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Starting Tyranids, tips needed
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Old 06 Dec 2004, 12:45   #1 (permalink)
The Bloody Tyrant
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Default Starting Tyranids, tips needed

I am starting tyranids and getting the codex today. Then next week i am gonna get the gaunts box set. I am hoping to get the battle force and the battle for maccarge for Christmas. What i really need help is fighting Iron Warriors. My friend uses them here what is army usually contains
HQ
Chaos lord with dual Lightning claws, servo arm, Daemonic strength, essence, mutation and resilience, Terminator armor and spikey bits. some other things put is usually up to 210pts
Elites
Three obliterators. all of these are one elites choice so targetting will be a pain.
Troops
He has low amounts of marines in troops
Heavy Support
Defiler with indirect fire
basilisk with indirect fire
Landraider
and havoc squad

From what i have learned is that his army he has only a total of 49 models and that is in a 2500pt game. Tips on fighting this needed. Also general tips and tactics when fighting with tyranids. I have read Be the predator and don't be the prey topics.
 
Old 06 Dec 2004, 18:14   #2 (permalink)
Shas'El
 
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Default Re: Starting Tyranids, tips needed

First off, get yourself a legal army.
Next, since this is a very specifically anti-marine army that he has, consider yourself lucky.
You will need a lot of anti-vehicle stuff. First up: a Hive Tyrant. Probbaly wings, 2 sets of scything talons and warp blast.
Next up: 3 Zoanthropes. These guys are a definite choice for killing any power armour heavy army.
You'll probably need a few carnifexes, these will give him something to be scared of.
Get plenty of Genestealers, infiltrate will get you closer to the enemy, and those rending claws can do nasty things to any type of armour at all.

Since he has loaded up on heavy support, I reccomend you do the same. This will not be a balanced list, but then you are going to be playing against a very unbalanced army.
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Old 06 Dec 2004, 22:58   #3 (permalink)
Shas'Saal
 
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Default Re: Starting Tyranids, tips needed

Ok ur friend defiatly cheeses out a little so all u should have to do it take bout 1000 of troops and then ur normal 3 lictors hive trrant and all that good stuff and he will prolly lose do to the mass numbers u'll have over him
and make sure to take lots of warp blasts and venom cannons.
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Old 06 Dec 2004, 23:23   #4 (permalink)
Shas'El
 
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Default Re: Starting Tyranids, tips needed

Quote:
Originally Posted by The Bloody Tyrant
I am starting tyranids and getting the codex today. Then next week i am gonna get the gaunts box set. I am hoping to get the battle force and the battle for maccarge for Christmas. What i really need help is fighting Iron Warriors. My friend uses them here what is army usually contains

HQ
Chaos lord with dual Lightning claws, servo arm, Daemonic strength, essence, mutation and resilience, Terminator armor and spikey bits. some other things put is usually up to 210pts

Elites
Three obliterators. all of these are one elites choice so targetting will be a pain.

Troops
He has low amounts of marines in troops

Heavy Support
Defiler with indirect fire
basilisk with indirect fire
Landraider
and havoc squad

From what i have learned is that his army he has only a total of 49 models and that is in a 2500pt game. Tips on fighting this needed. Also general tips and tactics when fighting with tyranids. I have read Be the predator and don't be the prey topics.
Quote:
Originally Posted by Hunter
First off, get yourself a legal army.
Next, since this is a very specifically anti-marine army that he has, consider yourself lucky.
You will need a lot of anti-vehicle stuff. First up: a Hive Tyrant. Probbaly wings, 2 sets of scything talons and warp blast.
Next up: 3 Zoanthropes. These guys are a definite choice for killing any power armour heavy army.
You'll probably need a few carnifexes, these will give him something to be scared of.
Get plenty of Genestealers, infiltrate will get you closer to the enemy, and those rending claws can do nasty things to any type of armour at all.

Since he has loaded up on heavy support, I reccomend you do the same. This will not be a balanced list, but then you are going to be playing against a very unbalanced army.
Thanks Hunter, always helpful as usual!* Hunter's advice is absolutely correct.* Everything he said - do it.* Provided of course that you can (resources such as money are helpful in this hobby...hence MY unfinished army).*

You're fortunate in that in the higher pointed battles, you really are spoilt for choice with Tyranids.* Some players will splurge and go for two Hive Tyrants, fully decked out, 3 Zoanthropes & 2 Carnifexes...I'd recommend using your points more conservatively.* Make sure you have enough little gribblies (Hormagaunts and Termagants) to tie him up and distract him with the numbers generated by the cheapness of the troops.* Not too many...just enough.*
The second portion of your forces should be things that can threaten everything in his army.* Rending Claws creatures are excellent in this respect - Warriors, Genestealers and Raveners are all quite good.* Again, don't go all out on the Raveners.* Just enough, if you do take them.* Zoanthropes also fall into the threatening category.* The Winged Hive Tyrant (or Tyrants, if you really want...) are also an excellent suggestion.
Lictors...this army doesn't sound THAT mobile, so even though I love the little beggars, perhaps not this time, eh?
Apart from that, see what suits your playing style.* I'm a huge fan of Carnifexes...but you may not like them, and the way I equip mine (1 with 2x devourers, 1 with 2x Barbed Stranglers) may not be entirely appropriate here.


The codex is absolutely right with Tyranids...you really do need to strike a coordinated blow against your opponent when using this army. Remember this when applying all of this advice.
Use your gribblies for distraction as well as to tie things down so they can't shoot at you.
Use your Zoanthropes well...especially considering that with the basilisk and the defiler, as well as the obliterators, you may not get the chance twice. They can serve you the dual function of being AP3 against his Marines, as well as being a threat to his tanks. Personally, I'd use them to taget his vehicles.
Your Hive Tyrant, if you decide to give him Warp Blast, will also do this for you. Plus, he's an absolute beast in combat. Don't send him in unsupported, again, strike a coordinated blow.

Something else you might want to do is take Tyrant Guard. Not many people rate these guys, but I love them. Remember, if you take a Hive Tyrant, you can have these guys as bodyguard for free in the Force Organisation Chart. Then, once the battle starts, you can separate your Tyrant from the Guard, meaning that your opponent now has two lots of Toughness 6 opponents to target. ;D Plus they have Rending Claws, as well as Lash Whips, reducing your opponents attacks. I'd probably use these in conjuction with another element in your army to take out that accursed Chaos Lord.

Hope this helped? Feel free to ask further questions or request clarifications if any of this is a little unclear!


[size=14pt]And THANK YOU for reading the starter topics!!![/size]
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Old 07 Dec 2004, 16:57   #5 (permalink)
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Default Re: Starting Tyranids, tips needed

your welcome.
For my army I dont plan on using lictors. They are a big gamble to me and i dont want to waste the points. I could get more warriors for my snynapse. I also did the math on mutations you can have 9 warriors with venom cannons and some other stuff as a heavy support choice, but for heavy support i plan on taking carnifexs (mutated) and some zoanathropes. On a side note my friend is a veteran player. He used to play a balanced space marines and rarely lossed. Then did deathwing won a few and then started his chaos. even now he still hasnt lost that much.
 
Old 13 Dec 2004, 04:53   #6 (permalink)
Shas'El
 
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Default Re: Starting Tyranids, tips needed

Yeah...you'll have a hard time. Anyone who can play deathwing and win is impressive.
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Old 13 Dec 2004, 19:01   #7 (permalink)
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Default Re: Starting Tyranids, tips needed

yeah. he uses iron warriors, but he isnt really cheesy. at most 3 obliterators ( each one elites choice), a defiler and a basilisk (he might be using a second defiler instead ) land raider, and predator or havocs. he isnt using a the daemon prince with a the fillings and a dread axe. his lord is in termator armor has ligtnign claws and a serov arm. a combat beast you could say. he is starting to get more troops. He has been having trouble against a necrons player, but he is starting to be able to force a draw. It is true that all necrons can be a real pain no matter what.
 
Old 17 Dec 2004, 15:58   #8 (permalink)
The Bloody Tyrant
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Default Re: Starting Tyranids, tips needed

Also as a side note he is going to proably buy a vindicator soon. this will proably replace his basilisk.
 
Old 19 Dec 2004, 10:04   #9 (permalink)
Shas'Vre
 
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Default Re: Starting Tyranids, tips needed

Well i have a few idea's here.

The 1 way i have to counter that basalisk is deepstriking a winged tyrant with a full unit of gargs. My friend and i used to play tourney's vs insane Artilery ig players.

Just an idea but skip getting the tyranid battle force it really gives u alot of stuff you might not use, say stealers or 3 rippers not worth it imo.

Carniflex are great so are tyrants. I prefer double veno cannons good range nice str average ap. Barbed stranglers are another valid option.

Obliterators can easily kill anything that gets to close twinlinked rapid fire plasma. thats 6 shots reroll hit wounds ona 2+ and penetrates your armor. Beware.

The lord is only a soso problem unless he hits your gaunts but seriously rending claws with a superior intiative can really send him home crying.

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Old 20 Dec 2004, 16:03   #10 (permalink)
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Default Re: Starting Tyranids, tips needed

Battle force is better to buy because of what you get sure you wont use it all but you save money. I will use genestealers and rippers but proably later on. I want to make many types of my nid army. One force orgchart with troops as stealers and another as gaunts. I am making my Tyrant cc with wings heavy. Warp blast will be used. Balance fex with talons and venom cannons. Also i am making seige gangers whcih are warriors with venom cannons (10of em as 2 heavy support choices) My elites are cc warriors and im using 60 spine gaunts and 60 hormagaunts.
 
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