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Having 'Cron troubles :(
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Old 24 Dec 2010, 09:02   #1 (permalink)
Kroot Warrior
 
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Question Having 'Cron troubles :(

Hi all I am in nee of some advice. My most frequent opponent is Necron and this frustrates me as I have yet to win once purely with my tau against them.
I know people say take this unit and avoid this one (and I do want some pathfinders ) but I just want to get some feedback and help on just what I have and verse.

ME:
X2 full fire warrior squads with no drones, devilfish
One of them as Etherial's bodyguard.
One squad of 12 kroot
One hammerhead
One stealth team x2 BC one FB and a marker drone
A Shas'O with x2 bodyguard

I mix'n match gear so non shown.

CRON:
One squad of 20 NWs, two of ten
Three destroyers
Eight scarabs w- disruption fields.
A monolith
ResOrb-phalactery-gaze of death lord w- warscyth
The nightbringer

Welcome to my pain.
My only wins have been relying heavily on my wolves to get the job done but as much as I love them I want my tau to have some wins unassisted.
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Old 24 Dec 2010, 09:19   #2 (permalink)
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You going to need more firepower to take out the monolith, broadsides would do it. Mononliths are something you want to kill quickly because they do something that effects the "I'll be back" rule
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Old 24 Dec 2010, 11:22   #3 (permalink)
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I feel your pain the only Necron player in my school club is nigh invincible, yet to lose a single match to any of our Tau, Imperial Gaurd, Space Marine, Chaos Daemons, Chaos Space Marine and Eldar players. Sure we can pour fire power into him, but I have yet to see a single one of his warriors go down permanently, whether it be from a salvo of pulse rifles (rapid fire I might add), an ion cannon, or even plasma rifles! The option of 'phase out' doesn't seem too likely and that darn monoltih has shrugged off at least 2 railgun shells a turn for every game he plays against the tau, NOTHING can stop him ;'(......unless anyone on TauOnline can offer any ideas or something I'm doing wrong?
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Old 24 Dec 2010, 11:52   #4 (permalink)
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Hi DuneCat.

Necrons are also my most commonly versed race, and I share your pain.

Fortunately, most Necron players think alike (or is it lack or options...?) and always field similar to the next guy. This can be handy, as repetition gives way to flaws in their plan, but none the less a force like this can still be deadly.

Before anything, I highly recommend you lose the etherial, get some broadsides and hire more crisis battlesuits! I can understand if you dont want to purchase any of these, which Is fine, but it would help you.

The hammerhead here is you key unit, along with the commander. The two units are your best and must survive. Protecting the hammerhead with kroot may work well, as well as equipping SMS drones and a multitracker is a must for speed. Those scarabs are going to go after it with fast speed and disruption fields.

The fire warriors need to be protected at all cost and are you fire base. Keep them defended and in a firing line. Just be careful of the monolith. I find an awaiting crisis team or stealth team can assist the hammerhead in taking it out (if fusion blaster equipped).

Fireknife seems like the way to go here if not obvious, great range, and good at killing in small numbers but surely. This seems like a tough battle to decide as you need better units to counter but there may be issues with purchasing new units.

Good luck next battle and remember, dominate the moving phase, not so much shooting.
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Old 24 Dec 2010, 21:44   #5 (permalink)
Shas'Saal
 
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Quote:
Originally Posted by DuneCAT View Post
X2 full fire warrior squads with no drones, devilfish
One of them as Etherial's bodyguard.
One squad of 12 kroot
One hammerhead
One stealth team x2 BC one FB and a marker drone
A Shas'O with x2 bodyguard
I would say drop the kroot,
get broadsides for the monolith,
drop the stealth team,
change the railhead to an ionhead if you havent already to drop 3 NW a turn,
lower the Shas'o to a shas'el to save points,
SMS the Dfish,
Definitely drop the etheral,
For your crisis suits (which you def need) try twin linking some plasma rifles, its a base of 25 plus 30 for a twin linked weapon and take a targetting array for 10. which will allow you to reroll misses and your BS will increase to 4! thats 65 points so its 195 for three which is pretty expensive but itll punch through their save and with a range of 24" its pretty nice. or go with the fireknife variation for more shots
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Old 25 Dec 2010, 22:14   #6 (permalink)
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Quote:
Originally Posted by Altec Laning View Post
I would say drop the kroot,
get broadsides for the monolith,
drop the stealth team,
change the railhead to an ionhead if you havent already to drop 3 NW a turn,
lower the Shas'o to a shas'el to save points,
SMS the Dfish,
Definitely drop the etheral,
For your crisis suits (which you def need) try twin linking some plasma rifles, its a base of 25 plus 30 for a twin linked weapon and take a targetting array for 10. which will allow you to reroll misses and your BS will increase to 4! thats 65 points so its 195 for three which is pretty expensive but itll punch through their save and with a range of 24" its pretty nice. or go with the fireknife variation for more shots
I'll get Bsides when I get enough cash not too likely after Christmas.
General vibe is to drop space priest so i will.
I'll try some of those CS configs. See how it rolls.
I usually suicide stealth team to kill Destroyers.
If the monolith gets too close to my firewarriors I charge and EMP it.
Yes scarabs are nasty.
Thanks for some advice
Good to see I'm not alone with the 'cron thing but why I would wish anyone else to have my issues in gaming is beyond me atm
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Old 26 Dec 2010, 06:58   #7 (permalink)
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well redo your list and let us know how it went the next time you fight him!
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Old 28 Dec 2010, 17:21   #8 (permalink)
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I may be reading it wrong, but are you actually taking an Ethereal? I see a Shas'o in there, but no space pope?

If thats the case, you cant take the Honour Guard.

Broadsides with plasma do well here.

Ion heads are good too as they will drop more Crons first ime round. As for your suits, Helios is advised, thats Fusion Blaster + Plasma Rifle. Will gun them down in droves and some of them will not be getting up again. Add an aurora HQ to them to pt out even more firepower.

Necrons can't get up from an Instant Death shot, but im not 100% on if that applies to AP 1 or 2 weapons aswell, or anything that denies an armour save.

Dnt forget to focus on units classed as "Necron", because once they are down to below 25%, he automatically loses, after his WBB rolls.

The momolith is a big but slow unit, use the Broadsides to take chunks out of it, but remember that it isnt a "Necron" unit and doesnt count towards phase out. focus on the warriors, immortals, the lord and i think destroyer varients, these are what counts towards phase out,

He has 24 Necrons on the field, so kill 18 of them outright, and he loses the game, so focus everything on those warriors, even your Broadsides if you want a quick victory, although they may be better for IDing those destroyers.
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Old 29 Dec 2010, 05:02   #9 (permalink)
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If i did my math right he has to hack down the enemy necron force (based on the list he gave us) to 12 units on the table for them to phase out. not hard since he has 40 warriors and just use the Bsides and high AP value weapons and JSJ to knock them out then take out 3 more units and he has to phase out. should take a couple turns but its possible!
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Old 29 Dec 2010, 11:45   #10 (permalink)
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Blow the monlith with some heavy guns! and just get your fire warriors to pour shot after shot on the infantry
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