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-   -   crisis suits in combat (http://forums.tauonline.org/tau/67699-crisis-suits-combat.html)

Wild 23 Apr 2009 18:33

Re: crisis suits in combat
 
Maybe so, but as a last ditch our XV-8 sized Battlesuits are just as good fighting a regular/Chaos Marine in Close Combat, with the rolls of hitting and wounding merely reversed. It's when their power swords and fists show up we have issues.

Col.Angus 23 Apr 2009 19:02

Re: crisis suits in combat
 
Fluff wise you can say they turn their nose up at melee, but theres no sence in going to war without a knife incase it happens.

Game balance wise even with melee weapons they would still be less then any other assault unit, but could possibly rely on more then an armor save to win a combat.

If you argue that they wouldnt appy tech to fighting on par with power weapon opponents, they should have something to save against them. Photon grenades are not always enough.

things that make someone not want to assualt could be devised. Like anti personelle systems on suits akin to flechette dischargers or auto launchers for blind and photon grenades when a charge happens.

Shooting in CC would still be not a melee weapon. Like a striking scorpion or digi lazer or something

Fate13 23 Apr 2009 20:57

Re: crisis suits in combat
 
I agree that the tau would have developed something more effective then photon grenades by now to detter would be assaulters, but unfortunately they haven't <*cough* new codex *cough*>. But that being said if you really want to get into melee and crack some heads just go with Kroot, they are better equiped and stated for CC then any of our tau units, even the XV suits. Heck even vespid are better then our tau at CC and they aren't that good either.

Wu-Tang-Tau 23 Apr 2009 21:40

Re: crisis suits in combat
 
Do you guys think the Farsight enclave's stats are abit low compared to the fluff? I mean, if you have good martial skills against orks surely you should at least have better WS and I?

Boneguard 23 Apr 2009 21:46

Re: crisis suits in combat
 
Not really. The relish CC more then normal, but they are still basically tau with the same basic training thus the same combat related skill.

Like Ahab mentioned, sure suits can do ok in CC -and I got a few funny story with that- but that's not what tau do.

Ideally you want to avoid CC at all cost. In my opinion, If you get caught in CC with your tau, you goofed somewhere or you got unlucky.

Bavius 23 Apr 2009 23:25

Re: crisis suits in combat
 
I had the unfortunate bad luck of having my commander, his retinue, and another unit of XV8s killed by 1 SM sarge.

Needless to say my opponent -constantly- brings it up =/

Col.Angus 24 Apr 2009 10:45

Re: crisis suits in combat
 
Farsight relatively speaking is really good at CC compared to the rest of your codex. I think its the several bodyguard that make him more effective against greenskins. Even with just a strength 5 fist when you double up the normal unit size or more you get way more chances for damage in melee.

Dont get me wrong. I dont WANT to get into melee with my tau. But since every other opponent out there wants to play to my weakness, they will seek melee out against me. And once locked into combat the suits are not able to break away or win the combat so they are spending rounds playing rockem-sockem instead of bouncing around shooting things and scoring points.

Theres many other passive melee weapons in the game like voltage fields, conversion fields, flachette dischargers, auto launchers, and such that the Tau could adapt to dissuade chargers.

Alternativly some assault weapons could be used in melee with alternate effects like the Scorcha. Though I think that will be less likely to be seen in the new codex.

Even if the Tau hate CC some other units are below their potential to make up for it. Aux. Human units and Vespid have no melee upgrades, and Drones could easily have self distruct mechanisums that make more apt to repell chargers.

Shasel_Ahab 24 Apr 2009 14:49

Re: crisis suits in combat
 
Farsight armies in CC? :P

Perferred enemy against one army does bumpkis for CC ability. Unless you only fight that army. Oh yeah and one of your suits has a power weapon and decent CC stats. Not much mate...

Col.Angus 24 Apr 2009 15:27

Re: crisis suits in combat
 
yes that why I say relativly speaking. compared to the rest of the army a farsight unit is great at CC, but compared to other dedicated assault units in other armies not so much...

7 XV8 suits with irridium armor and sheild generators with twin linked flamers still charge for 2 attacks (14 att) at Str5 WS3 and would have a 2+/4+invul save plus Farsights in there too. Thats not too shabby but REALLY expensive. Its totally putting all your eggs in one basket and making your army do something its not geared to do.

Watchdog 24 Apr 2009 15:32

Re: crisis suits in combat
 
Quote:

Originally Posted by Col.Angus
yes that why I say relativly speaking. compared to the rest of the army a farsight unit is great at CC, but compared to other dedicated assault units in other armies not so much...

7 XV8 suits with irridium armor and sheild generators with twin linked flamers still charge for 2 attacks (14 att) at Str5 WS3 and would have a 2+/4+invul save plus Farsights in there too. Thats not too shabby but REALLY expensive. Its totally putting all your eggs in one basket and making your army do something its not geared to do.

Is Iridium Armour not a special issue item, only available once in the army?


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