as you have guys to hold onto objectives for you, I like using hormagaunts and leaping rippers to get to the enemy by turn 2 with the increased charge range. They can usually keep your enemies pinned long enough to let your big heavies (Carnifex, genestealers, walking Tyrants) get into combat and mop up any resistance.
sionnach19 is offline   Reply With Quote
Old 14 Aug 2008, 08:08   #3 (permalink)
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Default Re: Massed Hormagaunts?

My friend regularly takes 64 hormagaunts!
scar face is offline   Reply With Quote


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