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Crisis Team, damage soakers
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Old 03 Sep 2009, 06:57   #1 (permalink)
Kroot Shaper
 
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Default Crisis Team, damage soakers

I was thinking up a new idea for a crisis team, that probably isn't cost effective, but might be fun for someone to try. I got the idea when thinking about Eldar wraithguards, which are great damage soakers.

So, here's the team:

3 Crisis suit team:
Suit 1:
-Shas'vre
-Flamer
-Drone Controller + 2 Shield Drones
-Shield Generator
-Stimulant Injector
-Bonding Knife
Suit 2:
-Flamer
-Drone Controller + 2 Shield Drones
-Shield Generator
Suit 3:
-Flamer
-Drone Controller + 2 Shield Drones
-Shield Generator

The total point cost comes to 257 (like I said, really expensive).
I think this would be a fun team to try though, especially against tyranid/ork hordes.

The unit has 12 wounds, each with a 3+ SV, and 4+ invulnerabily save (ISV? What's the abbreviation for that?). I would imagine using them with a static army. As the hordes get too close. These guys can put down 3 flamer templates, and then assault. I would imagine that they would be pretty hard to kill. Also, if they get the assault, that would be... 21 attacks, I believe.

Also, since they can deep strike. They can drop in at the back of your opponents army, and probably tie up... virtually anything, probably the whole game.

They could also deep strike in and harass horde CC armies as they charge your main force. The opponent probably wouldn't want to get into CC with these, becaus they'd be hard to kill, but wouldn't exactly be able to avoid them either.

Like I said, probably not a cost effective unit, but it might be fun for someone to try
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Old 03 Sep 2009, 09:31   #2 (permalink)
Shas'Vre
 
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Default Re: Crisis Team, damage soakers

um just a question, why flamers?

Sure, no targeting arrays, so accuracy wouldnt be an issue wiht auto hit items but if you really want a team taht soaks damage take a commander like i do - attracks fire like crazy but lives on and kills every1

Shas'O
Cyclic Blaster and Plasma (7 Potentially AP2 or better shots a turn, hits on 2s!)
Shield generator
HW Multitracker
HW Drone Controller
Armour Plates (2+ armour)
Stimulous injections
2 Shield Drones

Summary - basically he fires 7 shots a turn at BS 5, so he will hit mostly. With WS4, 4 attacks and mad armour, he will fare okay in close combat while u bring in reinforcements. Also, him and shield drones get 2+ armour, and 4+ invunrable. Means that only 1 in 3 instant death weapons can actually hit him. Also with normal wounds - feel no pain from the stims means that anything that misses the drones AND fails the 2+ armour save will also have a 50% chance of being ignored this way - this guy just throws off wounds like crazy.
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Old 03 Sep 2009, 12:15   #3 (permalink)
Shas'Ui
 
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Default Re: Crisis Team, damage soakers

the problem i can see with it is that you cant use all those saves...
Shield GEn=4 or 5+ invul, cant remember exactly
Shield drone=4 up invul
stim injectors=feel no pain, which is basically a 4+ invul again

my interpretation of the rules is that you cant take more than one invul save :/
although if you want a durable suit I personally would go for shield drones, they give an extra wound (as you can allocate), and provide the invul

also, 2 shield drones is alot cheaper than a generator, stims, and drones
possibly what you could do though, is get stims, and a drone, (or 2, up to you), that way, you get 2 extra wounds, (with invuls), and even when they die you still have feel no pain
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Old 03 Sep 2009, 12:23   #4 (permalink)
Kroot Warrior
 
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Default Re: Crisis Team, damage soakers

Can all models in a normal XV-8 squad take drones? I know that the drone controller itself is on the support systems list, but the drones are under wargear. The team leader is the only one that can take wargear, correct?
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Old 03 Sep 2009, 12:24   #5 (permalink)
Shas'O
 
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Default Re: Crisis Team, damage soakers

Quote:
Originally Posted by Kor`la
Can all models in a normal XV-8 squad take drones? I know that the drone controller itself is on the support systems list, but the drones are under wargear. The team leader is the only one that can take wargear, correct?
Yes they can, despite the drones being classified as wargear.

Like you said Drone controller is a support system, and Drones are mandatory with the drone controller so, any suit can take them for the drone controller to be legal.
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Old 03 Sep 2009, 13:18   #6 (permalink)
Shas'El
 
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Default Re: Crisis Team, damage soakers

Quote:
Originally Posted by MrFortunato
the problem i can see with it is that you cant use all those saves...
Shield GEn=4 or 5+ invul, cant remember exactly
Shield drone=4 up invul
stim injectors=feel no pain, which is basically a 4+ invul again

my interpretation of the rules is that you cant take more than one invul save :/
although if you want a durable suit I personally would go for shield drones, they give an extra wound (as you can allocate), and provide the invul

also, 2 shield drones is alot cheaper than a generator, stims, and drones
possibly what you could do though, is get stims, and a drone, (or 2, up to you), that way, you get 2 extra wounds, (with invuls), and even when they die you still have feel no pain
FnP stacks with Invulnerable or Armour saves. That is what makes it so awesome.
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Old 03 Sep 2009, 13:33   #7 (permalink)
Shas'Ui
 
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Default Re: Crisis Team, damage soakers

thats what i mean, but assume that a suit has all 3, shield drones, shield gen, and feel no pain, the gen would be a waste of 20 points, cos presumably you cant take more than 1 invul (excluding feel no pain 8))
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Old 03 Sep 2009, 14:05   #8 (permalink)
Kroot Warrior
 
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Default Re: Crisis Team, damage soakers

Quote:
Originally Posted by MrFortunato
thats what i mean, but assume that a suit has all 3, shield drones, shield gen, and feel no pain, the gen would be a waste of 20 points, cos presumably you cant take more than 1 invul (excluding feel no pain 8))
Not necessarily. The drones WILL eventually die. It might take a while, but it will almost certainly happen with massed firepower. Then, once they die, you still have the invulnerable of the shield generator for your suits.(Or their armor save, which is higher, i believe.)
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Old 03 Sep 2009, 15:02   #9 (permalink)
Shas'O
 
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Default Re: Crisis Team, damage soakers

i may be mistaken, but i was under the idea that if you were made to take an invunerable save, FnP didnt apply. i think it says weapons that deny armour saves deny FnP. or am i misunderstanding something here?
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Old 03 Sep 2009, 15:14   #10 (permalink)
Kroot Shaper
 
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Default Re: Crisis Team, damage soakers

Quote:
Originally Posted by Lord Zambia
um just a question, why flamers?

Sure, no targeting arrays, so accuracy wouldnt be an issue wiht auto hit items but if you really want a team taht soaks damage take a commander like i do - attracks fire like crazy but lives on and kills every1

Shas'O
Cyclic Blaster and Plasma (7 Potentially AP2 or better shots a turn, hits on 2s!)
Shield generator
HW Multitracker
HW Drone Controller
Armour Plates (2+ armour)
Stimulous injections
2 Shield Drones

Summary - basically he fires 7 shots a turn at BS 5, so he will hit mostly. With WS4, 4 attacks and mad armour, he will fare okay in close combat while u bring in reinforcements. Also, him and shield drones get 2+ armour, and 4+ invunrable. Means that only 1 in 3 instant death weapons can actually hit him. Also with normal wounds - feel no pain from the stims means that anything that misses the drones AND fails the 2+ armour save will also have a 50% chance of being ignored this way - this guy just throws off wounds like crazy.
I was looking to build a unit with as many wounds as possible, which is why I wanted a full crisis team. The CIB could be useful, but I don't think it's a good choice because you're not really looking to build a unit for firepower.

I'd rather give each crisis model a flamer because:
1. They're super cheap, and the unit is already very expensive as is
2. This is a group that you want in CC, because you want it to tie up an enemy, giving your other units one less thing to worry about.
3. Since you want them in CC, it's ok to get right up in their faces, and use the flamers to potentially get a LOT non-rolled-for hits. (My ork/daemon friends hate flamers, but I generally never use them because that mostly definitely means CC the next round.)

I was actually looking to include NO weapons at all, but there just isn't a 3rd support system worth taking.

Also I didn't take the iridium armor because I wasn't sure that the +20 points was worth. Again, it's an expensive unit, but I was trying to save some points.
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