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Deathrain options and tactics
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Old 24 Mar 2009, 21:05   #1 (permalink)
Shas'El
 
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Default Deathrain options and tactics

??? I am currently looking at a squad of deathrains for my tau but i would like to know what people usually take as the third hard point.

;D Also how would you use them in the battle?

Please feel free to comment! ;D

EDIT: What do most peole run on a leader of a broadside team with one or more models?
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Old 24 Mar 2009, 21:12   #2 (permalink)
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Default Re: Deathrain options and tactics

Logical first choice is a targetting array, moving your chance to hit from 75% to ~88% (IIRC). Another common option is a flamer. If there are no good targets left, or enemy infantry's getting a bit too close, you can light em up. 2-3 flamers can do a lot of damage to light infantry and even a respectable amount to medium or heavy.

Deathrains pop transports and light vehicles, monstrous creatures (can wound up to T10! woo!), high T troops, and, really, more or less anything you point them at (although there are more efficient options when facing lighter infantry).
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Old 24 Mar 2009, 21:16   #3 (permalink)
Shas'La
 
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Default Re: Deathrain options and tactics

Deathrain is a twin-linked missile pod, right?

Well, you could take a targeting array to an added boost to your BS to make sure those shots hit.

Blacksun filters are good for when you get a 'dawn of war' gametype come up.

One could have a drone controller for drones??? But I wouldn't recommend this - too expensive.

Of course, it's all down to personal preference.

Deathrains excel at popping light transports (rhinos, chimeras) from the get-go, and so should be used as such until all transports are gone or some other juicy target presents itself (rear armour, etc).

Anyway, they're good vs light armour, but not heavy armour. That's what your railguns are for.

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Old 24 Mar 2009, 21:18   #4 (permalink)
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Default Re: Deathrain options and tactics

Blacksun filters... I'd care about those if night fighting ever happened more than 1 turn out of all 3 deployment types. If you've got points left over, sure, but it's not the most critical upgrade ever.

Drones are a natural choice. Ablative wounds are never a bad thing.

Remember that deathrains can glance AV13. If that's all you need to do to a tank, a squad of 3 deathrains with TA's can do this fairly well.
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Old 24 Mar 2009, 23:57   #5 (permalink)
Shas'Vre
 
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Default Re: Deathrain options and tactics

Deathrain has become my most favourite setup. To prevent a Suit being killed with two Wounds due to the Wounds distribution rule in multiwound units I use setups like this:

Team Leader: TL Missile Pod, Flamer, HW Drone Controller (2 Shield Drones) or Missile Pod, Flamer and either Plasma Rifle or Fusion Cannon (plus HW Multi-tracker and the Drones).
Crisis 1: TL Missile Pod, Flamer
Crisis 2: TL Missile Pod, Burst Cannon

This gives me a unit of 5 models, 2 of which have 4+ Invulnerable Save. When joined by a Commander with 2 more Shield Drones, such a unit is quite durable. I usually use Missile Pod on the Commander too.

A salvo from 4 Missile Pods, 2-3 of them Twin-Linked, is devastating to almost anything
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Old 25 Mar 2009, 00:00   #6 (permalink)
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Default Re: Deathrain options and tactics

a word on the drones.. make sure they don't drop the unit's toughness.
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Old 25 Mar 2009, 00:11   #7 (permalink)
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Default Re: Deathrain options and tactics

Quote:
Originally Posted by Knight Actual
a word on the drones.. make sure they don't drop the unit's toughness.
They take the Toughness and Armour Save of the model with the Drone Controller. Therefore in the unit I mentioned above I get four more models with Toughness and Save of a Crisis, plus they have an Invulnerable Save.
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Old 25 Mar 2009, 01:10   #8 (permalink)
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Default Re: Deathrain options and tactics

The two most common by far are the targeting array and flamer. The BSF is also a good choice if you are low on points. What I personally have found to be very effective is taking a positional relay on a deathrain 'vre, as the range (combined with some JSJing) protects you from most incoming fire.
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Old 25 Mar 2009, 01:44   #9 (permalink)
Shas'El
 
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Default Re: Deathrain options and tactics

Use flamers if you're stingy with points/fight hordes frequently (& if they move fast: definite yes). If you have the points a team of 3 TLMP (@ BS 4) XV-8's should NOT > be underestimated (and they're not really that many more points ). Kookier (and generally more expensive) combos with stuff like drone melanges and spec. issue gear could be fun but I've never used any ???.

-note that I haven't actually used the squad of said 3 TLMP XV-8's but I've used a pair and they definitely carried their weight. (not enough cash... ever :'()
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Old 25 Mar 2009, 05:12   #10 (permalink)
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Default Re: Deathrain options and tactics

Quote:
Originally Posted by Watchdog
They take the Toughness and Armour Save of the model with the Drone Controller. Therefore in the unit I mentioned above I get four more models with Toughness and Save of a Crisis, plus they have an Invulnerable Save.
Only the shield drones do that, so the others do need to be watched for.

Deathrain's biggest advantage is its efficiency. Blacksun, Flamer, or Target Lock (eh, if you take 3 suits it ain't so bad to have one in there) means you've got 46~48 point 'Ui, with a decent chance of landing at least one, probably both, of its hits. They're the cheapest XV8 I'd ever consider fielding, as I don't do Firestorm (if I want bursts, more stealth suits).

I don't really like adding shield drones, shield generators and other such systems when I could just buy another suit for roughly the same cost as shielding a pair.

Pairs are good; I'd rather not risk losing one to the table edge if the other two die off...

Leatherback's got a point though, it might be worth installing something like the array on there since its probably not being shot at nearly as much as an Aurora Shas'El...
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