Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

kroot and their usefulness
Reply
Old 20 Jun 2009, 11:56   #1 (permalink)
Shas'Saal
 
Join Date: May 2009
Posts: 183
Send a message via MSN to Atlantis
Default kroot and their usefulness

kroot most of us mech player just laugh at them when we see them on the board but iam here to change that here is just a list the uses thsy excel at

1)holding objectives it becomes even better in forest as you go to ground you get a 2+ save due to field craft. which means your opponents have to full scale attack them which lets u can buy time for your troops to move into position and kill the bad guys

2)against necrons kroots will averagely take out 5 necrons in one go thats a lot of points gone for a necron player not to mention they are taken normally in tens so ld5 for them if you are using hounds even better you can kill them all in a sweeping advance

3)killing off the left overs after shooting at a bunch of marines with one squad of firewarriors they will have 8 left. you assult with kroots. averagely they take out 3 but in return u deal 4-5 wounds that will kill them.

4)they excel at turning heavy guard teams to fish food with in filtrate.put them 12 inches away assault them on first turn those guards man are good as dead as long as you get first turn. if not keep in reserve and use ninja tau against them

5)softening termie with thunder hammers on average these guys would kill 2.5 termies and return you take 2.5 back in a long then you do 1.4 next round and they return 0.833 back so let me ask you who would mostlikely win

over all make cheap infantry choice and still be able to function very well sure they may never be the best but thats where your firewarriors provide support to covering fire on the bad guys while your kroot move in and beat them with their sticks
__________________
My ego know no bounds even the sky with no limits can contain it
Atlantis is offline   Reply With Quote
Old 20 Jun 2009, 13:42   #2 (permalink)
Kroot Shaper
 
Join Date: Nov 2008
Location: UK
Posts: 37
Default Re: kroot and their usefulness

I have a unit of 12 + 8 hounds that I always keep in reserve, either flank or baseline depending on opponent's layout. They come on right next to a target unit & immediately assault. Quite effective against many units, though I favour assault marines (6 or less for the win) - the bane of many Tau armies (inc. mine!) I gather.
hobgnoblar is offline   Reply With Quote
Old 20 Jun 2009, 21:15   #3 (permalink)
Shas'O
 
Join Date: Jun 2006
Posts: 6,130
Default Re: kroot and their usefulness

Your spelling makes me want to cry.

When mathhammering, it's traditional to state what you're starting with. For example...10 kroot, 3a each on the charge, so an average of 15 hits on those termies, average of 7.5wounds. This results in 1.25 wounds on average against termies. Clearly, you did your calculation with 20kroot, assuming you get the charge, and they all get in. It also assumes a pure thunderhammer unit. Any claws are going to tear you up.

Also, the "deploy 12" away from guard via infiltrate, first turn charge" is illegal. First, even when deploying out of LOS, you need to deploy OVER 12" away. You can only possibly move 6 and charge 6, since you lack fleet. In practice, anything that blocks LOS also tends to make you move further.

Don't get me wrong...kroot aren't bad. This assessment of them, however, is.
__________________
Latest Project: Game Design Forums. Register now to get a low user ID, or reserve a forum for your own project.

My various opinions and tacticas, in article form: Ad clicks always appreciated.

Latest article topic: Video game design

Best free webhost Ive found yet: http://www.ultrawebsitehosting.com/2353.html
Tyndmyr is offline   Reply With Quote
Old 20 Jun 2009, 21:32   #4 (permalink)
Kroot Shaper
 
Join Date: Apr 2009
Posts: 49
Default Re: kroot and their usefulness

Kroot are a confusing troop choice. You get a decent amount of close combat attacks with an extremely fragile fighter. The only way to supplement their shortcomings is with Hounds, who are only good in a close combat situation.

My suggestion? Don't use them...or use them! It's really up to you and your own style of playing the game. I've used my Kroot once and they failed me miserably. Now they sit unpainted in a plastic container collecting dust, patiently awaiting a useful Codex update.
__________________
There are two types of 40k enthusiasts: 'Painters' and 'Players'. Which are you?

'Nids ate my cheezy poofs!

A unit of Necron Warriors can take out a Titan. No joke.
Kir Kanos is offline   Reply With Quote
Old 20 Jun 2009, 23:32   #5 (permalink)
Kroot Warrior
 
Join Date: Dec 2008
Posts: 27
Default Re: kroot and their usefulness

I think that the problem that people run into with kroot is that they don't want to commit. It takes a decent amount of points to be successful with kroot. I haven't had a lot of success with kroot myself unless they are in squads of about 20 or more. Also outflank them. If you look at their statlines you will also find that they are basically better guardsmen for cheaper. They don't have armor saves, but then again guardsmen almost never get to use their saves anyways. In addition, if you are lucky enough to play on boards with woods they become almost indestructible. Kroot offer a horde army option to an otherwise elite army.
KrakenBlue is offline   Reply With Quote
Old 21 Jun 2009, 00:40   #6 (permalink)
Kroot Shaper
 
Join Date: Jun 2009
Location: Nelson
Posts: 71
Default Re: kroot and their usefulness

i use my squad of 15 kroot and one shaper to take out light enemy infantry. The problem is that their t 3 and optional 6+ armour save make them an easy target for light infantry shooting :'(
Maxitaxi is offline   Reply With Quote
Old 21 Jun 2009, 02:01   #7 (permalink)
Kroot Shaper
 
Join Date: Jun 2009
Location: Forfar, Scotland
Posts: 96
Default Re: kroot and their usefulness

I use my kroot for a cheap points distraction allowing the rest of my army get into range to fire
SimmWeasel is offline   Reply With Quote
Old 21 Jun 2009, 03:06   #8 (permalink)
Shas'La
 
Join Date: Jan 2009
Posts: 328
Default Re: kroot and their usefulness

I am starting not to like the kroot but my 10 man squad actually did some good one game.

The deployment was dawn of war and I deployed first so what did I do? Placed the kroot in a line 2 inches apart across the border 24 inches away from my border edge. So I had the rest of my army coming in at full speed while the max he could do was 6 inches. They were later shot to bits but hey it was an awsome move if I do say so myself ;D "haha"
Mandalorian is offline   Reply With Quote
Old 21 Jun 2009, 05:14   #9 (permalink)
Kroot Shaper
 
Join Date: Jun 2009
Location: Nelson
Posts: 71
Default Re: kroot and their usefulness

Mandalorian i am not surprised you hate kroot if you only ever field 10. I have 16 and sometimes wish for more. . . Mind you my kroot always seem to fail leadership tests and with twenty of them only five would have to be killed before our carnivourus friends start to run away as fast as their little clawed feet can take them. oh well.
Maxitaxi is offline   Reply With Quote
Old 21 Jun 2009, 05:24   #10 (permalink)
Shas'La
 
Join Date: Jan 2009
Posts: 328
Default Re: kroot and their usefulness

haha yes I do understand that kroot work well in numbers and yes I do need more to actually make them work but for a close combat unit that they claim to be they just aren't that good at it. I am not saying them aren't good because hell yes they are with 75+ attacks against a powerfist termie squad but not against like a tyranid warrior or a striking scorpion squad.
Mandalorian is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Usefulness of Harlequins in 5th Ed Warpspiderman Craftworld Eldar 16 17 Dec 2009 18:58
Remoras and their usefulness Sootyuk Tau 6 04 Oct 2009 18:47
Gue'vesa Usefulness blade_masda Tau 7 17 Jun 2007 04:46
Usefulness of the Piranha. Savient Tau 40 25 Feb 2006 13:00
Carbine usefulness. kaskal Tau 5 16 Nov 2005 23:46