Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

6-8 man team?
Reply
Old 16 Jun 2010, 08:42   #1 (permalink)
Shas'El
 
Join Date: Nov 2007
Posts: 3,933
Default 6-8 man team?

Trying to tool my firewarriors, I am curious what peoples takes are with the 6 man firewarrior squads.

Any benifets more to 8 (to me enough firepower, but not alot of a loss) as opposed to 6 (diverting fire, and being a minimal 6% loss in 1000 pts.)
pepsi is offline   Reply With Quote
Old 16 Jun 2010, 11:35   #2 (permalink)
Kroot Shaper
 
Join Date: Mar 2010
Posts: 37
Default Re: 6-8 man team?

9's better than 8.

will only needa take a moral test when 3 guys die, not 2
Iggynous is offline   Reply With Quote
Old 16 Jun 2010, 12:47   #3 (permalink)
Shas'El
 
Join Date: Jun 2005
Posts: 2,742
Default Re: 6-8 man team?

6 man team in a fish. the only current loadout that make any sense.
Shaso Wanax is offline   Reply With Quote
Old 20 Jun 2010, 08:46   #4 (permalink)
Shas'La
 
Join Date: Nov 2004
Location: United Kingdom
Posts: 476
Default Re: 6-8 man team?

For me, I'm afraid there's more to the equation that pure numbers. If you are going for minimalist squads that will hide in Devilfish to seize objectives... Stick with 6. If you plan to use them to hold rear-field objectives in ruins, then use the 8-man team.

But Shas'ui w/ Bonding Knife-- Critical upgrade at such small numbers. Transports *will* be popped; 8 is a world of difference over 7 in terms of morale, or the occasional lucky shot that punches a Warrior down.

Personally, I use *much* larger numbers (12 on average, dispersed from 2-3 squads). My own "rear guard" is a ten man Fire Warrior team with Shas'ui and two Marker Drones; this unit never has a transport attached, and doesn't move unless circumstances utterly demand it.

Zoomer is offline   Reply With Quote
Old 21 Jun 2010, 10:13   #5 (permalink)
Kroot Warrior
 
Join Date: Jun 2010
Posts: 3
Default Re: 6-8 man team?

Im no expert on Tau strategy but I have a possible explination for a 6 man Fire Warrior Squad.

"Typically" in lower to medium point battles, players build a few squads with large numbers
outfited with (kill em fast) type guns.

Fire Warriors are really soft with their low toughness and their 4+ saves, which many decent
weapon types tend to bust through. If you split them up into two squads of 6 instead
of one of 12 then it takes two of your enemies units in order to hit both teams.
(which if your watching your table layout should be tactically beneficial)

You may lose one fire warrior team in this process, but if you have 12 models and 6 are killed
then unless you got the bonding knife (which I hope you did) the other 6 models may as well
be considered dead due to their inability to regroup.
If you did receive the bonding knife, the 6 remaining warriors still have to regroup and risk getting
killed in the meantime.

If you take a 6 warrior unit and three or more die (which is typical), then you lose less falling off the table and it takes longer for the enemy to eliminate your Str 5 support fire.

**Note: this is an untested theory, and I may be incorrect about the "one unit can only fire at one unit"
rule unless stated otherwise.
Zysac is offline   Reply With Quote
Old 21 Jun 2010, 18:09   #6 (permalink)
Shas'El
 
Join Date: Jun 2005
Posts: 2,742
Default Re: 6-8 man team?

I run 6 man teams mounted in devilfish. They are bonded with photons and an 'ui. These teams are strickly used to capture objectives. I rarely use them to shoot anything.

Shaso Wanax is offline   Reply With Quote
Old 21 Jun 2010, 19:18   #7 (permalink)
Shas'Ui
 
Join Date: Sep 2008
Location: UK
Posts: 735
Default Re: 6-8 man team?

Quote:
Originally Posted by Fishpaste the elder
6 man team in a fish. the only current loadout that make any sense.
What he said

I dont see the point in investing in Firewarriors for any other purpose than objective boating, and I generally only take that unit (depending on the list im playing) because I have to (to satisfy the +1 criteria of the codex).
__________________
Big Ethereal is watching you thought criminal!
GoneFishing is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
The K Team - a Kill Team Challenge Extartius House Rules 3 19 Mar 2010 09:21
Death Watch Kill Team (for actual Kill Team) HELP. Gabriel666 The Inquisition 6 18 Dec 2007 19:26
new team Shaso Rael The Inquisition 1 23 Jul 2006 00:28
Tau Civil Protection Team (for Kill-Team) khanaris House Rules 4 02 Mar 2006 23:51