|
![]() |
|
|
#1 (permalink) |
|
Shas'La
![]() ![]() Join Date: Nov 2005
Posts: 365
|
Genestealer army is definitly my choice, whatsoever are their weaknesses, but I'd like to know how to make them very good, no one knows ??
Is scuttlers any usefull ?? I plan to fill arround 60 genestealers in my 1500 pts list, with scuttlers to all, broodlord and retinue plus 2 zoanthropes, but would 80 genestealers without scuttlers be better ?? I need some advice here ...
__________________
Flesh. Meat. Prey. Hunt. Eat. Never sleep. |
|
|
|
|
|
|
#2 (permalink) |
|
Shas'El
![]() ![]() ![]() ![]() ![]() |
Uh.. Can't be too sure, as I've never played an entirely Genestealer list. Played a heavy one before, but not entirely....
I think the scuttlers would be nice, especially on the smaller boards. I can see extended carapace coming in handy, as nothing in your army will have better than a 5+ otherwise. I think I'd give some of the Stealers Scutters, and some of them not. Probably make it half. So you can have 70 Stealers! Consider Extended Carapace though. Seeing all those pricey units die to massed weak gunfire can be brutal. |
|
|
|
|
#3 (permalink) | ||
|
Shas'El
![]() ![]() ![]() ![]() ![]() |
I think this comes down to some simple math. You can get scuttlers on 7 genestealers for approx. the cost of one genestealer. So you ask yourself - with the extra move save one out of 8 genestealers?
By the way - extended carapace is a must. A MUST!!! I think my genestealers would be extended carapace, flesh hooks, and scuttlers. 50% more expensive but worth every point, IMO.
__________________
Quote:
Quote:
|
||
|
|
|
|
#4 (permalink) |
|
Shas'Ui
![]() ![]() ![]() |
i would go with extended carapce, and scything talons. you will always kill even the biggest squads, and you get more stealers into CC. i am guessing those zoathropes are the anti-tanks?
|
|
|
|
|
#5 (permalink) |
|
Shas'Ui
![]() ![]() ![]() Join Date: Oct 2005
Posts: 504
|
I wouldn't use Scything Talons on Genes___yes, they're far more killy. However, they're already very killy and it doesn't add them any survivability. Worse, these will scare your enemies so much they'll have them killed as soon as they can.
Extended Carapace is indeed a must, then in order of importance___Flesh Hooks, Scuttlers, then anything else. |
|
|
|
|
#6 (permalink) | |||
|
Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
There is 1 very simple rule to an all genestealer army: keep them basic. Just leave them as they are, take a broodlord with 11 stealers and give just the broodlord extended carapace. I'd recommend flesh hooks on a couple of broods, unless you play with a lot of terrain in which case take them on every brood.
I wouldn't take carapace on genestealers as a 4+ save will still be ignored by the majority of armies and you'll need as many models as possible. Scuttlers is useful, but I wouldn't take it on more than 1 brood really, 2 at most. Never, ever take scything talons with genestealers, it's far too expensive and cuts down your numbers unnecessarily IMO. Feeder tendrils are a major points sink against anything other than Harlequins really. I'd recommend something along the lines of this list: HQ Broodlord + 11 genetealers - Carapace on Broodlord - 260 Elites 2 x Lictors - 160pts Troops 4 x 10 genestealers - 640pts 1 x 12 genestealers - 192pts Heavy Support Carnifex - crushing claws, scything talons, extended carapace, bonded exoskeleton, adrenal glands (both) - 163pts (IIRC) This comes just short of 1500pts if my maths is correct, giving you some points to customise it and make it your own. Also you could probably afford to drop 1 unit of stealers to help you customise it even more. Hope this helps. Mkoll.
__________________
May the brave be remembered forever. Farewell our friends. Quote:
Quote:
Quote:
|
|||
|
|
|
|
#7 (permalink) | ||
|
Shas'El
![]() ![]() ![]() ![]() ![]() |
I gotta disagree with mkoll. against almost every army (especially against space marines) going from a 5+ to a 4+ save is a major improvement. You survive twice the number of shots from bolters. genestealers can smack around space marines in CC, but when they get shot to peices by bolters... that's just sad.
__________________
Quote:
Quote:
|
||
|
|
|
|
#8 (permalink) | ||||
|
Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
__________________
May the brave be remembered forever. Farewell our friends. Quote:
Quote:
Quote:
|
||||
|
|
|
|
#9 (permalink) |
|
Shas'Ui
![]() ![]() ![]() |
yes, but from experiance, it is better to have carapace than more stealers. that way, it also limits your casulties in CC, when your fighting invunerable saves, and lots of numbers that is.
|
|
|
|
|
#10 (permalink) | ||
|
Shas'El
![]() ![]() ![]() ![]() ![]() |
I think just the biggest math you consider is that you only lose a few points per wound, and you gain a 4+ vs. no save against most basic weapons.
__________________
Quote:
Quote:
|
||
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Genestealer Cult Army? | FTyross | Tyranids | 16 | 09 Feb 2010 01:59 |
| Starting a Genestealer Army | Frosty05 | Tyranids | 1 | 11 Nov 2007 17:15 |
| Genestealer theamed army. Can it be done? | The Canadian Snowbird | Tyranids | 13 | 28 Aug 2006 23:13 |
| genestealer army 2000 | Daemon Lover | Tyranids | 17 | 17 Jun 2006 19:02 |
| genestealer cult army | Spaceknight | Tyranids | 20 | 21 Jul 2005 12:58 |