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pinning with pulse carbines?
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Old 20 Jun 2005, 14:35   #1 (permalink)
Shas'Vre
 
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Default pinning with pulse carbines?

If you wound with more then one pluse carbine, do they have to take a pinning test for every carbine u woundedthem with ??
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Old 20 Jun 2005, 14:46   #2 (permalink)
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Default Re: pinning with pulse carbines?

They take a pinning test for each unit that you wound them with.
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Old 20 Jun 2005, 15:19   #3 (permalink)
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Default Re: pinning with pulse carbines?

Quote:
Originally Posted by T0nkaTruckDriver
They take a pinning test for each unit that you wound them with.
so only one test per unit even if two wound ? the same unit right
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Old 20 Jun 2005, 15:20   #4 (permalink)
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Default Re: pinning with pulse carbines?

but then it would be kinda bad if it was for everyone wound . Yet it would be nice have a space marine tac squad having to take 5 pinning tests. ;D

I think the opponent has to fail their save for them to take a pinning test. But i'm not 100% sure.
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Old 20 Jun 2005, 15:36   #5 (permalink)
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Default Re: pinning with pulse carbines?

A pinning test is taken for every wound the pulse carbine inflicts. So its/they`re taken after saves have been made.

Note: It has nothing to do with how many units inflict wounds, its about the number of wounds ( to T0nka).

As examples:

2 wounds = 2 pinning tests

4 wounds = 4 pinning tests

If one fails, they don`t take tests after the one they fail (they can`t be pinned double so to speak)

In the 4 wounds/tests scenario:
Say they fail their 3d, they get pinned, but they dont take the 4th test.

Very useful for Tau tactics ;D.
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Old 20 Jun 2005, 15:42   #6 (permalink)
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Default Re: pinning with pulse carbines?

Quote:
Originally Posted by Mathiyas
Note: It has nothing to do with how many units inflict wounds, its about the number of wounds ( to T0nka).

I don't think that's correct. Do you have a rulebook page quote?
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Old 20 Jun 2005, 15:53   #7 (permalink)
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Default Re: pinning with pulse carbines?

On page 19 of the Tau codex, "Any unit suffering at least one wound from Carbine fire must test for pinning".* So four wounds caused by the same squad of pathfinders only results in one pinning test.

On page 32 of the main rulebook, "A unit may be called upon to take multiple Pinning tests in a single turn."* This means that if two seperate pathfinders units cause wounds on the same squad, that squad will have to take two pinning tests.
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Old 20 Jun 2005, 15:58   #8 (permalink)
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Default Re: pinning with pulse carbines?

Quote:
Originally Posted by Khanaris
On page 19 of the Tau codex, "Any unit suffering at least one wound from Carbine fire must test for pinning". So four wounds caused by the same squad of pathfinders only results in one pinning test.

On page 32 pf the main rulebook, "A unit may be called upon to take multiple Pinning tests in a single turn." This means that if two seperate pathfinders units cause wounds on the same squad, that squad will have to take two pinning tests.
hmm so if u FOF with two squads and both squad have some carbines and both wound they have to take 2 test what are the odd to fail one ?
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Old 20 Jun 2005, 16:15   #9 (permalink)
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Default Re: pinning with pulse carbines?

Not that simple, I am afraid. You must roll the shots from the carbines and those from the pulse rifles separately. It isn't enough for both squads to wound. At least one carbine in each squad must be responsible for causing a wound in order to force two tests.

As pinning is a leadership tests, the odds of it working are of course based on your opponent's army. Against Space Marines, the chance of an enemy being succesfully pinned can be as low as 3/36. When you add in the low chance to hit, wound, and penetrate power armor, you can see why Carbines are not all that useful against that army.
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Old 20 Jun 2005, 16:18   #10 (permalink)
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Default Re: pinning with pulse carbines?

Quote:
Originally Posted by Khanaris
Not that simple, I am afraid. You must roll the shots from the carbines and those from the pulse rifles separately. It isn't enough for both squads to wound. At least one carbine in each squad must be responsible for causing a wound in order to force two tests.

As pinning is a leadership tests, the odds of it working are of course based on your opponent's army. Against Space Marines, the chance of an enemy being succesfully pinned can be as low as 3/36. When you add in the low chance to hit, wound, and penetrate power armor, you can see why Carbines are not all that useful against that army.
what about eldar ?
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