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#1 (permalink) |
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Kroot Warrior
Join Date: Jul 2005
Posts: 8
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From some forums, I read that seeker missles reload each turn and from other I heard that they don't. Could you clear things up for me?
Thanks, Pyromaniac |
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#2 (permalink) |
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Shas'Saal
![]() Join Date: Jan 2005
Posts: 144
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NO! If for example u pay for 4 seeker missiles on ur HH. That is it, u only get 4. Seeker missiles DO NOT reload.
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"O'mega has come, and u will know the power of the Tau Empire and of Tau'va." Shas'Ui Vior'la Kaius before death at hands of Ordos Xenos interrogation. "We are the might of Tau'va and the Aun. Our might knows no bounds and our Technology can overcome any foe. We are the Omega Cadre and we conquer in the name of TAU'VA!!!!" Common pre-engagement encouragement from Shas'Ui of the Omega Cadre before battle commences. |
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#3 (permalink) |
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Ontario, Canada
Posts: 9,807
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No, seekers are one use only. Read the codex entry, they are fire-and-forget, one use weapons.
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#4 (permalink) |
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Kroot Warrior
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Come on. If you buy four seekers you get four seekers simple and easy!
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#5 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Posts: 18,087
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#6 (permalink) |
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Shas'La
![]() ![]() Join Date: Mar 2005
Location: Nashville, TN
Posts: 494
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Not trying to be a know( ;D ) it all person the codex actually says it is a one-shot weapon.
And I quote from page 20 of the Tau codex under the heading of seeker missles. "Up to four missles can be fitted to a single vehicle and launched in a single turn if desired, although each needs to be guided by a seperate markerlight. Each missle is a one-shot weapon." The codex not really yelling it out or anything, but they are one-shot weapons.
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A Massively Multi-Player Web-Based Zombie Apocalypse <Very Fun. Click Here to get your brain eaten... For FREE!!!! This statement is false. [color=Green] How Abbadon got his hax. [COLOR=DarkOrange]I wish my grass was emo... then it would cut itself. |
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#7 (permalink) |
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Shas'O
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ZombieKiller gives the quote, so everyone with a codex should have that question covered.
However, the ability to re-load and re-launch 4 seekers every turn (or even 8 seekers) .... wow. Can you imagine that kind of power? It would be cruel really. 4 Missiles that hit each turn on a 2+ and tear through marines? If that was the case, we'd probably not care about spending 500 points for two squads of them to just have the chance to unload seekers every turn, removing full squads from the board, while our tanks and other units do their thing too. Much too powerful if we had that ability. Much too powerful ![]() Wishful thinking... even I would like that, but admitidly it would seriously create a hate for the Tau amongst the power armor players ;D
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[table][tr][td] [/td][td][table][tr][td] [/td][td]Apocalypse is the only way to forty-kay.[/td][/tr][/table][/td][/tr][/table]
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#8 (permalink) |
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Shas'El
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And if marine players would hate it then so would GW...probably one of the reasons that plasma rifles will be increased in points (storms of in a sulk to devise new anti-marine tactics!)
--42
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#9 (permalink) |
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Shas'Saal
![]() Join Date: May 2005
Location: Canada
Posts: 146
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NO!
Seeker missiles are one shot weapons, and it even says that in the codex! So... no!
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No need to worry with Lucky on the scene. Some wise words: If at first you don't succeed... I wouldn't recommend skydiving. A bird in the hand is safer than one overhead. Anger is a condition where the tongue works faster than the mind. A closed mouth gathers no feet. Wise men learn by other men's mistakes, fools by their own. Wise men don't need advice. Fools won't take it. |
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