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#1 (permalink) |
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Shas'La
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if I have 12 Fire warriors and 1 Devilfish, That counts as one troop squad?
When they move, does the Devilfish move as if it is a model in that squad? or can it go off and do it's own thing? If the squad gets assaulted, can it run away from the fight, or maybe load up troops and run? I don't understand how they work. I understand a hammerhead, but Devilfish are odd. We can't seem to find anything in the rulebook about it either.
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#2 (permalink) | |||
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Shas'O
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#3 (permalink) |
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Shas'La
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Location: London, UK
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Look up "transports" in the index of your rulebook.
The key is they are one troop choice, but two units. Once the troops are disembarked they behave completley seperatly. The troop squad (or any other troops squad) may re-embark at any time by moving to the access points on the hull. If an infantry unit is fighting in close combat they may not break from that combat unless they win, lose or have a special rule allowing them to do so. Does that help? EDIT: Gah, ninja boneguard
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#4 (permalink) | |||
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Shas'El
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[hr] So to recap it doesn't count as part of the squad and can go off somewhere else and you cannot load up to run out of assualt also a vehicle cannot run from combat but instead just drives off as you can never be in CC with a vehicle without a WS. [hr] Damn ninja boneguard and ninja Jonagon. Garrgh now i need to hunt nids for stress relief. Right where did i leave my DOW CD.
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#5 (permalink) |
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Shas'El
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You guys are uncannily fast with your answers - three answers in the space of 2 minutes? And all of them (mostly) right? Come ON!
Alright, here a recap: -Devilfish, Firewarriors and Gun Drones (of the Fish) count as one Troop choice on the FOC, but when the passengers disembark, all three units move separately, and are worth 3 Kill Points in total. They do not need to be in coherency. In fact, you can play them as compeltely separate units during the game (well, apart from the Gun Drones, really - they have to start on the Devilfish). -You cannot just run away if you are assaulted. That's the case in WHFB, but not in 40K. The big advantage the Devilfish has, though, is that it can't be locked in CC, i.e. even if you are assaulted, you can move it freely during your movement phase (provided the crew didn't get stunned, or the vehicle got immobilised). Just re-read the section about vehicles in CC. Cheers, -Bone |
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#6 (permalink) | |
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Shas'La
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P.S. I borrowed the rule book, and took it to work today.
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#7 (permalink) | |
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Shas'O
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Know the Book, Feel the Book. Be the book. By the end, This book should become your bible, the holy words that guide you in your life. Kidding (barely). You might need to reread it a couple time, and the next few games will require you to look things over, but reading this once should help you a lot.
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#8 (permalink) | |
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Shas'O
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I knew some people had strange fetishes.... |
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#9 (permalink) | ||
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Shas'Saal
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Ahh Clone High... Back to the topic on hand, I also have a question about DFs. If you have a markerlight in your Fire Warrior Squad that the Devilfish is assigned to, can you use that markerlight hit's benefits to the Devilfish?
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#10 (permalink) |
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Shas'La
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That is a good question, one that I would like to know as well.
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