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dealing with vendettas and veterans
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Old 19 Jun 2009, 15:29   #11 (permalink)
Shas'Saal
 
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Default Re: dealing with vendettas and veterans

Quote:
Originally Posted by The Man They Call Jayne
have the shield drones. i take them on most things that can have them. apart from railguns the only heavy tank killy weapons i have are my stealth fusion blasters, 2 in a 6 man squad, and the twinlinked ones on the 2 TX-42s i have. other than that i only have deathrains. which will remove chimeras and devildogs, but bounce of leman russ level armour.

I've also learnt, Pask in a Demolisher, bad thing.

I don't play kroot, theres something bout them i just don't like. i think its the number of them you need to make a survivable, effective squad. but thanks for the advice anyway.
It's not so much to make the Kroot a survivable effective squad, it's to make the broadsides a survivable effective squad. I only suggest them because they're so cheap to field. You could put a fire warrior squad in front of them too if it would make more sense to you, but they'd cost a bit more.

And on the topic of the positional relay, I think it'll depend if the rules states "ALWAYS on 2+". I don't have my codex with me (it mysteriously vanished a week ago out of my bag).
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Old 19 Jun 2009, 16:19   #12 (permalink)
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Default Re: dealing with vendettas and veterans

Quote:
I think it'll depend if the rules states "ALWAYS on 2+".
a single unit being held in reserve may be deployed on a role of a 2+.

Thats is word for word the codex description, for the dice roll of the PosRelay.
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In parting, I've discovered why Farsight started his breakaway faction...
*Farsight looks at Dawn Blade* "Shiny..."*Farsight picks up Dawn Blade and looks around* "... let's be bad guys."
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Old 19 Jun 2009, 16:33   #13 (permalink)
Shas'Saal
 
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Default Re: dealing with vendettas and veterans

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Originally Posted by The Man They Call Jayne
Quote:
I think it'll depend if the rules states "ALWAYS on 2+".
a single unit being held in reserve may be deployed on a role of a 2+.

Thats is word for word the codex description, for the dice roll of the PosRelay.
Then I'd say his master of the fleet will just have to watch and weep while your units drop in from on high.
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Old 19 Jun 2009, 17:03   #14 (permalink)
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Default Re: dealing with vendettas and veterans

Arguably, its not calling it a reserve roll.... so I'd say master of the fleet is useless.

If it said "on a reserve roll of a 2+" then maybe.

Besides, we need any little bonus we can get.
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Old 20 Jun 2009, 12:42   #15 (permalink)
Shas'O
 
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Default Re: dealing with vendettas and veterans

As i will undoubtedly be quizzed as to why it isn't a reserve roll, what is it classified as?

And I'm sure the answers is no, and I'm just trying to bend a rule, but it doesn't say in the wargear entry that the roll must be taken at the same time as the reserve rolls are usually made. it simply states, the turn in which it is used. does this mean we could deepstrike, i.e. a stealth team at the start of the shooting phase? Although thinking about it, there would be no real strategic benefit to this would there?
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Quote:
Originally Posted by Circus
It is (and this is an objective statement, looking at examples over the last century) really ****ing hard to terrorise the British.
Quote:
Originally Posted by Shas'o Ahab
In parting, I've discovered why Farsight started his breakaway faction...
*Farsight looks at Dawn Blade* "Shiny..."*Farsight picks up Dawn Blade and looks around* "... let's be bad guys."
Quote:
Originally Posted by The man they call Waffles
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Old 21 Jun 2009, 19:52   #16 (permalink)
Shas'El
 
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Default Re: dealing with vendettas and veterans

Verbatim it says:
"a single unit being held in Reserve may be deployed on a D6 roll of 2+, though no other units in Reserve may be deployed this turn."

That pretty clearly (IMO) means that the Positional Relay roll REPLACES the usual Reserves Rolls and is not a Reserve Roll itself. The new IG "special" rules are not "more special" than ours :P...

Dammit I paid those 15 points, I want my PosRelay to do its work!

So tell him to suck on that with his cheese blitz and leave your XV88's in Reserves!
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Old 21 Jun 2009, 20:32   #17 (permalink)
Shas'O
 
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Default Re: dealing with vendettas and veterans

Cool, thanks for that. very helpful for us Tau. Positional Realy now added to juggernaught Shas'El
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Quote:
Originally Posted by Circus
It is (and this is an objective statement, looking at examples over the last century) really ****ing hard to terrorise the British.
Quote:
Originally Posted by Shas'o Ahab
In parting, I've discovered why Farsight started his breakaway faction...
*Farsight looks at Dawn Blade* "Shiny..."*Farsight picks up Dawn Blade and looks around* "... let's be bad guys."
Quote:
Originally Posted by The man they call Waffles
Jayne you y'xa'uuk legend
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Old 22 Jun 2009, 23:03   #18 (permalink)
Shas'La
 
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Default Re: dealing with vendettas and veterans

I like to play a similar set up. but with different results

I surround my XV88 with kroot (50% LOS rule, can't assault XV88)
use my hammerheads to avoid outflank

also you could (if desperate) surround you XV88 with devilfish.

X=hammerhead
Y= XV88
O=kroot
E= board edge

setup:
E OOO E
E X OYYYO X E
E OOO E


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Old 23 Jun 2009, 15:26   #19 (permalink)
Shas'Saal
 
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Default Re: dealing with vendettas and veterans

Quote:
Originally Posted by hardcore
I like to play a similar set up. but with different results

I surround my XV88 with kroot (50% LOS rule, can't assault XV88)
use my hammerheads to avoid outflank

also you could (if desperate) surround you XV88 with devilfish.

X=hammerhead
Y= XV88
O=kroot
E= board edge

setup:
E OOO E
E X OYYYO X E
E OOO E
HA! This is exactly what I described earlier in the thread. Awesome to see it in ascii art form.
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Quote:
Originally Posted by enderwiggin
I can honestly say that if ML's were changed to Assault 1 that there would be an entire sub-set of Tau players ruining the front of their pants while an entire group of opponents would be ruining the back of their pants.
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