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Ork Stormboyz
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Old 24 Jan 2009, 00:13   #1 (permalink)
jobob276
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Default Ork Stormboyz

My dad got a full suad of Ork Stromboyz, it turns out that they have up to a 24' charge range! ut when they roll a one they move 1' and one of them blow up. That is some stuff, turns out he flew over to my Fire Warrior quad took them out first turn! Well do you have any advice for taking down these insane beasts, if you do please tell me. ;D
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Old 24 Jan 2009, 00:15   #2 (permalink)
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Default Re: Ork Stormboyz

That would be the WAAARRGH!! rule, but it doesn't give them a 24" charge though.
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Old 24 Jan 2009, 00:22   #3 (permalink)
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Default Re: Ork Stormboyz

They have jetpacks unfortenatly :'(
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Old 24 Jan 2009, 00:22   #4 (permalink)
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Default Re: Ork Stormboyz

Quote:
Originally Posted by Boneguard
That would be the WAAARRGH!! rule, but it doesn't give them a 24" charge though.
Movement Phase 12" + Shooting Phase Waaagh!!! (D6") + (Assault Phase 6"/ D6" if going through Difficult Terrain). Stormboyz are pretty easy to take down. A few Pulse shots can take them down easy so long as they're still a distance away.
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Old 24 Jan 2009, 00:38   #5 (permalink)
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Default Re: Ork Stormboyz

They are jetpackers and have 12" move?

Damn.
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Old 24 Jan 2009, 00:39   #6 (permalink)
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Default Re: Ork Stormboyz

Quote:
Originally Posted by Watchdog
They are jetpackers and have 12" move?

Damn.
No, they're Jump Infantry. Not Jet Packers.
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Old 24 Jan 2009, 00:41   #7 (permalink)
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Default Re: Ork Stormboyz

Ah. I see.
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Old 24 Jan 2009, 01:46   #8 (permalink)
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Default Re: Ork Stormboyz

Has no one realized that Storm boys don't have Waagh?

http://www.games-workshop.com/MEDIA_...th_Edition.pdf

Not that big of a nerf though considering it would be rediculous if combined with the rule that allows them to deepstrike and assault.
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Old 24 Jan 2009, 02:40   #9 (permalink)
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Default Re: Ork Stormboyz

Quote:
Originally Posted by Teh_Lulz
Has no one realized that Storm boys don't have Waagh?

http://www.games-workshop.com/MEDIA_...th_Edition.pdf

Not that big of a nerf though considering it would be rediculous if combined with the rule that allows them to deepstrike and assault.
Oh yeah......ah, well. Stormboyz is still pretty good IMO.
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Old 24 Jan 2009, 04:00   #10 (permalink)
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Default Re: Ork Stormboyz

They do have a potential 24" charge.
They have jumpacks, so move 12", plus another D6" of movement due to their special rules, giving them a maximum move of 18", then plus 6" from charging…
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