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Broadsides and falling back.
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Old 01 Dec 2009, 20:59   #1 (permalink)
Shas'Ui
 
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Default Broadsides and falling back.

Ok 3 Broadsides, One gets killed they test Morale. 3 Broadsides 2 get killed they test Morale fails falls back cant regroup? I think am missing something. Do they even have to take Marale tests?
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Old 01 Dec 2009, 21:01   #2 (permalink)
Shas'Ui
 
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Default Re: Broadsides and falling back.

They are Unit Type: Infantry, thus take Morale checks.

Why would they not?
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Old 01 Dec 2009, 21:06   #3 (permalink)
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Default Re: Broadsides and falling back.

Quote:
Originally Posted by SteelPanther
They are Unit Type: Infantry, thus take Morale checks.

Why would they not?
Am not saying they don’t. It just seemed strange to me that they would. I didn’t know if they had some sort of special rule or something like that. Am trying to get my head round the Tau codex today.
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Old 01 Dec 2009, 21:09   #4 (permalink)
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Default Re: Broadsides and falling back.

take a bonding knif, then you can always regroup, regardless of casulties
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Old 01 Dec 2009, 22:45   #5 (permalink)
Shas'Saal
 
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Default Re: Broadsides and falling back.

You wouldn't take the test for only losing one of three, but otherwise you're right. Any unit below half of it's original strength that is falling back cannot regroup. (with the exception of our bonding knives, that is).

What you want to keep in mind is that drones count towards that too. So if you have 2 drones on a squad with 2 broadsides, losing both would force a moral test, for example. One of the downsides to adding extra wounds that way.
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Old 01 Dec 2009, 22:48   #6 (permalink)
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Default Re: Broadsides and falling back.

Quote:
Originally Posted by thedog90
You wouldn't take the test for only losing one of three, but otherwise you're right. Any unit below half of it's original strength that is falling back cannot regroup. (with the exception of our bonding knives, that is).

What you want to keep in mind is that drones count towards that too. So if you have 2 drones on a squad with 2 broadsides, losing both would force a moral test, for example. One of the downsides to adding extra wounds that way.
Wrong. In this case of three broadsides you'd be losing 1/3 the group and last time I checked that's more than 1/4 so you would indeed make the check, though you could regroup if lucky.
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Old 02 Dec 2009, 02:37   #7 (permalink)
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Default Re: Broadsides and falling back.

or better yet, if those broadsides have A.S.S they can fall back really slowly and still use their Railguns normally....
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Old 02 Dec 2009, 02:51   #8 (permalink)
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Default Re: Broadsides and falling back.

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Originally Posted by Das Boogie Man
or better yet, if those broadsides have A.S.S they can fall back really slowly and still use their Railguns normally....
Well, no. Fall back moves are no affected by difficult ground. They still run just as fast as anyone.
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Old 02 Dec 2009, 04:07   #9 (permalink)
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Default Re: Broadsides and falling back.

Quote:
Originally Posted by enderwiggin
Quote:
Originally Posted by thedog90
You wouldn't take the test for only losing one of three, but otherwise you're right. Any unit below half of it's original strength that is falling back cannot regroup. (with the exception of our bonding knives, that is).

What you want to keep in mind is that drones count towards that too. So if you have 2 drones on a squad with 2 broadsides, losing both would force a moral test, for example. One of the downsides to adding extra wounds that way.
Wrong. In this case of three broadsides you'd be losing 1/3 the group and last time I checked that's more than 1/4 so you would indeed make the check, though you could regroup if lucky.
*checks rulebook* ah, I thought it was 50% casualties. Now I'm wondering if I should bring that up next game...


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Quote:
Originally Posted by Das Boogie Man
or better yet, if those broadsides have A.S.S they can fall back really slowly and still use their Railguns normally....
Well, no. Fall back moves are no affected by difficult ground. They still run just as fast as anyone.
True, they just seem like they'd go slower since they (usually) barely move throughout the game. Still, the mental image of a battlesuit with two giant railguns on its shoulders running away made me laugh.
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Old 02 Dec 2009, 04:12   #10 (permalink)
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Default Re: Broadsides and falling back.

Well, they would be falling back, but they could still fire if the had the A.S.S. Granted, they are usually near the board edge, so might be off before they can fire, but...

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