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Why are Tau the best army in 40k? (or not)
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Old 01 Feb 2011, 11:14   #1 (permalink)
Kroot Shaper
 
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Default Why are Tau the best army in 40k? (or not)

Heya all, got a title for an essay I have to write for my games club 'emperor' if you will, (who also happens to be my history teacher), and that is Why are the Tau the best army in 40k?

I'm curious to know what the Tau community (and potentially other players) can think of, this isn't only gameplay but perhaps aesthetics or the joy of converting a gue'vesa. And, to top it all off, I'm also looking for why the Tau AREN'T the best army in the game or potentially the WORST. Cheers in advance
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Old 01 Feb 2011, 12:28   #2 (permalink)
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Whether an army is the best or worst could actually be looked at from 2 angles. One being philosophy and the other being combat capability.

As far as combat capability that is all dependant upon the commander. A great commander who is familiar with the materials and capabilities of his troops can be a great commander with anything as long as it has the ability to win. If an army is designed to be a chump then there is little help for it. Basically if you are set up to loose with no way to win then even the best commanders may loose. On the other hand if you have anything close to a balance, a chance to win in any fashion a good commander will find it, turn it to his or her advantage and trash what might otherwise be considered "superior" forces. So with that in mind being that GW does not want any force set up that way as that would mean fewer model sales and less profits you have to look at the other angle, philosophy.

Now getting into philosophy, and why I play Tau, we/Tau quickly show our superiority. Anything labelle "chaos" you can throw right out of this arena from the start. They are nothing but servants to their base instincts and pleasures, they burn and destroy, thats what they are and what they do. Many give up their own souls in a lusty search for more personal power and glory. Now you look at the philosophies of many of the others, orks love to burn and destroy as they were designed to do, you cant really fault them but they do not play well with others even of their own kind in many cases. The other races are desperately trying to fight back the blackness, the coming end that cannot be stopped but may be delayed. The Tau are the only group, the only people in the entire 40k universe who are expanding and building. We see a light ahead and any who can accept that can be a part of building towards that. We are the only ones not already defeated and merely fighting to stay out of the grave, the builders, the sole bringers of hope and something other than impending darkness. That and that alone makes the Tau the greatest force in the universe. Not equipment, tech, warp magic or blind adherance to a multi millinia old dogma, hope and light, the goal and opportunity to build and become.

There hope that helps.
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Old 01 Feb 2011, 17:59   #3 (permalink)
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Err ditto go good guys boo bad guys
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Old 02 Feb 2011, 15:03   #4 (permalink)
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I never consider tau (or any other army) being better than another. partly because i don't just play tau and until you've read the codex and had a few battles you have no idea what the army is like. apart from what you've faced on the battlefield,
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Old 02 Feb 2011, 18:01   #5 (permalink)
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Well i played Tau purely based on the fluff of the codex my friend plays imperial guard and was looking to get me into it so when i went into games workshop the sales guys were asking which army i was thinking of playing and i simply said who are the GOOD guys they looked puzzled but eventually recommended Tau so i picked up the codex and agreed.
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Old 02 Feb 2011, 19:12   #6 (permalink)
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Thus why regardless of how the game goes even if playing tau becomes a fight in futility where we just count how many we took with us before being defeated it will still be my force. Fight the good fight even if it is failing.
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Old 03 Feb 2011, 19:03   #7 (permalink)
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Pros, fun to play, especially jumping in and out with suits and shooting the hell out of the enemy before there guns are in range.

Cons, the suits look shit. Big chicken legs and what not. Don't mind the other designs though. Xv9s look sic though.

Not sure if that's what you were looking for, but thats my reasoning. I like the whole greater good thing but I dont play them for that
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Old 03 Feb 2011, 19:35   #8 (permalink)
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thier is no best army in warhammer40k, their is only "different" armies in warhammer40k

For example, i love imperial guard, that being the army i play. i also think that tau, orks, space marine, and their chaotic cousins are all super badass. but i dont play any of those.
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Old 04 Feb 2011, 06:26   #9 (permalink)
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Chaos, Necron, and Dark Eldar are in a sense, the same bad guys in their schools of thought (they basically just want to fight and screw everyone else over), they just differ in how they get it done.

Orks do this too, but they're silly when they do it. It's merit enough that I would consider them different from the others.

Tyrannids screw everyone else over, but its more of a result of them just wanting to eat everything the universe has to offer.

IG, and all the marine variants, and eldar are basically just fighting to survive and preserve the old glory of their empires. Eldar however, don't have the need or tendency to kill all xenos.

Tau are fighting to expand and grow, and eventually conquer the universe for the greater good.

Out of all of the races, the Tau are the only ones that actively develop technology, whereas eldar necron and ork tech have peaked, the Imperium just seeks to recover old tech, and is actively deteriorating, and chaos simply steals/corrupts.

The tau dont seek to destroy all races, they are willing and able to negotiate with all races willing to talk, and they (in theory) value most life.
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Old 04 Feb 2011, 13:04   #10 (permalink)
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Tau are the underdogs.

Even now, when I pull out my pack and start taking out kroot and suits, most people stand there slackjawed and confused. Why? Because 'round these parts, I'm probably the only one who plays a xeno army as opposed to some sort of power armor. They don't build lists made to deal with weapons who can turn 1 demech a tri-Raider Rush. In turn, I've built lists specifically for people who think max ML long fangs or assault cannon/6 predator lists are an autowin.

Who else but they tau can wreck a monolith with such little application of force. (meaning without spending 2/3rds of your army firing lascannons/MLs)

I've lost track of the number of times people have in frustration rewrote their lists at the last second, completely throwing out whatever preconcieved strategy they had in an attempt to deal with the judicious amount of plasma fire and railguns.

40k is as much of a mental game as it is a tabletop strategy contest.
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