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Tau 5th edition codex wishlist
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Old 01 Aug 2010, 23:12   #1 (permalink)
Kroot Warrior
 
Join Date: Mar 2010
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Default Tau 5th edition codex wishlist

Ok so Im pretty sure we all agree that tau absoulutly suck in 5th edition, well there are a few good lists but are you kidding me, The SM and got another update before us when they were fine with what they had before. Well anyways i heard that there is supposed to be 2 new codexes coming out for 5th ed and there are 3 armies that need it, tau necrons and dark eldars, in my oppinion there going to drop DE and update tau and necrons but anyways I just wanted to make (yet another) wishlist thread.


HQ:
comander:
should have a choice on what suit they wear, such as XV8, stealth suit for less or broadside for more and retinue size changes like XV25 HQ gets 6, XV8 get 2 (as normal) and XV88 gets 2 for more cost
retinue has set price for all of them, take or leave them
revamped stats (not enough increase in them)
ethereal:
another upgrade to trade his symbols of office for a command link drone for 15 points
if inspiring presence uses line of sight then shouldnt price of failure use line of sight too or inspiring presence not use line of sight and just effect everyone
honour guard should have a choice of being firewarriors, XV8's or XV25's with +1BS +1T +1I for no extra cost
kroot HQ
This is just my vision but some sort of master shaper riding a great knarloc with a retinue of shapers riding their knarlocs
farsight
all tau units gain preffered enemy towards whoever their fighting and +1WS, I mean it says they practise alot in cc yet they only use it against orks. WTF

Troop:
firewarrior
one of either three things need to happen low cost upgrades/lower point cost/BS4
photon grenades made standard
a new weapon option
pulse carbine made assalut 2/no pinning because 3rd weapon made pinning
kroot
bumped from 7 points to 11 points
(if shaper included you have a choice chosen at beggining of battle between) shaper +35 points (no hounds, krootox's)
velocity gene, after chasing after its fast prey, the kroot have gained speed to keep up and attack its prey, this ability gives the user's unit fleet of foot and hit & run
attack gene, after being left out with very few animals, there main food source was the grashia which had very tough skin, this ability gives the user's unit furious charge and and +1S
defend gene, not being at the top of the food chain is hard, after being attacked contiously by stronger creatures, the kroots skin became tough and their senses were raised, this ability gives the user's unit counter attack and +1T to their stats
courage gene, after hunting much larger creatures then themselves they gained unexplainable courage, the user's unit gain the fearless and a special abilty similar to feel no pain but instead saved on only a 5 or 6
vegetarian gene, after hunting all the animals in the area, the kroot were forced to move onto a vegetarian diet giving them a different type of lasting energy that did not disapear after becoming stronger, the user's unit gain the scout ability, move through cover and can move 12" in the movement phase instead of 6"
pathfinder
moved to a troop choice
lose the devilfish
5+ armour save (they have the same save as a firewarrior yet the firewarrior has kneepads, leg armour and a giant shoulder pad, WTF)
16 points each (markerlight effects whole army, thats why)
Gun'vesa
same as old firewarrior except
+1WS +1I
10-30 in unit, 6 points a model
lasguns
10 may replace lasgun with flamer for 5 points each
5 may replace lasgun with networked markerlight for 10 points each
15 may replace las gun with pulse rifle for 5 points each
Drone squadron
moved to troops
4-10 drones
gun drones for 12
heavy gun drones for 24
markerlight drones for 24
sniper drones for 18

Elite:
XV9
just read up forgeworld's stats
XV8
+1BS
12" movement phase move, 6" assault phase move
4 hard points 2 mandatory
sniper team
sniping team slot moved here
sniping drones get +1BS
only 2 teams per FoC
has a choice between 2 and 6 sniping drones
Kroot elite
the best warriors from every village come forward and make a advanced kroot unit
cannot take krootox or hounds
5-20 at 12 points each ,shaper +35 points
shaper confers same abilitys
+1WS +1S 2W 5I 3A

Fast Attack:
XV25
Moved to fast attack
fusion blaster cost is 10
flamer for 4 points
plasma rifle for 30 points
piranha
gun drones can be upgraded to SMS for 20 or 2 burst cannons for 10
burst cannon can be replaced with fusion blaster for 5, missle pod for 10, plasma rifle for 25
vespid
they are worthless little flying rodents at this point, just get them fixed or drop them
skyray
moved to fast attack
points increased to 130
can fire with a marker light at any target with BS5 or fire at a target without a marker light starting at BS5 but dropping 1BS for every 12" the missile flies at the target for
can either choose to shoot at the target directly or choose to barrage the weapon and hit with the marker light or not at S6 AP6 small blast marker
knarloc riders
calvary
same stats as a kroot hound except for
+1S +2W +1A +1Ld
Kroot flyer
fast, open topped
2 manned, looks like warner brothers plane, 2nd guy fires kroot gun with 24" range
have to move a minimum of 12" a turn
shoots over cover but being in area terrain causes cover saves
all people shooting up at it loose 6" of range due to shooting upwards
front 10 side 9 rear 9 BS3
tetra
Just look at FW stats

Heavy Support:
XV88
SMS can be replaced with some sort of system that allows for you to have 2 railguns instead of a twinlinked one and comes with target lock for 45 points
Hammerhead
more turret options such as FW has but more powerful but not as powerful as railgun (what can be?)
Anglerfish Gunship
new chassis
railgun
2 seperate ion cannons
anything within 18" of anglerfish is not affected by nightfighting rules (the angler fish is one of those lantern types fishies)
target lock
2 hull mounted burst cannons
base BS4
Front 13 Side 12 Rear 12
no gun drones/equivalent
260 points
great knarloc
super heavy treated as walker
opentopped
4 full size kroot guns mounted on back
4 gunman/1 driver

Battlesuit upgrades:
burst cannon made assault 5
marker light 18" ssaault or 36" heavy, I mean how heavy can it be, it's a little binocular thing on the top of a gun
marker light affects whole army
missle pod AP3
rail rifle S8
SMS a choice for battlesuits but take up 2 hardpoints for 20 points
rail rifle a choice for battlesuits for 12 points
Fragmentation Projector unspecialised
command and control node unspecialised
positional relay (you only ever need one)
retro thrusters unspecialised
iridium unspecialised
stimulant injector unspecialised but costs 20 points
multitracker now built into all battlesuits automatically
Gyroscopic balancing system (special issue) allows twin linked weapons to become two seperate weapons
plasma sword (power weapon) for 12 points
point blank shooting can shoot a gun in cc with out worrying about hitting your teamates for 20 points
beam rifle 18" S7 AP6 lance

Vehicles:
multitracker built in
rocket thrusters 10 points, allows vehicles to deep strike
marker drones can be used instead of gun drones for 40 points for both

Drones:
heavy gun drones made by FW used
any drones that meet on the battlefield can join together to make one big unit of up to 16 models worth less KP ex: spotter gets killed in sniper team sniper drones join gun drones
sniper drone can be taken as a choice for a model with a drone controller for 20 points
shadowsun`s command link drone made available to commander`s for 20 points


Wow your still here, well as you can see this is practically a new codex all together, turned out to be like 4 times as long as I thought it would be (I just wanted a list 1.2.3.4) but Im pretty sure we all know that tau need redoing from the ground up so I think this should put the tau on par with the other upgraded armies of warhammer 40000 but I have not tested this codex out, maybe I should make a unofficial official PDF tau codex and send it to GW . What else do you guys think I should add or take out to put it on par or just list you own wishlists, see ya on the battlefield fellow shas`o. 8)
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Old 02 Aug 2010, 21:37   #2 (permalink)
Kroot Warrior
 
Join Date: Mar 2010
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Default Re: Tau 5th edition codex wishlist

update:
skyray: dropping 1BS for every 6" the missle flies
gun'vesa: 9 points
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Old 03 Aug 2010, 07:42   #3 (permalink)
Kroot Warrior
 
Join Date: Aug 2010
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Default Re: 5th Edition Wish List

Quote:
Originally Posted by krashton1

HQ:
comander:
should have a choice on what suit they wear, such as XV8, stealth suit for less or broadside for more and retinue size changes like XV25 HQ gets 6, XV8 get 2 (as normal) and XV88 gets 2 for more cost
retinue has set price for all of them, take or leave them
revamped stats (not enough increase in them)
Why should the Tau get a heavy support platform as an HQ choice?

Why should the size of a commander's bodyguard unit vary based on the type of suit he's equipped with?

What stats would you like to see increased? Why? It's hard to beat BS5 for a model intended for ranged combat, 4 Wounds seems to be fair, based on other commander types in 40K, and Ld 10 is as high as the stat line goes. Unless you want to try to make a commander some sort of assault god, his stat line really doesn't need the help, in my opinion.

Quote:
ethereal:
another upgrade to trade his symbols of office for a command link drone for 15 points
if inspiring presence uses line of sight then shouldnt price of failure use line of sight too or inspiring presence not use line of sight and just effect everyone
honour guard should have a choice of being firewarriors, XV8's or XV25's with +1BS +1T +1I for no extra cost
Why not simply give the Ethereal caste access to special-issue wargear, and let players take whatever they want? As for 'inspiring presence', the current rules don't seem broken to me. Rumors of the Ethereal's death would spread through the comm system, which is why the panic from Price of Failure is army wide.

Quote:
kroot HQ
This is just my vision but some sort of master shaper riding a great knarloc with a retinue of shapers riding their knarlocs
farsight
all tau units gain preffered enemy towards whoever their fighting and +1WS, I mean it says they practise alot in cc yet they only use it against orks. WTF
The Kroot HQ would be expensive, both in points and in $$. It also doesn't make a lot of sense, in my opinion, since this is, after all, a Tau Empire army, not a Kroot Mercenary force.

As for the Farsight Enclave, I have to disagree with you there as well. I don't see Tau being that good in hand-to-hand, no matter how much they practice. +1 WS, I could see...but giving them preferred enemy status against everything in the universe? Not unless they're Khornate Tau.

Quote:
Troop:
firewarrior
one of either three things need to happen low cost upgrades/lower point cost/BS4
photon grenades made standard
a new weapon option
pulse carbine made assalut 2/no pinning because 3rd weapon made pinning
BS4 would be way too brutal. Play a few games with it, and you'll see what I mean. As for the weapons, I think rather than re-working one weapon (the pulse carbine) and introducing a new one, we'd be better off, just leaving the carbine alone, and giving the Fire Warriors access to existing gear (Rail Rifles come to mind). I'll agree that photon grenades (and, in my opinion, EMP grenades) should be standard gear for Fire Warriors.

Quote:
kroot
bumped from 7 points to 11 points
(if shaper included you have a choice chosen at beggining of battle between) shaper +35 points (no hounds, krootox's)
velocity gene, after chasing after its fast prey, the kroot have gained speed to keep up and attack its prey, this ability gives the user's unit fleet of foot and hit & run
attack gene, after being left out with very few animals, there main food source was the grashia which had very tough skin, this ability gives the user's unit furious charge and and +1S
defend gene, not being at the top of the food chain is hard, after being attacked contiously by stronger creatures, the kroots skin became tough and their senses were raised, this ability gives the user's unit counter attack and +1T to their stats
courage gene, after hunting much larger creatures then themselves they gained unexplainable courage, the user's unit gain the fearless and a special abilty similar to feel no pain but instead saved on only a 5 or 6
vegetarian gene, after hunting all the animals in the area, the kroot were forced to move onto a vegetarian diet giving them a different type of lasting energy that did not disapear after becoming stronger, the user's unit gain the scout ability, move through cover and can move 12" in the movement phase instead of 6"
Just...no.
Not only are just about every one of your specialist gene abilities over-powered compared to existing abilities, having that many different abilities tied to one squad is going to be a major migraine on the gaming table. "What do you mean, those are Vegetarian Kroot!? In Turn 2, they were Tough Kroot!" etc...

Quote:
pathfinder
moved to a troop choice
lose the devilfish
5+ armour save (they have the same save as a firewarrior yet the firewarrior has kneepads, leg armour and a giant shoulder pad, WTF)
16 points each (markerlight effects whole army, thats why)
I don't see them as troops, simply because their marker lights are already extremely useful. Making a Troops choice available with marker lights on every model would be really, really overpowering, even before your proposed change to the marker lights.

I will second the option of not taking a Devilfish, even though I happen to like the Marker Beacon rule.

Quote:
Gun'vesa
same as old firewarrior except
+1WS +1I
10-30 in unit, 6 points a model
lasguns
10 may replace lasgun with flamer for 5 points each
5 may replace lasgun with networked markerlight for 10 points each
15 may replace las gun with pulse rifle for 5 points each
Why don't you just go play Imperial Guard? Seriously. You've just proposed a unit that would be better than the Fire Warrior, with a weapons load-out that any army in 5th Edition would kill for. I'd like to see the Gau'ves'a made official for the Tau, but they shouldn't be the best line troops in the entire army list. Given the back story behind them, I'd suggest limiting them to a 0-1 troops choice, made up of a 5 man command squad and 2-5 10-man infantry platoons. Give them lasguns, flak armor, and frag grenades as base gear. Upgrades would be up to 2 pulse rifles or pulse carbines per squad, or 1 pulse rifle / carbine and 1 marker light.

Quote:
Drone squadron
moved to troops
4-10 drones
gun drones for 12
heavy gun drones for 24
markerlight drones for 24
sniper drones for 18
I'd leave Drones in Fast Attack, otherwise, I can guarantee you that you'll see armies that have 8 drones as troops, and spend the rest on suits and tanks. I'd also drop the marker lights (otherwise, Pathfinders aren't needed) and sniper drones (otherwise, why have Sniper Drones in heavy support?). I do like the idea of the heavy drones being an option, though I think they should be limited in some way...perhaps 1 drone in 3 could be a heavy?

Looking over the rest of this really long post, I can see that unit-specific replies would take most of the night, so I'll cut to the chase. The Kroot flier sounds profoundly silly, the changes to the XV8 seem way over the top, and the Anglerfish and Great Knarloc both seem like a cheap attempt to slip Apocalypse style super-heavy units onto a standard 40K battlefield.

Assault 5 burst cannon? As with BS4 Fire warriors, I have to ask if you've actually tried any of these ideas on the table, because that one is brutal beyond belief.

Plasma Swords? Repeat after me: "Tau are not fond of close combat". They aren't Jedi, they don't use light sabers, and they aren't Howling Banshees...they don't get whole units of power-weapon wielding models.

Not to sound pedantic, but seriously....try some of these ideas on a gaming table with a few friends, and see if *any* of them sound reasonable. I understand that 'wish list' threads are just that, "Things I wish my army could get"...but I don't see the point in essentially wishing for things that would make the game utterly unplayable. It's no fun to get walked over by every army in the universe, but it's also not a lot of fun if the game becomes "Player 1 sets up, player 2 sets up, player 2 wins", either.
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Old 03 Aug 2010, 22:58   #4 (permalink)
Kroot Shaper
 
Join Date: Apr 2006
Posts: 75
Default Re: Tau 5th edition codex wishlist

You forgot to add in the Hazard suits and also adding in the special charactor from the Imperial armour book 3. Another iteam I would like see in the new Codex is the ablity to reload the skyray. Maybe rolling a 5 or 6 to reload a seeker missle.
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Old 04 Aug 2010, 03:11   #5 (permalink)
Kroot Warrior
 
Join Date: Mar 2010
Location: canada
Posts: 21
Default Re: Tau 5th edition codex wishlist

brother stromhammer, i agree with you almost completly on everyone except a few. To tell the truth I do think that would make tau a bit overpowered and after I was finished the whole thing i realised jus how complicated the kroot thing was, i didnt really think about it to much. The gun'vesa I just coppied there stats from another tau wishlist codex because everbody wants gun'vesa. The kroot creatures and weapons i added because alot of people want a completly kroot list, to tell the truth, I HATE KROOT, they look bad there moderate in CC and when i play tau i love how they look and the kroot just messes the whole look up. drone thing my tau friend asked for me to throw in while i was at it. To tell the truth like 6 people worked on this, i dint even write the last paragraph, my only ideas were ethereal, farsight, and a few of the things you didnt point out but on most of them i completly agree with you.
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Old 11 Aug 2010, 03:55   #6 (permalink)
Kroot Warrior
 
Join Date: Aug 2010
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Default Re: Tau 5th edition codex wishlist

Drone Fire Support Team
Points WS BS S T W I A Ld Sv
Spotter 15 2 3(4) 3 3 1 2 1 8 +4
Picket Drone 5 2 - 3 3 1 4 1 7 +4
Heavy Gun Drone 10 2 2(3) 3 3 1 4 1 7 +4

Team: The team consists of one spotter,

Unit Type: Infantry

Equipment:
Picket Drone are equipped with powerful field emitters that confers +1 cover save so long as the
number of picket drones are equal to or greater then the number of models remaining in the unit.

Range Str AP Type Notes
Cyclic Ion Cannon 48 4 4 Heavy 5,
Rending
Long Barreled Burst Cannon 36 5 5 Heavy 3
Fletch Pod Launcher 36 - - Heavy 1, any hit causes a
Large Blast wound on 4+
regardless of
toughness
Plasma Cannon 36 6 2 Heavy 1,
Blast
Rail Rifle 36 6 3 Heavy 1,
Pinning
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Old 11 Aug 2010, 04:00   #7 (permalink)
Kroot Warrior
 
Join Date: Aug 2010
Posts: 2
Default Re: Tau 5th edition codex wishlist

Correction:

Drone Fire Support Team
Points WS BS S T W I A Ld Sv
Spotter 15 2 3(4) 3 3 1 2 1 8 +4
Picket Drone 5 2 - 3 3 1 4 1 7 +4
Heavy Gun Drone 10 2 2(3) 3 3 1 4 1 7 +4

Team: The team consists of one spotter, 2-7 Picket Drones, and 2-4 Heavy Gun Drones

Unit Type: Infantry

Equipment:
Picket Drone are equipped with powerful field emitters that confers +1 cover save so long as the
number of picket drones are equal to or greater then the number of models remaining in the unit.

Range Str AP Type Notes
Cyclic Ion Cannon 48 4 4 Heavy 5,
Rending
Long Barreled Burst Cannon 36 5 5 Heavy 3
Fletch Pod Launcher 36 - - Heavy 1, any hit causes a
Large Blast wound on 4+
regardless of
toughness
Plasma Cannon 36 6 2 Heavy 1,
Blast
Rail Rifle 36 6 3 Heavy 1,
Pinning
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Old 11 Aug 2010, 09:39   #8 (permalink)
Shas'Saal
 
Join Date: Mar 2010
Location: UK
Posts: 134
Default Re: Tau 5th edition codex wishlist

Must admit i love this idea for a unit. i might try this set up in a friendly game. I can just picture them on the battlefield with the spotter coordinating his heavy drones into position protected by picket drones.

I was thinking for the picket drones, structure the cover save based on how many there are, as if they worked as a hive, combining their energy fields to create the protective field.

Eg: you say 2-7, fine. I'd like to see a structure like this:

6 or 7 drones grants 4+ inv save
4 or 5 drones grants 5+ inv save
2 to 3 drones grants 6+ inv save
no drones = no save

I'd also make this a 0-1 army choice in heavy, but thats me.

I think this could really work, it would certainly make them a bit of a fire magnet at the very least.

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Old 11 Aug 2010, 13:59   #9 (permalink)
Kroot Warrior
 
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Default Re: Tau 5th edition codex wishlist

You will probably have to make the ‘Fletch Pod Launcher’ a strength value. GW seems to have moved away from 'regardless of toughness' effects. Because of this and how Fletchets work I would suggest strength 5 with no AP. Even against Marines thousands of tiny razor sharp metal shards are going to find a chink somewhere.
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Old 11 Aug 2010, 21:59   #10 (permalink)
Kroot Warrior
 
Join Date: Jan 2010
Posts: 15
Default Re: Tau 5th edition codex wishlist

HQ:
comander:
should have a choice on what suit they wear, such as XV8, stealth suit for less or broadside for more and retinue size changes like XV25 HQ gets 6, XV8 get 2 (as normal) and XV88 gets 2 for more cost
retinue has set price for all of them, take or leave them
revamped stats (not enough increase in them)

too complicated. Shas'o should be the price of a shas'el, and we should get a new HQ in place of the shas'o cost. No limit to equipment, and no minimum to equipment. Done

ethereal:
another upgrade to trade his symbols of office for a command link drone for 15 points
if inspiring presence uses line of sight then shouldnt price of failure use line of sight too or inspiring presence not use line of sight and just effect everyone
honour guard should have a choice of being firewarriors, XV8's or XV25's with +1BS +1T +1I for no extra cost

honor guard suck mate. hate to break it to you. In kill point games, every single bodyguard counts as a point. Additionally, you haven't fixed him at all. Price of failure keeps the ethereal from being a PLAYABLE HQ. Make him 100 pts, make it a double unit that can be spread out across the map, like the snipers. Any unit joined by an etheral gets FNP.
kroot HQ
This is just my vision but some sort of master shaper riding a great knarloc with a retinue of shapers riding their knarlocs
Instead of that, tau should be ableto use Kroot mercs codex in their army. Done
farsight
all tau units gain preffered enemy towards whoever their fighting and +1WS, I mean it says they practise alot in cc yet they only use it against orks. WTF
agreed. Especially when you factor in all the restrictions he brings to the army. "PE vs orks" just sucks.

Troop:
firewarrior
one of either three things need to happen low cost upgrades/lower point cost/BS4[
photon grenades made standard
a new weapon option
pulse carbine made assalut 2/no pinning because 3rd weapon made pinning

That all makes them too good, really.
Here's a good balance they need to change. Pulse Rifle Assault 2 24"
Photon grenades standard.
Pistol wargear for 2 pts each.
Firewarrior cost lowered to 9pts

kroot
no, just no
make kroot the same as they are in kroot mercs. One of the problems with our army is that a lot of it is too expensive. Cheap kroot are what keeps us competitive, and kroot are fantastic units. There is no need to change anything about them. In Kroot mercs, kroot ae 8 points though, but still well worth the price.


pathfinder
moved to a troop choice
lose the devilfish

-overpowered
5+ armour save (they have the same save as a firewarrior yet the firewarrior has kneepads, leg armour and a giant shoulder pad, WTF)
-umm no
16 points each (markerlight effects whole army, thats why)that is probably the most ridiculous, overpowered change that's ever been in WH40k. Simple change is all that's needed. Give them stealth, move through terrain, and acute senses. Then 16 pts is worth it. Otherwise, pathfinders are perfect the way they are.

Gun'vesa
same as old firewarrior except
+1WS +1I
10-30 in unit, 6 points a model
lasguns
10 may replace lasgun with flamer for 5 points each
5 may replace lasgun with networked markerlight for 10 points each
15 may replace las gun with pulse rifle for 5 points each

That makes them better than FWs. Gue'vesa are fine the way they are. Maybe make them fearless for whatever fluff reason.

Drone squadron
moved to troops
4-10 drones
gun drones for 12
heavy gun drones for 24
markerlight drones for 24
sniper drones for 18
-everything else is good

Elite:
XV9
just read up forgeworld's stats
-meh
XV8
+1BS
12" movement phase move, 6" assault phase move
4 hard points 2 mandatory

-Here's what really needs to change: Every XV8 has a power fist. Feel no pain.

sniper team
sniping team slot moved here
sniping drones get +1BS
only 2 teams per FoC
has a choice between 2 and 6 sniping drones
-This is good, but to comment, leave out the +1BS, keep it as 3 per slot, 3-6 drones which survive if markerlight guy dies.

Kroot elite
the best warriors from every village come forward and make a advanced kroot unit
cannot take krootox or hounds
5-20 at 12 points each ,shaper +35 points
shaper confers same abilitys
+1WS +1S 2W 5I 3A

-kroot mercs codex

Fast Attack:
XV25
Moved to fast attack
fusion blaster cost is 10
flamer for 4 points
plasma rifle for 30 points
-plasma rifle is far too expensive. It's not that good in 5th yo, when everything gets a cover or an invuln now.

piranha
gun drones can be upgraded to SMS for 20 or 2 burst cannons for 10
burst cannon can be replaced with fusion blaster for 5, missle pod for 10, plasma rifle for 25
-too many options. Piranhas are fine they way they are.

vespid
they are worthless little flying rodents at this point, just get them fixed or drop them
-Make it assault 2, 18" instead of assault 1, 12"

skyray
moved to fast attack
points increased to 130
can fire with a marker light at any target with BS5 or fire at a target without a marker light starting at BS5 but dropping 1BS for every 12" the missile flies at the target for
can either choose to shoot at the target directly or choose to barrage the weapon and hit with the marker light or not at S6 AP6 small blast marker

-way too complicated, and IMO useless. Skyray is already overpriced for what it does, and it's rarely useful. Give it unlimited seekers and keep it in heavy support.

knarloc riders
calvary
same stats as a kroot hound except for
+1S +2W +1A +1Ld
Kroot flyer
fast, open topped
2 manned, looks like warner brothers plane, 2nd guy fires kroot gun with 24" range
have to move a minimum of 12" a turn
shoots over cover but being in area terrain causes cover saves
all people shooting up at it loose 6" of range due to shooting upwards
front 10 side 9 rear 9 BS3
tetra
Just look at FW stats


Heavy Support:
XV88
SMS can be replaced with some sort of system that allows for you to have 2 railguns instead of a twinlinked one and comes with target lock for 45 points
-pretty good upgrade, I can get behind this.

Hammerhead
more turret options such as FW has but more powerful but not as powerful as railgun (what can be?)
-nah, hammerhead is a good tank.
Anglerfish Gunship
new chassis
railgun
2 seperate ion cannons
anything within 18" of anglerfish is not affected by nightfighting rules (the angler fish is one of those lantern types fishies)
target lock
2 hull mounted burst cannons
base BS4
Front 13 Side 12 Rear 12
no gun drones/equivalent
260 points
Nice tank. Would be great....but really? 260 pts? It's way way way too expensive. NObody will ever run that tank
great knarloc
super heavy treated as walker
opentopped
4 full size kroot guns mounted on back
4 gunman/1 driver


Battlesuit upgrades:
burst cannon made assault 5 HAX
marker light 18" ssaault or 36" heavy, I mean how heavy can it be, it's a little binocular thing on the top of a gun. it should just be assault. that's it.
marker light affects whole armyHAX
missle pod AP3S7A3? Why would anyone take snipers or the angler fish, or anything that you meant to be MEQ? Missile Pod is already one of our best weapons. Why would you make it even better? We need to improve our shitty weapons and bring them up to speed with the other weapons. Not make our really good guns better and not improve our shitty ones. That leads to everyone using the exact same army every time.
rail rifle S8HAX, 6 is fine
SMS a choice for battlesuits but take up 2 hardpoints for 20 points SMS isn't that good and you're making it worse. And why would anyone take SMS when they could take the missile pods you made above????
rail rifle a choice for battlesuits for 12 pointsIt's called a plasma rifle, we don't need more weapons.
Fragmentation Projector unspecialised yep
command and control node unspecialised command and control node doesn't even work in 5th edition dude. Sorry to break it to you, there is no target priority.
positional relay (you only ever need one) PR is probably our worst equipment. It should be stricken form the codex period.
retro thrusters unspecialisedretro thrusters should be standard on all xv8s, not just unspecialized
iridium unspecialisedagreed
stimulant injector unspecialised but costs 20 pointsyeah i can see that, but I'd stick with 15. You overprice things a lot
multitracker now built into all battlesuits automaticallyseconded. Additionally, wording should be changed to "can fire two weapons in the same turn", not "can fire two battlesuit weapons in the same turn" because FW leaders and such should be able to fire ML and pulse at same time.
Gyroscopic balancing system (special issue) allows twin linked weapons to become two seperate weapons no just allow for an option to take the weapons twinlinked or seperate, like how it is in the codex. ie: fusion blaster 12/18 second price is for twinlinked version
plasma sword (power weapon) for 12 points sure
point blank shooting can shoot a gun in cc with out worrying about hitting your teamates for 20 pointsthis is exactly the kind of thing tau need to have, 20 points is very fair for that ability. Maybe only for battlesuits
beam rifle 18" S7 AP6 lance25 pts and S6A2. Currently the plasmaRifle is S6A2, but S6A2 is not worth 20ts, PR should be 15 or 18

Vehicles:
multitracker built in
rocket thrusters 10 points, allows vehicles to deep strike
marker drones can be used instead of gun drones for 40 points for both

Drones:
heavy gun drones made by FW used
any drones that meet on the battlefield can join together to make one big unit of up to 16 models worth less KP ex: spotter gets killed in sniper team sniper drones join gun drones
sniper drone can be taken as a choice for a model with a drone controller for 20 points
shadowsun`s command link drone made available to commander`s for 20 points


Wow your still here, well as you can see this is practically a new codex all together, turned out to be like 4 times as long as I thought it would be (I just wanted a list 1.2.3.4) but Im pretty sure we all know that tau need redoing from the ground up so I think this should put the tau on par with the other upgraded armies of warhammer 40000 but I have not tested this codex out, maybe I should make a unofficial official PDF tau codex and send it to GW . What else do you guys think I should add or take out to put it on par or just list you own wishlists, see ya on the battlefield fellow shas`o. 8)
[/quote]


Let me preface my commentary of what you did wrong by telling you what tau weakness is.
We are too expensive in the units that are actually competitive.
Our troop's guns don't do shit.
MLs are inconsistent and too restrictive on movement.
Every good thing we get has a huge consequence, like price of failure.
Our Heroes are some of the worst heroes in the game.
There is no "cheap option" for XV8s. They are expensive and brittle.
There is barely any unit variety.
Snipers, drones, vespid just plain suck and take up slots where we have better things.
We suck in CC

Let me tell you now what other races have.
All blood angels have FNP S4T4 troops.
All ultramarines can choose whether or not to fail morale test.
All Imp guard can go to ground, and get back on next turn provided they have a leader within 12 or 18", I forget which.
Daemons all have invulns, some have additional armor saves, deep strike, Fearless
Chaos marines have units that have off/def grenades, FNP, toughness 5! for 2 points more than a FW.

Now here's what you did wrong.
First of all, you made great weapons even better, and made moderate things terrible or too expensive. A good codex should have a reason to take a variety of units and choices such that each is good for a specific reason or strategy. Given your list, the best army is farsight with 8 XV8 bodyguard, 3 full squads of xv8s, and give them all missile pods and burst cannons. fill all the troop slots with sniper drone squads, and pathfinder squads, and you have pretty much an unbeatable army.

Here's a macro list of what we need.
-Slightly cheaper prices for weapons and elites.
-More units
-Access to kroot mercenares codex. I am still baffled as to why we are the only order race that cannot use them, yet even chaos marines can.
-Better movement, or cheaper transports
-Special units that actually contribute to the army
-More Dakka!
-all the special issue wargear and equipment needs to be standard.
-power weapons on elite models
-just plain better mods for HQs and special units. Like captains should have +1BS not +1WS.

See we are a really great race. We are one of the top tiers in tournaments because we have amazing units like xv88s, shas'el HQs, pathfinders, and XV8s. However, the races we are behind are imperial guard and space marines. And let's face it. Those two races have been completely FUBAR. Matt Ward is an F******* idiot and ruined the game's balance for everyone. So, instead of making our army as hax as theirs is (which is what you did), we need something that makes us competitive against them, and improves us a bit more than we were previously. Not counting Eldar or dark eldar or the other races who haven't made it to 5th yet, we are just slightly underpowered. Nothing drastic needs to be done except put us in the league to fight against humies. For which I propose that Tau should have some kind of benefit against humans. For example, SM/IG cannot make any use of psychic powers against a tau unit (kroot and vespid are still vulnerable). Or optional +1 to reserves rolls against SM/IG. Or anything like that. That would ensure that we stay competitive but don't further break the game more than it already is.
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