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#1 (permalink) |
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Kroot Warrior
Join Date: Feb 2010
Posts: 17
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I recently acquired a huge quantity of second hand Tau, including a Commander Farsight, two broadside battlesuits, a pair of XV-15 Stealthsuits, and a very bad paintjob.
One thing that is confusing me, is a pair of XV-8 Crisis Battlesuits that seem to have too many weapons. These are the two models. ![]() They have two shoulder mounted missile pods, then a pair of assorted arm mounted weapons each. The only way I can see this making sense is if twin linked systems count only as a single weapon. Even so, even with a multi-tracker (which I don't see), they can only use two weapons a turn. I can understand the benefit of flexibility, but is it even worth the extra points? Some help please, I'm still learning how this game works. |
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#2 (permalink) | |||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: That bitter taste in the back of your throat, the one kinda wrapped around your uvula that is all that's left of your Pride.
Posts: 5,841
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They are illegal, the only thing they might be is an attempt to represent one of the forgeworld suits that has a shoulder mounted SMS.
Otherwise they are using 4 hardpoints out of 3.
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#3 (permalink) | |
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Kroot Warrior
Join Date: Feb 2010
Posts: 17
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So, any advice on how to pry glued on parts off? :huh: Another question. I've got 2 XV-88 Broadsides, but only one of them comes with Rail Guns. What options are there for a broadside, if not Rail Guns? |
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#4 (permalink) |
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Kroot Shaper
Join Date: Jul 2008
Location: Phoenx, AZ
Posts: 83
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Simple Green works wonders for taking off paint & loosening glue joints on models. It wont hurt the plastic, so just leave them in there for @ least a day. If it's a really thick paint or lots of coats you can leave it in there longer. Just wait for the paint to look crackled or wrinkled & it's ready to come off.
The main weapon on Broadsides is always a railgun & options are either a SMS or twin linked plasma rifles. ~Sunscreem
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Sometimes the only truth people understand, is the one that comes from the barrel of a gun. But essentially, what the Tau do is no different - its just a bit more benign. They take over the planet - you have a choice, you join them - Hoorah, tea and drones all round. - GoneFishing |
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#5 (permalink) | |
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Kroot Warrior
Join Date: Feb 2010
Posts: 17
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#6 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Jul 2009
Location: AUSTRALIA!
Posts: 520
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well maybe the person wasn't big of wysiwyg
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#7 (permalink) | ||
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2009
Location: Now, or I release the scarabs!
Posts: 2,609
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#8 (permalink) |
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Kroot Warrior
Join Date: Apr 2010
Posts: 6
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They are legal with xv81 rules, but AFAIK, those rules are in IA3.
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#9 (permalink) | ||
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Sep 2007
Posts: 1,958
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If you are willing to attack the broadside with a hobby knife, the other option is to make vehicle smart missiles out of them. You can use either a cut down infantry base or a drone top to mate with the socket on the vehicle. Just glue the smart missile portion of it to the bottom of the other piece. The only problem with this is that the broadside smart missile arms are metal, therefore MUCH heavier than the plastic that is designed to go there. It messes with the balance of the vehicle, but you can drill another hole further forward in the bottom of the vehicle for the flying stand. |
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