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Targetting Array
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Old 18 Oct 2009, 02:51   #1 (permalink)
Kroot Shaper
 
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Default Targetting Array

Which bit am i supposed to use as the targeting array. I have looked in the codex for a picture and haven't found one. Do i just use a different part and call it a TA? ???

Any advice appreciated.

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Old 18 Oct 2009, 02:54   #2 (permalink)
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Default Re: Targetting Array

I typically use the Drone controller/Multi-tracker bit. but I suppose you could use the target lock.
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Old 18 Oct 2009, 02:59   #3 (permalink)
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Default Re: Targetting Array

This topic comes up a lot. There really is no targeting array bit, you have to either make your own, use a different bit (if you don't use target locks in your list you could just use them as targeting arrays throughout the army), or just forgo modeling them altogether (personally that doesn't sound like an external device to me anyway).
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Old 18 Oct 2009, 03:12   #4 (permalink)
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Default Re: Targetting Array

thanks
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Old 18 Oct 2009, 16:44   #5 (permalink)
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Default Re: Targetting Array

I generally use the "Target Lock" bit or the C&C node bit for a targetting array. I generally dont run many targetting arrays anyway. For the most part honestly I just use the target lock bit for everything except a shield generator. The Target Lock is the coolest looking bit to me. Also, it doesn't have that annoying antanna that breaks off like the multi-tracker bit does.
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Old 18 Oct 2009, 16:58   #6 (permalink)
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Default Re: Targetting Array

I use a Target Lock too. Most likely any Target Locks in your army will be Hard-wired, so there's little need for the bit, plus it looks like how I'd imagine the TA to anyways; an additional optical sensor.
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Old 19 Oct 2009, 01:53   #7 (permalink)
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Default Re: Targetting Array

Quote:
Originally Posted by Hairy Grim
I use a Target Lock too. Most likely any Target Locks in your army will be Hard-wired, so there's little need for the bit, plus it looks like how I'd imagine the TA to anyways; an additional optical sensor.
+1

For any units/vehicles that I want a TA on, I use the Target Lock piece. Vehicles have no Target Lock of their own, so it made sense to me to use it to represent a TA.
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Old 19 Oct 2009, 02:13   #8 (permalink)
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Default Re: Targetting Array

I tend to use the target lock part as well, seeing as I never add the upgrade.
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Old 19 Oct 2009, 03:41   #9 (permalink)
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Default Re: Targetting Array

Just to add to this forum tree, i use target lock piece also :P

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