|
![]() |
|
|
#1 (permalink) |
|
Shas'Saal
![]() Join Date: Jun 2005
Location: Isle of Man
Posts: 101
|
Hi completely new to nids, could someone point out where i am going wrong.
I am trying to make up about 1000pts for all comers modelled on an urban theme so that i don't waste my money, Basically i am going off the look of models and how killy they look in HtH so i am sorry if this is beardy or crap, its not intended to be: no ranged if possible (psychic ok) Loads of fast hormagaunts (love the models) Lictors (love the models) Genestealers Broodlord for HQ? Killy warrior brood (not shooty) Not sure what to go for for FA? Also not sure what to go for for HS... rending carnifex? not a biovore though. is this a viable sort of army to play? From the above i was thinking: Broodlord – extended carapace 323 9 Stealers, extended carapace, toxin sacks Lictor 80 Lictor 80 Troops 16 Hormagaunts toxin sacks, extended carapace 208 16 Hormagaunts toxin sacks, extended carapace 208 Carnifex 101 Scything talons 1000 exactly like i said i have no idea what i am doing with tyranids, the only thing i was worried about was heavy vehicles. I was going to give the carnifex extended carapace but when i totted it up i was 1025 so that was the easiest way of dropping it back down any suggestions? |
|
|
|
|
|
|
#2 (permalink) |
|
Kroot Warrior
Join Date: Nov 2006
Location: Sydney
Posts: 21
|
I suggest that you should make your army very survivable, because it has to make it to combat alive. Add in extended carapaces for bigger tyranids, etc. Also, make hormagaunts as cheap as possible so you can swamp your enemy.
__________________
|
|
|
|
|
#3 (permalink) |
|
Shas'La
![]() ![]() |
Okay so first of all, toxin sacs on genestealers is basically unnecessary because the damage they're likely to cause is primarily from rending which auto-wounds regardless of toughness, and ignores armor saves. The only way I could see S5 being useful is up against a wraithlord or anything toughness 8, in which case you will rend it to death more than likely before your S5 attacks matter. Drop those. Additionally you might not want to have so many genestealers in the broodlord retinue because then it makes it much more difficult to infiltrate them out of LOS. Since genestealer models have flailing arms, they take up a lot of space and get hooked up on each other like a barrell of monkeys. Usually 5 or 6 genestealers is better because you can squeeze them into better infiltrating positions. Use the points to get more hormagants.
I won't get into the hormagant with toxin sacs or adrenal glands debate, but I do say you need to drop extended carapace. There is VERY little difference between a 5+ save and a 6+ save, and not enough to make a reasonable difference. There's so much AP5 or better out there that its just a waste of points - you're better off with more models. The lictors are fun but I'd recommend trying one out first before deciding to take two... I think you'd benefit more from taking one lictor and more homagants. I like the simplicity of the carnifex, and in 1000 points if you play on a small board he might make it into CC, and it's good that he's also pretty inexpensive. Otherwise I'd say make the changes above and throw in more hormagants! Those buggers are fast and in 1000 points you'll be able to throw out enough of them to outnumber your opponent easily. My only problem with this list is synapse... you might need to throw in some leaping or flying warriors just to provide extra synapse coverage for your gaunts as they can quickly get outside of range of your broodlord. |
|
|
|
|
#4 (permalink) |
|
Shas'Saal
![]() Join Date: Jun 2005
Location: Isle of Man
Posts: 101
|
thanks, that's very helpful, i'll edit this post with a revised list in a bit.
EDIT: Broodlord – 190 <- removed the broodlord's carapace to free up a few points, it doesn't 5 Stealers, extended carapace, its less effective with majority armour anyway sything tallons Elites Lictor 80 <- dropped a lictor 4 Warriors 144 <- Wasnt sure to give sythes or rending but i figured in 1000pts more sythes higher str attacks were better than fewer rending ones at str 4 extended carapace Also gave them extended carapace because Ap4 is much rarer than Leaping Ap5. toxin sacks Troops 19 Hormagaunts 228 <- made 2 groups of 19 because that was what i could afford toxin sacks, 19 Hormagaunts 228 toxin sacks, Carnifex 125 <- thought T7 might be nice to protect him from small arms fire Scything talons also figured that any las cannons are going to negate a save Bonded exoskeleton anyway so wondered what the point of a 2+ was - spose this adrenal glands (WS) means that all small arms will hit my poor hormagaunts adrenal glands are to use up 4 pts. 995 |
|
|
|
|
#5 (permalink) |
|
Shas'La
![]() ![]() |
Well carnifexes are notoriously slow at getting into Close Combat but at smaller point games you might have a chance. For a reliable CC unit I usually take a flying hive tyrant - plus you have a much better initiative. You might want to consider a hive tyrant instead of a carnifex - plus he's better for synapse control.
In my experiences more rending attacks are better than higher strength because they A) ignore armor saves and B) don't have to roll to wound. Here's an example: 4 Warriors with Scything Talons + Rending Claws on the charge: 16 attacks -> 8 hits (2.67 rending) -> 2.67 wounds -> 3.56 dead MEQs 16 attacks -> 8 hits (2.67 rending) -> 3.55 wounds -> 6.22 dead GEQs 4 Warriors with 2x Scything Talons + Toxin Sacs on the charge: 20 attacks -> 10 hits -> 6.67 wounds -> 2.22 dead MEQs 20 attacks -> 13.33 hits -> 11.11 wounds -> 7.41 dead GEQs Now the scything talons are worth it against GEQs but that's a decision you have to make based on who you play. Typically there are more marine players than guard players, but otherwise the warriors look good! The other issue is that the genestealers with the broodlord are likely to get shot up pretty easily (albeit they do have a 4+ save) with the broodlord so you might want to consider taking off the scything talons, as the extra attack might not be worth the points. Genestealers are a high priority target in most armies, and a lot of firepower will be thrown their way. Think of them as a "broodlord delivery system", as the broodlord is one of the deadliest independent characters in the game in my opinion. Just another area you can cut points if need be. |
|
|
|
|
#6 (permalink) |
|
Shas'Saal
![]() Join Date: Jun 2005
Location: Isle of Man
Posts: 101
|
cheers, glad i asked before i bought... will put those ideas into action!
Broodlord – 170 5 Stealers extended carapace, Lictor 80 5 Warriors 185 rending claws extended carapace Leaping 20 Hormagaunts 240 toxin sacks, 20 Hormagaunts 240 toxin sacks, 2 Raveners with rending 80 995 - decided carnifex would take too long to get into combat one question, if giving rending claws makes all attacks rending, what's the point in putting 2 sets on a warrior over rending claws and a set of scything talons which cost less...? |
|
|
|
|
#7 (permalink) | |
|
Kroot Warrior
Join Date: Sep 2006
Posts: 9
|
Quote:
Whitestar kinda demonstrated it in the post previous to yours with his statistical examples. Notice they say Scything Talons + Rending Claws in his first example and Scything Talons x2 for his second example. Hope this cleared that up for you. -Mattroid |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 1000 pts Nids list in team tourney with 1000 pts Necrons | Lord Alliben | Tyranid Army Lists | 2 | 27 Jun 2008 15:29 |
| probably going to start nids soon. | Omeganus | Tyranids | 25 | 01 May 2008 19:43 |
| What did Nids start off as? | MatB2 | Tyranids | 30 | 12 Nov 2006 22:06 |
| Continue with 'Nids or start IG? | akthomas89 | Tyranids | 13 | 16 Jan 2006 20:15 |
| Brother wants to start 'Nids. | Rezgal | Tyranids | 3 | 15 Mar 2005 02:31 |