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Tau vs Chaos Space Marine
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Old 15 Oct 2009, 13:17   #1 (permalink)
Kroot Shaper
 
Join Date: May 2009
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Default Tau vs Chaos Space Marine

Hi ! I just wanna know if some people have strategy against chaos space marine player, what needed or not, what you put in or what you couldnt not use !

*Sorry for my english

Oli.
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Old 15 Oct 2009, 13:39   #2 (permalink)
Shas'O
 
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Default Re: Tau vs Chaos Space Marine

ion cannons are always advisable. the AP makes them perfect for troops, and even against plague marines they wound on 2s.

is this a general chaos info request or are you going up against a specific army?
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It is (and this is an objective statement, looking at examples over the last century) really ****ing hard to terrorise the British.
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In parting, I've discovered why Farsight started his breakaway faction...
*Farsight looks at Dawn Blade* "Shiny..."*Farsight picks up Dawn Blade and looks around* "... let's be bad guys."
Quote:
Originally Posted by The man they call Waffles
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Old 15 Oct 2009, 13:53   #3 (permalink)
Kroot Shaper
 
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Default Re: Tau vs Chaos Space Marine

Its for general chaos army !!

Thx for the answer !
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Old 15 Oct 2009, 14:00   #4 (permalink)
Shas'O
 
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Default Re: Tau vs Chaos Space Marine

not a problem, its what we are here for.

you tactics should be largely similar to fighting against space marines, although chaos have more of a CC tendancy.
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Quote:
Originally Posted by Circus
It is (and this is an objective statement, looking at examples over the last century) really ****ing hard to terrorise the British.
Quote:
Originally Posted by Shas'o Ahab
In parting, I've discovered why Farsight started his breakaway faction...
*Farsight looks at Dawn Blade* "Shiny..."*Farsight picks up Dawn Blade and looks around* "... let's be bad guys."
Quote:
Originally Posted by The man they call Waffles
Jayne you y'xa'uuk legend
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Old 15 Oct 2009, 14:22   #5 (permalink)
PNW
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Default Re: Tau vs Chaos Space Marine

I regularly beat the hell out of our local Cheese SM player, but then again he is the newest local player, but i'll still share my tactics
1) Keep his Lash Prince away from your Path Finders. My opponent likes to sneak them up and then lash them out of my building or wherever i keep them, and then blow the hell out of them with Obliterators, which brings me to...
2) Obliterators suck. Multi-wound, multi-weapon Terminators with a penchant for putting the hurt where you don't want it, these things are always a pain. However, a 2+ save doesn't stand a chance against Plasma Rifles. Against CSM i always take 2 teams of 3 Burning Eye Crisis Suits (TL Plasma Rifles, Targetting Arrays, 2 Shield Drones if i have the points. If you're going to rock Crisis, rock it hard). Now, anything that tries to run toward Obliterators is going to get a face full of Lascannon/Plasma Cannon/ Basically any Imperium weapon in the game shoved down their throats, so Deep Striking is the way, which brings me to...
3) Use your reserves well. Now, i am a strong detractor of Ninja Tau tactics, which revolves around denying your opponent a target by keeping your forces off table and controlling the flow of them with the Positional Relay, i think if you are going to play the game, play the whole game, not just the last few turns. However, stacking your reserves so that you can apply force where necessary is not Ninja Tau, it's Tactical Tau. By putting an Outflanking squad of Kroot or some other unit that can do well if it can get close in in reserves along with your Crisis, you can call them in first, allowing you to hold on to your Ace, the Plasma suits, until there is an opening, i.e. those Khorne Berzerkers aren't standing next to the Obliterators. I don't have a good segway into...
4) Imperium vehicles are really squishy. Rhino's are just begging to get popped by Missile Pods, which is why i always take a squad of 3 Deathrain Crisis Battlesuits. This, along with 1 or 2 Railheads, will drop anything coming at you short of a Monolith (and even if it IS a Monolith, S10 AP 1 makes short work of anything). Now, the exception to the squishy rule is the Land Raider. If you are anticipating a Raider Rush (Raiders from Heavy Support and taken as Transports for Terminators being used to bring his troops, usually Berzerkers, up close to you), perhaps consider taking a team of Broadsides. Nothing says "Drop your cheesy tactics"* like three TL Railguns to the face. Another good way to drop the lesser vehicles is Seeker Missiles. S8 is nothing to sneeze at when you're in a Rhino, and they are also marvelous for dropping normal troops when that nearly-wiped-out squad is too close to your Firewarriors.

These are a few of the Tactics i use, and i hope they help you too.

*I don't necessarily think ALL CSM tactics are cheese, but i've had to face 9 Obliterators and a Lash Prince, Raider Spam, Zerker Spam, LasPred Spam, every cheese tactic in the Codex, so i'm a little bit tiffed at some of the moves that CSM players have access to
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Old 15 Oct 2009, 14:40   #6 (permalink)
Kroot Shaper
 
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Default Re: Tau vs Chaos Space Marine

Thx for sharing your tactic !
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Old 15 Oct 2009, 14:45   #7 (permalink)
Kroot Shaper
 
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Default Re: Tau vs Chaos Space Marine

Using Kroot hound its a good idea ? with their 5 initiative and 4 str
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Old 15 Oct 2009, 15:31   #8 (permalink)
Shas'La
 
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Default Re: Tau vs Chaos Space Marine

Quote:
Originally Posted by PNW
*I don't necessarily think ALL CSM tactics are cheese, but i've had to face 9 Obliterators and a Lash Prince, Raider Spam, Zerker Spam, LasPred Spam, every cheese tactic in the Codex, so i'm a little bit tiffed at some of the moves that CSM players have access to
My friend, you haven't seen some of the truly bizzare maneuvers the locals here like to pull out of the hat! 10 Terminators with Tzeentch Lord with Deathscreamer, Banner for the 4+ Invulnerable, and as many different weapon combos (and combi weapons) he can jam into the bunch. And *then* making a true and miserable mockery of the Target Allocation rules....

But I digress! While twin-linked plasma on Crisis is certainly your friend, I would suggest a balanced approach, using Markerlights (either in Pathfinder Teams or via Markerdrones) and Helios suits (Fusion/Plasma/Multitracker combinations). One team of Broadsides is alwaays a good choice, and you can equip them with plasma rifles as well, if you desire even more AP 2 goodness. Krootox have proven to be a surprisingly effective anti-Rhino unit, so consider a squad of Kroot (with Shaper! For Leadership!), just for knocking out the occasional rampaging CSM transport. Deathrain Crisis do this much better, but the Krootox are more survivable, with numbers and (generally) better cover saves on their side. Plus, a Troops choice-- they can hold objectives!

Out of all of this, don't forget troops as well- Firewarriors are the bread and butter of your forces; you need them, in more than just the two 6-man minimum squads many folk like to take. Mobilize them in Devilfish, abd use them to go after weakened/vulnerable marine units, or any demons that pop down onto the table.

Flexibility and maneuver are the keys to successs. Good luck!

**Edited for correction.... I totally knew that, J.....** :shifty:
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Old 15 Oct 2009, 15:37   #9 (permalink)
Shas'O
 
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Default Re: Tau vs Chaos Space Marine

Plasma is AP2 Zoomer.

However the point stands, i know may folks who would think twice about getting in RF range against Broadsides armed with plasma.
__________________
Quote:
Originally Posted by Circus
It is (and this is an objective statement, looking at examples over the last century) really ****ing hard to terrorise the British.
Quote:
Originally Posted by Shas'o Ahab
In parting, I've discovered why Farsight started his breakaway faction...
*Farsight looks at Dawn Blade* "Shiny..."*Farsight picks up Dawn Blade and looks around* "... let's be bad guys."
Quote:
Originally Posted by The man they call Waffles
Jayne you y'xa'uuk legend
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Old 17 Oct 2009, 21:18   #10 (permalink)
Shas'El
 
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Default Re: Tau vs Chaos Space Marine

Quote:
Originally Posted by McClish
Using Kroot hound its a good idea ? with their 5 initiative and 4 str
Using kroot hounds (or any kroot for that matter) is a great idea. In my experience, chaos armies always have at least one unit that wants to run up to your lines and hit your troops with something big and sharp. These are usually things like raptors, beserkers and possessed, though there are others as well. A little 10 man kroot squad can act as a speed bump for a turn or two, allowing your fire warriors etc to redeploy to a safer location.
Alternatively, you can run a larger kroot squad with hounds and krootoxen, which can often stand a chance of beating an assaulting unit. Kroot hounds are in fact brilliant for this role as they strike before chaos marines with a higher initiative. When the surviving marines strike back, you can remove the hound models so more of your kroot survive to attack in turn.
Krootoxen are a bit expensive for what they give, but I personally still use them. In close combat, they hit much harder than any other kroot model, like a guardsman with a powerfist. They can be useful against bigger monsters like demon princes, though I wouldn't recommend assaulting one of them unless as a last resort. The krootox also provides some decent long range firepower, its high strength gun is best used to kill any light vehicles carrying assault troops, or to knock a wound or two off a demon prince to make him easier to kill in hand to hand combat.
Hope that was some help.

Walrus
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