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What do you want to see in the next wave of tyranid models?
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Old 03 Mar 2008, 14:20   #1 (permalink)
Shas'O
 
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Default What do you want to see in the next wave of tyranid models?

i made this topic for fun, to see what people WANT to see in the next codex, NOT what you think is possible. so, anything goes!. here is a list of stuff i would want to see, plus stuff that is quite likely to happen.

plastic gargoyles - this have been mentioned on the GW nid section, it's a possibility

new warriors - since the first editions warriors have always looked like smaller tyrants, until the end of 3rd ed. here the warriors stayed as they was but the tyrant changed it's look. i want to see some new-style version of the older warrior design.

new gaunt sprues/design - maybe a more new-design to the gaunts, or at least a fresh upgrade sprue with new weapons and biomorphs, why not the stranglewebs and spike rifles???

genestealer hybrids - i always loved when the genestealer cults was part of the tyranid armies, i would like them to be part of the codex again, maybe with limitations for the nid list, but the possibility to field a cult

Zoats - most people might not agree, but i liked those creatures and would like to see them return!

Exocrines/Haruspex/Malefactors - tyranid vehicles, why not? it could add something totally new. a transporting malefactor could be more than usefull for your broodlord!, a living artillery piece like the exocrine should rock!. it could be a standard hull sprue but a certain sprue with the weapons for the chosen type depending on which box you get. this is probably just a dream of mine bit it would be awesome if they did happen!


so, lets hear you guys hopes/dreams for the next codex!
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Old 03 Mar 2008, 21:22   #2 (permalink)
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Default Re: What do you want to see in the next tyranid codex?

So with codex, you actually mean with the next release of the army, not the actual codex itself.

I would hope that the codex retains its formatting and not the new, "improved" formatting we're seeing in the newer codices. Those awesome sketches in the army list section need to stay too.

As for models, I'd be happy with plastic everything; tyrants, biovores, tyrant guards, lictors and raveners. I'd like to have genestealer kits that offer more posing options. Hormagaunts that don't tend to fall over and more posing options for them too.

And while I'm dreaming, how about kits that include wings for those models eligible for them?

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Old 03 Mar 2008, 21:35   #3 (permalink)
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Default Re: What do you want to see in the next tyranid codex?

Biomorphs need to go out the window. There's just way too much customization in there to be credible. As it is, it just reads like some newb's house rule codex where the smallest difference in gear translates into a full-blown statline-change...

Synapse as it is now needs to be replaced with something that makes more sense. Again, too many weird, newb-spawned effects to be credible as a real rule.

Of course, the new codex style would probably do most of this, although I do hope they keep the Tyrants and that...
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Old 03 Mar 2008, 22:01   #4 (permalink)
77
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Default Re: What do you want to see in the next tyranid codex?

Quote:
Originally Posted by Lord-General Thunder
Biomorphs need to go out the window. There's just way too much customization in there to be credible. As it is, it just reads like some newb's house rule codex where the smallest difference in gear translates into a full-blown statline-change...
Biomorphs represent the swarm's ability to evolve and adapt in a very short amount of time. The biomorphs allow the Tyranid player to enact the speciation that the fluff describes. They are supposed to bring about a new statline change to represent the evolution.

Besides, just because I can make 19 point gaunts does not mean that I am going to...

Quote:
Originally Posted by Lord-General Thunder
Synapse as it is now needs to be replaced with something that makes more sense. Again, too many weird, newb-spawned effects to be credible as a real rule.
I think that Synapse is fine and fits the theme of the corporeal nature of the Tyranids. The rules makes sense right now as they stand.

Not to offend, but these comments seem rooted in a deep felt need to make sure that all races in 40k "look and feel" the same. Synapse and Biomorphs are perhaps some of the defining characteristics of the Tyranid race and to do away with them would be like introducing a new biological race while the Tyranids that we know and love rest in peace.

What would I like to see? A plastic Broodlord that is more posable that the one we have now in a package with 6-8 Genestealers. I would also like to see a Biomorph box that gave extra biomorphs that you need as well as ones that are difficult to come by (Wings, Extended Carapace, etc.). I would also like plastic Gargoyles.

I have to say that I am mostly happy with the models that we have and the choices that we have in the codex. I feel that Tyranids will not get a new one for quite a long time.
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Old 03 Mar 2008, 22:25   #5 (permalink)
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Default Re: What do you want to see in the next tyranid codex?

Quote:
Originally Posted by 77
Quote:
Originally Posted by Lord-General Thunder
Biomorphs need to go out the window. There's just way too much customization in there to be credible. As it is, it just reads like some newb's house rule codex where the smallest difference in gear translates into a full-blown statline-change...
Biomorphs represent the swarm's ability to evolve and adapt in a very short amount of time. The biomorphs allow the Tyranid player to enact the speciation that the fluff describes. They are supposed to bring about a new statline change to represent the evolution.
That's great. You can have that, when the Space Marines get straight 5's for stats, the Imperial Guard get free Guardsmen, etc.

Like I said, it reads like a fanboy's set of house rules. I'm sorry if that offends you, but that's just the impression that I get when I read it next to other codices.

Quote:
Quote:
Originally Posted by Lord-General Thunder
Synapse as it is now needs to be replaced with something that makes more sense. Again, too many weird, newb-spawned effects to be credible as a real rule.
I think that Synapse is fine and fits the theme of the corporeal nature of the Tyranids. The rules makes sense right now as they stand.
Hey, it's a cool idea, and it's actually implemented quite well. At least, until you get into the "lol force of will > instant death" stuff.

If your body has been reduced to discrete chunks of smoking meat (the sort of thing that Instant Death by double toughness represents), no amount of self-motivation will allow you to be dangerous any longer.

That, and the thought of an animal the size of a Warrior surviving a Krak missile hit that can soft-kill a Land Raider offends my sensibilities. Even if I do think they're cool.

Quote:
Not to offend, but these comments seem rooted in a deep felt need to make sure that all races in 40k "look and feel" the same. Synapse and Biomorphs are perhaps some of the defining characteristics of the Tyranid race and to do away with them would be like introducing a new biological race while the Tyranids that we know and love rest in peace.
Oh, you mean like what they did with the 4th-ed Tyranid codex?

The 3rd edition codex had Synapse, had biomorphs, and managed to do so without offending my sensibilities.
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Old 03 Mar 2008, 22:48   #6 (permalink)
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Default Re: What do you want to see in the next tyranid codex?

But you seem to get offeneded at the drop of a hat when things you find things you dont like Lord-General Thunder which is quite often
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Old 03 Mar 2008, 22:49   #7 (permalink)
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Default Re: What do you want to see in the next tyranid codex?

Biomorphs can go when traits and doctrines go.
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Old 03 Mar 2008, 22:52   #8 (permalink)
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Default Re: What do you want to see in the next tyranid codex?

Quote:
Originally Posted by Arschbombe
Biomorphs can go when traits and doctrines go.
Actually, I could live with biomorphs if they were managed like traits and doctrines.

At least then you couldn't just stack up just anything you like on them.
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Old 03 Mar 2008, 23:34   #9 (permalink)
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Default Re: What do you want to see in the next tyranid codex?

Quote:
Originally Posted by Lord-General Thunder
At least then you couldn't just stack up just anything you like on them.
I don't think this is a problem. To me, biomorphs are self-regulating. More biomorphs on a brood mean fewer models in that brood. This creates a constant tension between brood-size and brood power. The principle applies to MCs as well. One Godfex or two stripped elite fexes? Take a look at any of the list-building and tactica stickies here. You'll see that biomorph bonanzas are strongly recommended against and many biomorphs are considered counter-productive.




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Old 03 Mar 2008, 23:42   #10 (permalink)
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Default Re: What do you want to see in the next tyranid codex?

Quote:
Originally Posted by Lord-General Thunder
That's great. You can have that, when the Space Marines get straight 5's for stats, the Imperial Guard get free Guardsmen, etc.

Like I said, it reads like a fanboy's set of house rules. I'm sorry if that offends you, but that's just the impression that I get when I read it next to other codices.
Right... And I want 1000 gaunts in a box, for one point and one troop choice. And I want my Hammerheads to instant kill any vehicles in line of sight. :

While I'm wishing, I might as well throw world peace and a pony in there for good measure.

Quote:
Originally Posted by Lord-General Thunder
Oh, you mean like what they did with the 4th-ed Tyranid codex?

The 3rd edition codex had Synapse, had biomorphs, and managed to do so without offending my sensibilities.
Mind you, the biomorphs did not really change from 3rd to 4th. The way Tyranids upgraded changed a little bit, but the move from 3rd to 4th made Tyranids more balanced, in my opinion. Gone are the days of my 32 gaunts squads with 8 pairs of hidden rending claws. And my Strength 7, Toughness 7 Hive Tyrant. With wings. I would love to have those back.


Quote:
Originally Posted by Lord-General Thunder
Actually, I could live with biomorphs if they were managed like traits and doctrines.

At least then you couldn't just stack up just anything you like on them.
Biomorphs are limited too. Can you imagine 2 would gaunts with regeneration and crushing claws? Yeah, they are regulated. Besides, if every army were just a Space Marine clone, 40k would be a very lame game.
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