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#1 (permalink) |
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Shas'La
![]() ![]() Join Date: Apr 2007
Posts: 343
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HQ
DevilFlyrant ES,TS, WF 196 Tyrant with Retinue of Two Guards with Lash whips. Tyrant--STx2, Warp Blast 201 ELITE Devilfex 113 TROOPS Devilgaunts 20 TS 200 Devilgaunts 20 TS 200 Devilgaunts 20 TS 200 Devilgaunts 20 TS 200 HEAVY SUPPORT Sniperfex EC 173 Sniperfex EC 173 Zoanthropes Warp Blast, Synapse 195 The other list will look very similar but instead of all the Devilgaunts insert 50 Genestealers. Oh and I use 60 Devilgaunts at the moment and put in 5 Raveners in the place of 20 of them Gaunts. I had a game with the Devilgaunt list and I was kinda impressed with them. They either shot stuff all to bits or just held stuff in CC until my Tyrant with Retinue could arrive. We did about the same amount of Damage to each other with just 100 point difference. The opposition was Mechanised Space Wolves. That's the only play testing I had with that list so far. |
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#2 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Posts: 3,928
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Man, those gaunts are gunna hurt you... bad. I mean, for the same points I can have a tau fire warriors, with range 30'' str 5 ap5 rapid fire. You have range (forgot) str 3, assault 2x. Not so great considering numbers = better. Perhaps swapping these for twice as many spine gaunts would help to change things. You would still have shooting power, but also a good number of models.
But other than that, it looks pretty solid. It is your list after all. Just my opinion :P
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#3 (permalink) |
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Shas'La
![]() ![]() Join Date: Apr 2007
Posts: 343
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Spinegaunts huh? I curious to know since you brought up firewarriors that you wouldn't have suggested Hormagaunts. After all If I lose a carnifex or two I could have 120 Hormagaunts. The same is true for the Devilgaunts.
What would be your Target priority with my list? All the gaunts or the TMC's? The gaunts are 40% of my total points. If I use Raveners the Gaunts just make up 32%. I don't know I'm pretty sold on the Devourers, The Great Devourers!!! It's pretty fluffy if you ask me. lol The Devourer has an 18" Range, Hit on 4+, and wound T3 on a 4+. 20 Devilgaunts shoot 40 shots with re-rolls to wound. I'll hit with about half or better, or slightly worse, and against T3 I will have a greater chance of all or most of those hits being wounds. Hey Rapid Fire for a Firewarrior is twelve inch range right? With those gaunts I don't plan on getting into Rapid Fire Range. That is if the Rapid Fire range is in fact 12" for a Firewarrior not unless it's further, like 18" or something? I don't play Tau often. Both times I did play Tau though I won, with Devilgaunts and Hormagaunts. I also left them thinking "But Tyranids aren't suppose to be that good at shooting." lol I may instead of the Tyrant with Retinue get a Broodlord with a retinue of 7 or 8 with EC. Just to have something else super close to them to draw fire from my Gaunts. I'll definatly do it against Tau. That would also be a perfect time to use my Winged Warriors with Twinlinked Devouers vs. Tau. Wound on 3+ hit on 4+ re-roll to hit and wound. Out of ten times rolling to hit and wound vs T3 i do about 18 wounds on an avarage. Sometimes it's randomly better and sometimes its slightly worse. Mostly between 15 to 20 wounds. A GEq nightmare! Thanks for giving me your opinion on my list. I look foward to more opinions about my list and some on what I just added. |
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#4 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Jul 2008
Posts: 984
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I actually like this list because it is different than a lot of lists that you see.
Devilgaunts are not bad, you just need to see them differently than Spinegaunts. Whereas for Spinegaunts, you are not grieving the loss of half you unit, you will feel the loss with Devilgaunts. The solution is to think about them different from a tactical perspective. Don't expose them as much as you would other gaunts. Be patient to get the most out of shooting. My main concern with this list is the amount of Synapse. The players in my area are now understanding its importance and put a lot of pressure on my Synapse units. If you have a focused opponent, they will easily down the Tyrants and Zoanthrope leaving you with a hoard of Ld. 5 troops. This is a bad thing. To keep with your theme you may want to consider Warriors with Devourers. Each one gets 4 shots and it adds up quickly if you have 2 units of 3. This would give you the additional Synapse that I think you need. You could take the guards off the walking Tyrant and probably get a unit of 3 Warriors. The unit I run is 108 and I know that they could be cheaper. I'm glad you have a list that is working for you. Like I said, it is good to see something different turn up. Enjoy. |
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#5 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Posts: 3,928
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As 77 said. You need to watch your units. This list is probably effective, but against an opponent who knows what to shoot, your going to be in trouble.
I merely compared it to a fire warrior as Tau is my second army, and is something I know off my heart to use for comparisons. I actually suggest dropping one or two units of your devil gaunts, and replacing them with the same number of hormagaunts (You get 8 hormagaunts for every 8 gaunts you buy anyway) and a large unit or two small units of leaping CC warriors, as this provides more synapse, which can keep up with your gaunts, and make up for their 6'' move with a 12'' charge. DO NOT drop your carnifex's. Without em, you have NO anti-tank, besides the Zoans but they are very fragile. I actually prefer warriors over Zoanthropes, as I like more wounds rather than better saves. Again, as Tau, one railgun shot and that Synapse unit is gone. I like the Broodlord idea. Perhaps instead of hormagaunts, get a broodlord, good sized retiune and another squad of genestealers. (Rending is worth it)
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#6 (permalink) | |
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Shas'El
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#7 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Posts: 3,928
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Ah forgot about that, thank you tyrant. But still... More wounds.
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#8 (permalink) | |
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Shas'La
![]() ![]() Join Date: Apr 2007
Posts: 343
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Quote:
What if instead of using the Raveners I put in 6 Winged Warriors with Twinlinked Devourers, ES and TS? I would have to remove the Devilfex to do that. I could just use four of the warriors so I don't have to remove the Devilfex? I'm not so sure this is a good idea though. Also those Winged Warriors are the only Warriors I have. |
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#9 (permalink) | ||
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Shas'Ui
![]() ![]() ![]() Join Date: Jul 2008
Posts: 984
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Quote:
If you have winged Warriors and want to use them, I would probably use a Devourer, Rending Claw, ES, TS configuration. You NEED to keep them in cover or behind it because your 5+ save will not fare well. I would still recommend walking Warriors simply because you can keep them in pace with the rest of your gaunts and save some points by not taking wings. Then you could also take EC to add a little more resilience to them (not much, but a little...). Hope this helps. |
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