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Stealth suit question about the Stealth field
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Old 10 Jun 2009, 03:14   #1 (permalink)
Kroot Shaper
 
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Default Stealth suit question about the Stealth field

I'm kinda confused on this, so could someone please explain the whole stealth field thing please?
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Old 10 Jun 2009, 03:24   #2 (permalink)
Shas'Vre
 
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Default Re: Stealth suit question about the Stealth field

Basically, the unit is always under Night-Fighting rules. Any unit that declares firing at a unit of stealth suits (or the couple of other things that have stealth fields) has to roll to see them. Roll two dice, add them together, and multiply by three. That's the number of inches the firing unit can see. If the range from a firing model to the nearest model in the stealthed squad is that distance or less then they fire as normal. If the distance is more than what was rolled then they can't fire. They also can NOT choose to fire at a different target; they spend their turn staring into the distance looking for the unit they choose to fire at. Of course, the stealth field has no effect on shots coming out of it.
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Old 10 Jun 2009, 03:28   #3 (permalink)
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Default Re: Stealth suit question about the Stealth field

Also, ordinance shots scatter 2d6 rather than just 1d6
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Old 10 Jun 2009, 03:30   #4 (permalink)
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Default Re: Stealth suit question about the Stealth field

Quote:
Originally Posted by PNW
Also, ordinance shots scatter 2d6 rather than just 1d6
Actually all blast weapons scatter 2D6" now. (5th Ed.)
If the stealthsuits are out of spotting distance of a normal ordnance weapon, then it cannot fire. If they are out of spotting distance of a barrage or ordnance barrage weapon then it may fire, but will scatter an extra D6", for a total of 3D6" scatter.
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Old 10 Jun 2009, 15:17   #5 (permalink)
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Default Re: Stealth suit question about the Stealth field

Quote:
Originally Posted by knightperson
Basically, the unit is always under Night-Fighting rules.
Can the effect be negated by a searchlight?
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Old 10 Jun 2009, 15:41   #6 (permalink)
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Default Re: Stealth suit question about the Stealth field

Quote:
Originally Posted by Shas O Behavva
Quote:
Originally Posted by knightperson
Basically, the unit is always under Night-Fighting rules.
Can the effect be negated by a searchlight?
No. They are invisible, not in the dark.
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Old 11 Jun 2009, 03:37   #7 (permalink)
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Default Re: Stealth suit question about the Stealth field

That's what i thought. For a second there i thought i'd been cheating.
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Old 11 Jun 2009, 05:35   #8 (permalink)
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Default Re: Stealth suit question about the Stealth field

Also there's the assault thing, but there hasn't been word back from GW yet (this came up in another thread so I emailed them) so it's not definite.

Verbatim the codex says that "models equipped with stealth generators count as being in cover if they are assaulted."

The confusion arises from the codex failing to specify what kind of "cover" (difficult, dangerous, both, or neither. the last meaning the sentence is completely irrelevant) and because the fact it states this at all implies that it does mean some advantage for the generator equipped models when charged.
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Old 11 Jun 2009, 06:52   #9 (permalink)
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Default Re: Stealth suit question about the Stealth field

Quote:
Originally Posted by Wargamer
Quote:
Originally Posted by Shas O Behavva
Quote:
Originally Posted by knightperson
Basically, the unit is always under Night-Fighting rules.
Can the effect be negated by a searchlight?
No. They are invisible, not in the dark.
Are you sure about that? I would have to check the fine print of the searchlight rules, but I think it would work as long as the unit trying to aim the searchlight makes the sight check. Once again, the rules are a bit murky on the stealth fields, but it's pretty clear that the effect is that they are under Night Fighting at all times. Therefore, anything that nullifies Night Fighting, like blacksun filters, smart missiles, markerlights, or a searchlight (why is so much of that in the Tau armory?) would work against a stealth field.

I don't have my trusty Tau Codex handy, but I remember that the steath field rules don't specifically say Night Fighting. They do, however, say difficult to see "as if at night", which says to me that it is Night Fighting, but that particular phrase didn't make it into the sentence.
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Old 17 Jun 2009, 23:43   #10 (permalink)
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Default Re: Stealth suit question about the Stealth field

Quote:
Originally Posted by knightperson
Quote:
Originally Posted by Wargamer
Quote:
Originally Posted by Shas O Behavva
Quote:
Originally Posted by knightperson
Basically, the unit is always under Night-Fighting rules.
Can the effect be negated by a searchlight?
No. They are invisible, not in the dark.
Are you sure about that? I would have to check the fine print of the searchlight rules, but I think it would work as long as the unit trying to aim the searchlight makes the sight check. Once again, the rules are a bit murky on the stealth fields, but it's pretty clear that the effect is that they are under Night Fighting at all times. Therefore, anything that nullifies Night Fighting, like blacksun filters, smart missiles, markerlights, or a searchlight (why is so much of that in the Tau armory?) would work against a stealth field.

I don't have my trusty Tau Codex handy, but I remember that the steath field rules don't specifically say Night Fighting. They do, however, say difficult to see "as if at night", which says to me that it is Night Fighting, but that particular phrase didn't make it into the sentence.
I think the reason they went through the arduous process of explaining about rolling D6's to see how far you can see instead of saying Night Fighting Rules was because they didn't want people to use Anti Night Fight things like Blacksun Filters and Searchlights to nullify the effects of the Stealth Field
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