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Tau n IG vs. Nids help.
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Old 05 Apr 2010, 00:53   #1 (permalink)
Kroot Shaper
 
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Default Tau n IG vs. Nids help.

Hey,

Either this weekend or the next I will be playing an Apocalypse game with some friends. The teams are going to be me (Tau) and my friend (IG) against a Nid player. Its going to be about 8500-10000 pts on each side. My friend and I have been coming up with some strategies how we will defeat the Tryanids.

1. My friends thinks that the best way to win is to make a giant gun line, and just mow down nids and the run across the board and pray to the emperor that he survives.

2. My idea is quite different, Since the IG has the majority of the points he will be left making the gun line, with my static units helping him "defend" while i deepstrike/outflank/etc. and strike from behind with suits, 2 armoured interdiction cadres and anything else that moves more then 12in. to take objectives and kill bugs.

Now for some info on our armies.

Tau- My army is gonna be about 48-60 fire warriors with 1-2 squads in a D-fish, with hammerheads x4-6 or 2 skyrays, 8 suits, pathfinders etc. No broadsides though (being 15 i find buying a hammerhead or skyray more economical then a broadside)

IG- is going to be VERY troop heavy, a few leman russes, a few sentinentals etc. No baneblade or shadowsword btw.

Tyranids- I'm not familiar with the types of nid armies but it is w/e army has a ton of gaunts/gargoyles/warriors nid tidal wave or something like that. He has a trygon/mawloc thing, 3 fexes and at least as many tyrants.

So I'm looking for constructive criticism as well as tips and tricks of how we will be able to stop the nids from eating us alive or dead.

Thanks,
Chris
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Old 05 Apr 2010, 01:04   #2 (permalink)
Shas'Ui
 
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Default Re: Tau n IG vs. Nids help.

If you take a skyray, only take one. Trust me, you'll want as many Railguns as you can get your grubby little mits on! ;D

Suits... take as many as you can because your friend is going to have enough troopers.
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Old 05 Apr 2010, 01:56   #3 (permalink)
Kroot Warrior
 
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Default Re: Tau n IG vs. Nids help.

Definitely leave the sky rays and take more rail guns if you can as there perfect for killing the big monsters. Another recomendation is to give 1 squad of battle suits twin linked flamers as these will just slaughter his horde of little aliens, trust me on this I've done it before (my record for number of models killed for 3 twin linked flamers stands ad 17 models in 1 turn >).
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Old 05 Apr 2010, 02:06   #4 (permalink)
Kroot Shaper
 
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Default Re: Tau n IG vs. Nids help.

Thanks for the replies.

My logic behind the skyrays is the extra markerlights. My two armoured interdiction cadres will be operating with the suits and D-fish FW's in the back field away from pathfinder support, the skyrays and their markerlights will negate any cover saves the gaunts causing anything under the pie plate to be in very serious danger. Plus the extra 12 seeker missiles will be flying towards any big bug that gets a little to close to the back field area.

My suits are going to be kitted out to kill warriors.
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Old 05 Apr 2010, 02:19   #5 (permalink)
Shas'El
 
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Default Re: Tau n IG vs. Nids help.

Quote:
Originally Posted by cknguyen3
Thanks for the replies.

My logic behind the skyrays is the extra markerlights. My two armoured interdiction cadres will be operating with the suits and D-fish FW's in the back field away from pathfinder support, the skyrays and their markerlights will negate any cover saves the gaunts causing anything under the pie plate to be in very serious danger. Plus the extra 12 seeker missiles will be flying towards any big bug that gets a little to close to the back field area.

My suits are going to be kitted out to kill warriors.
I think he should take the rays since it looks like the tau side would be hitting the big creatures. As long as the nif player doesn't bring a bio Titan y'all should be fine.

You should focus fire on the synapse creatures since his list is gaunt heavy. Once all the synapse is gone than you shouldn't have a problem.
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Old 05 Apr 2010, 02:55   #6 (permalink)
Shas'O
 
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Default Re: Tau n IG vs. Nids help.

Best thing for IG here is Templates, if he has any hellhounds, put 3 together and fire at a single target, so very very satisfying. As Tau, dump the SkyRay, Make any thing that has to hit Twinlinked, give some minimise FW teams a Markerlight each and put them in some nice ruins or fortified structures to make your Railguns and Submunitions a healthy BS5.
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Old 05 Apr 2010, 03:14   #7 (permalink)
Kroot Shaper
 
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Default Re: Tau n IG vs. Nids help.

Thanks for the replies again,

I understand that people want to go Sub munition heavy, but I'm also leaning towards rays bc Ive never used them before and i will be test playing them in this apocalypse to see how they fare, since this will be a friendly game.

Jayne- IG player has 1-2 hellhounds i have not seen the effectiveness of them as whenever i play against him, the hellhound is usually dead very early, so i will be eager to see how well it does.

Chicop- The nid player does not have a bio titan, although maybe 7 years ago i came in 2nd for the screaming contest to win a bio-titan at GamesDay, back on topic i will be focusing on the more elite units, and IG will be taking out the horde. Hopefully.
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Old 05 Apr 2010, 03:22   #8 (permalink)
Shas'El
 
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Default Re: Tau n IG vs. Nids help.

Quote:
Originally Posted by The Man They Call Jayne
Best thing for IG here is Templates, if he has any hellhounds, put 3 together and fire at a single target, so very very satisfying. As Tau, dump the SkyRay, Make any thing that has to hit Twinlinked, give some minimise FW teams a Markerlight each and put them in some nice ruins or fortified structures to make your Railguns and Submunitions a healthy BS5.
Against nids skyrays is actually good. If you outfit both of them with 8 missles with 16 shots you can down 2 trygons rather quick at range. The missles wound on 2s and hit on 2s. Depending on how many marker lights in the Tau army you can unleash a huge amount of monster killing. Two sky rays can kill 3 carnis in turn 1 while 2 hammerheads can only put 2 wounds on a monsterous creature.

So what he shoots all the missles up in turn 1. That's several dead creatures that's not fighting back. If he's using pathfinders and going marker light heavy than the skyray isn't a bad choice. Also it will free up your hammerheads to fire pie plates into the swarms. IMO I'll outfit all my tanks with 2 seeker missles.

Suits plasma is effective as well. But you need 4s to hit and 4s to wound at 24" and you get 6 at 12". You can argue using marker lights to being more accurate but each marker light hit can be a bs5 missle wounding on 2 from 36" away from the marker lighters.

As long as no super nids or tyrannofexes pop up his vehicles should be fine.

You might have to watch out for lictors shooting rear armour or elite genestealers appearing out of terrain and assaulting your tanks or genestealers on the outflank.

By the way don't bunch you troops togther if he's using a mawlock. If he ds and your tank can't move from under the large template than you just lost your tank. But the mawlock should be easy to kill after it ds.
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Old 05 Apr 2010, 03:29   #9 (permalink)
Shas'O
 
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Default Re: Tau n IG vs. Nids help.

How do you manage 8 seekers on a Skyray?

They skyray is not eligible to carry hull mounted seekers.

If You can get your friend to proxy a 3rd hellhound you can use the Hellstorm template with some extra kick to it. Definatly worth it.
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Quote:
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In parting, I've discovered why Farsight started his breakaway faction...
*Farsight looks at Dawn Blade* "Shiny..."*Farsight picks up Dawn Blade and looks around* "... let's be bad guys."
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Old 05 Apr 2010, 03:37   #10 (permalink)
Kroot Shaper
 
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Default Re: Tau n IG vs. Nids help.

That's what i was thinking Jayne, although i was hoping i could get 8 seekers on a skyray bc that would destroy big nids.

I'm not sure what a tyrannosaurus fex is, but I'm assuming i can just take it down with loads of seekers.
And i will see if he can proxy a 3rd hell hound for the hellstorm thing.
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