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Shas'Vre
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1 Hive Tyrant
Acid Maw; Adrenal Glands +1 In; Adrenal Glands +1 WS; Enhanced Senses +1 BS; Extended Carapace +1 Save; Flesh Hooks; Implant Attack; Toxic Miasma; Toxin Sacs +1 St; Scything Talons (x1); Venom Cannon; Psychic Scream 2 Lictor 16 Gaunt Brood Fleshborer 16 Gaunt Brood Fleshborer 20 Gaunt Brood Spinefists 20 Gaunt Brood Spinefists 1 Spore Mine Cluster 3 Bio-acid Spore Mines 1 Spore Mine Cluster 3 Bio-acid Spore Mines 1 Spore Mine Cluster 3 Bio-acid Spore Mines 3 Zoanthrope Synapse Creature; Warp Blast 1 Carnifex Acid Maw; Adrenal Glands +1 In; Adrenal Glands +1 WS; Bonded Exoskeleton; Enhanced Senses +1 BS; Extended Carapace +1 Save; Implant Attack; Reinforced Chitin; Spine Banks; Tail Weapon - Scythe; Toxic Miasma; Toxin Sacs +1 St; Scything Talons (x1); Venom Cannon 3 Biovore 1 Bio-acid Spore Mines Total Roster Cost: 1500 This is my spore mine bio-acid list. Concentrated on dealing with MEQ armies. My idea here is to have the tyrant walk forward behind the zoanthropes shooting at things. (I'll be using the zoanthropes as tyrant guards for cover saves lolz) So it'll be one big synapse super unit until I can get that tyrant into combat. The zoanthropes will be warp blasting left and right and a rain of bio-acid mines raining every turn thanks to the biovore and FA mines. 72 gaunts to capture objectives and lictors to back them up in CC. Wadda ya think'?
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