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#1 (permalink) |
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Kroot Shaper
Join Date: Jul 2008
Posts: 86
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If there was a game where you just want to obliterate the opponent ,what would you bring ? I know if you play tyranids you just bring genestealers and zilla's or horrors for daemons just wondering what you would bring ...
I once had three hammer heads against guards men with out much armor ... it was fun =] HQ took out out one tank , some elites took out the rest , and after the second turn they only had foot men left , which then crumbled under pulse fire. I didn't loose one model (squad , some fire warriors did die) share your stories |
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#2 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Posts: 3,933
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I like to Aulma off people when they come close.
Space marine bikers, I charge. Orks, I charge. (flamers, and rapid fire before though ;D) I dont like to obliterate (or better said, I cant obliterate) I aim to maim the units before they get into rapid fire range. To add insult to injury I might assault them to show people the PWNed expression on their face. However its me being run down most of the time. As is the case with up close and personal tau. |
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#3 (permalink) | ||
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Shas'Ui
![]() ![]() ![]() Join Date: Aug 2008
Location: USA, Iowa
Posts: 938
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depends on the opponent, generally speaking though 3 Broadsides and 2 hammerheads, Ownage
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#4 (permalink) |
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Shas'El
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If i'm just in a bad mood and want to kill things? 11 battlesuits, till I can get o'shova, then it's 20. all magnetized and loaded out appropriately.
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"The Imperium has abandoned us brothers! And these blue-skinned "saviors" seek only to enslave us. Follow me and march to freedom so we might transform the galaxy into a peaceful place for all sentient species!" -- Commander Alexander of the 88th Aldarian Phoenix Regiment |
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#5 (permalink) |
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Shas'El
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Honestly there is nothing "rigged" or "broken" or "OP'ed" in the entirety of the Tau collection. Everything in our book has some type of weakness or limitation that can be taken advantage of without a huge deal of effort. Generally speaking people will think that stuff is overpowered until they learn the ways to overcome it. Once they learn that then you're bag on the same level with them if not at a loss. The only real option is to keep finding ways to surprise your opponents. Unfortunately you can never really do a whole lot of different stuff with the Tau book. It's all shoot and scoot tactics which people have begun adapting to and countering because there are several armies who can shoot and/or scoot better than we can.
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#6 (permalink) | |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2009
Location: England
Posts: 2,292
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At the beginning of the combat 8 Firewarriors and one gun drone against 7 marines At the end 7 Firewarriors and 4 marines. Meh. But yeah, the tau are limited in a way. A lot of armies can manouver around the "combat zone" in the centre to get into great postitions. We tend not to have "combat zones," but are highly manouverable. Those of our units that don't have the option to fly (in fast skimmers, no less) have something else: Kroot can infiltrate and make superb riflemen en masse and Broadsides just blow everything up. Even titans.(Trust me... ten broadsides cost about the same in points as a warhound titan - that is not going to be very pretty) The tau make up for their "predicatable shoot and scoot factor" with immense specialists and the some of best mobility an army can get. I like to blow a big hole in the enemy and then fly in there with 'suits. Flamers/Fusion blasters ahoy!
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I've hung up my frisbee and finished lunch. Good luck and good bye! [I do not wish this account to be deleted, but I will no longer be posting much] 03/Feb/13 |
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#7 (permalink) |
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Shas'El
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7 fire warriors and 4 marines left? How did you come up with those stats? The fire warriors hit on 4+ and wound on 5+ in close combat. That's not going to cause enough wounds to kill 3 marines reliably. Even if you're the one who charges the marines. Even so, why would you charge Space marines instead of shooting them? You've got a much better chance of killing more of them with shooting then you do charging them in close combat. I guess you could do both if you took pulse carbines. But honestly, that's not a good idea in any case. The reason you take pulse carbines is so that you can stay out of charge range and keep shooting. Unfortunately with the new run rules your opponent will eventually catch you. I'm just saying that without careful maneuvering and some luck Tau suffer at close range.
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#8 (permalink) | |
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Shas'Ui
![]() ![]() ![]() Join Date: Sep 2008
Location: UK
Posts: 735
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Sometimes (only sometimes) it can be a good idea to attack with Fire Warriors, but only when its tactically in your favour - for example I have charged a weak opponent who was contesting my objective - because it meant I was locked in combat for a turn - the advantage being that all the big guns bearing down on that objective could not fire at my Tau and anihalate them. Killed the opponent on the last Turn of the game and the objective was mine!
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Big Ethereal is watching you thought criminal! |
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#9 (permalink) | |
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Shas'Vre
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I don't know if it's just good luck, but a squad of 10 FW in CC with a Chaos Daemon Prince of Khorne; Tau held out for 6 turns before succumbing to the strength of the DP (they even managed to wound it twice!!).
Always try and discern the outcome before you charge headlong into Assault; like against weakened units or tactically, see GoneFishing's post (above).
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#10 (permalink) |
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Shas'El
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Well I'm sure we've all had our ridiculous luck sometimes. I had a unit of pathfinders kill a daemon prince once. I also had a unit of fire warriors kill 3 chaos terminators in a single turn of combat. Shit happens but that doesn't make it a good idea.
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