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Stealthsuits, marker lights and suit options
Old 31 Mar 2009, 22:00   #1 (permalink)
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Default Stealthsuits, marker lights and suit options

Okay I'm going to be trying out a new tactic here soon that uses stealth suits equipped with markerlights to act as a mobile heavy weapons team, Basically first turn they will be able to use their markerlights and will either light up enemy positions, or send seeker missiles at enemy armor, to break their legs, essentially, my question is this, if I give my stealth commander a hardpoint option that isn't hard wired do all my other suits have to have options as well?
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Old 31 Mar 2009, 23:17   #2 (permalink)
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Default Re: Stealthsuits, marker lights and suit options

Yes, if your leader takes a support system (not hard-wired), then all of the XVs in the unit need to take a support system also.

Edit: But they can take a different system.
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