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Why i don't like FOF
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Old 05 Aug 2005, 16:52   #1 (permalink)
Shas'Saal
 
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Default Why i don't like FOF

The only reason i don't play fof is the cost of the devilfishes ( 85+85 = 170 ... 17% of a 1000 army points). And the fact that they can be destroy easily!!!
Yes by a clever player.

Here is why i was confirmed in my opinion : you can't play FOF against a lot of units and against clever player knowing it! But here is an example of what a clever player can do with a standard army to FOF tactic.

Deployment phase :

Sm player starts with 2 squads of* 5 scouts with fusion ...* >

He win and play first. Scouts at less 12' of my fishes ... hit ... hit ... boom boom (easy they still haven't moved)

It is only one example of what appened to the devilfishes i played. So i prefer wait with my fw and have more shots before my opponent arrives and with the help of some crisis it rarely happens...

Sorry but i don't trust FOF ...*
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Old 05 Aug 2005, 17:04   #2 (permalink)
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Default Re: Why i d'ont like FOF

Two things to note:
1) This only applies when your opponent goes first - otherwize the comment about the destructabiliy of the 'fish is bosh, a Lascannon shot has a roughly <10% chance of destroying it.

2) Imperial "fusion" are called meltaguns.

Scouts with melta-weapons, deepstriking melta-speeders, and other such inconveniences can mess up any vehicle, not just a Devilfish, but if you get the first go most of what you have said is irrelevant - mobile skimmers are nigh indestructable.

Also, devilfish teams should be brought as a dedicated transport for your troops, not as nothing but something to implement a rules exploit with.
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Old 05 Aug 2005, 17:07   #3 (permalink)
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Default Re: Why i d'ont like FOF

I agree that expensive transports are not a great idea in smaller games. I don't quite understand your scout scenario, the only weapon scouts have that can reliably take out a fish is a single missile launcher, unless thing have changed I dont remember scouts had access to melta weapons, but I could be wrong. My friend uses a FoF army, and although my DE raiders are considerably faster, he can often suprise me and get of a few quick shots while maintining a reasonable distance, which takes a toll on my light vehicles. Any army can lose, and Tau take some practice to get used to. I think hybrid forces work best, static ones are boring and can get pounded by experienced players.
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Old 05 Aug 2005, 19:22   #4 (permalink)
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Default Re: Why i d'ont like FOF

you assume FoF is a game winning mechanic. its not. its a target of opportunity, at most, and the ability to put lots of shotd into a critical location. Its biggest use is taking out depleted squads of light, to medium infantry.

Primarily, fish mounted FW squads primarily exist to score. the fish when kitted out is as effective as several fire warriors shooting. FoF is a secondary objective.

Regarding your scenario, there are several problems
(1) scouts cant get meltas. closest is a vet sarge with combi bolter
(2) the closest they can infiltrate is outside 12"and thats only assuming they can't get LOS to any tau unit. to to that they have to be in cover, possibly disapbling their ability to fire.
(3) they'd mainly be outside 18", meaning they cant shoot their melta, as they're outside its range.

Yes, devilfish can be sdestroyed. A hit, penetrate, damage lascannon roll of 6,6,6 will do it. but its all the luck of the game. we win most, we have to lose some.
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Old 05 Aug 2005, 19:58   #5 (permalink)
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Default Re: Why i d'ont like FOF

There's nothing preventing you from starting your Firewarriors dismounted and then loading up on the first turn and scooting away 12" in your 'fish.
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Old 05 Aug 2005, 21:03   #6 (permalink)
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Default Re: Why i don't like FOF

Thats actually often a very good thing to do, as if your DFs do get shot down, the FWs don't go with it, also, scouts can't have meltaguns.

Lastly, why not just deploy in cover on the first turn? The DFs really shouldn't be in LOS at the beginning of the game as they only have a range of 18".
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Old 05 Aug 2005, 21:18   #7 (permalink)
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Default Re: Why i don't like FOF

Wolf Scouts can take Meltaguns or Plasmaguns, but they are the only type that can.

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Old 05 Aug 2005, 21:26   #8 (permalink)
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Default Re: Why i don't like FOF

Ahh, well, even if they can, they can't get within 6" to get the 2d6 in one turns movement. So it would only be a strength 8 shot, but you should be in cover anyways.
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Old 05 Aug 2005, 22:02   #9 (permalink)
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Default Re: Why i don't like FOF

Honestly, I'm not a fan of FoF either. Besides being cheesy, I've found transports buy the farm too easily in one form or another, and the points cost ends up depleting my firepower too much. Although a moving skimmer has a very small chance of being destroyed, it doesn't of being Destroyed, Immobilized or Crew Stunned. Yes you can take Decoy Launchers, but that's still a 50% chance of something bad happening: the DF not being able to move. If it's a sitting duck all next turn, it is both insanely vulnerable and not able to bring units where they need to go.

That said, transports do have their uses. Obviously, they have to be used for Pathfinders, in which case they fulfill the role of "Seeker Boat" for me; moving troops for quick allocation of firepower can prove invaluable, but other armies do the same role cheaper and better in many cases (Stealths come to mind). I don't, they similar to Crisis in an odd way: all their small negaties add up to almost cancel itself out, so I don't use it often.

I have to agree with Slannm, I think that a hybrid force is the best bet, unless you're really that good/luck with mobility.
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Old 06 Aug 2005, 02:14   #10 (permalink)
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Default Re: Why i don't like FOF

Sorry, but whats FOF?
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