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New tactic: Path Ender
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Old 14 Jan 2009, 00:59   #1 (permalink)
Shas'El
 
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Default New tactic: Path Ender

Thought i'd move this out of the markerlight thread since it seems that has gotten off topic and has been thoroughly answered.

basic layout

5 Pathfinders (one Ui with drone controller)
3 pathfinders (rail rifle)
2 marker drones
1 Devilfish (sms, DP)

Tactic, Fire the networked marker lights at the space marines to increase the BS of the squad, fire (at BS 3) the squads markerlights at the space marines to reduce leadership for pinning tests. Then fire the rail rifles. Since the pinning test occurs after it SHOULD pin the unit in place for a second round of firing. alternatively you can use 1 ui' and two marker drones with three rail rifles and use the markers to reduce the cover saves of the marines and fire from the other side of your devilfish, giving you a 4+ save and the marines a 5+ or 6+ cover save.
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Old 14 Jan 2009, 01:08   #2 (permalink)
Shas'Vre
 
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Default Re: New tactic: Path Ender

so you use the markerlights to help the railrifles in the squad? that sounds like a good idea but its a lot of points to get the markers
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Old 14 Jan 2009, 01:18   #3 (permalink)
Shas'Saal
 
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Default Re: New tactic: Path Ender

Just so people know, this comes in at just over 300 points. A bit more than 100 of those in the devilfish. Expensive.
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Old 14 Jan 2009, 02:46   #4 (permalink)
Shas'La
 
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Default Re: New tactic: Path Ender

I know people like the Pathfinders and the Rail Rifles, but it isn't nearly as good as the Sniper Drone Teams. I can't recall if Space Marines are fearless, but they may not pin at all. Besides, to get a good pin on a squad you have to reduce them to a LD of 6, which leads to a 60% failure rate. You need a whole squad of markerlights who have an average of 4 hits to pull down the LD of a Space Marine squad to 6 (maybe a little BS bonus?). A Sniper Drone team in concert with a pathfinder team can do this quite well and when I thought fearless units COULD be pinned I on many occasions did pin assaulting units and blow the crap out of them.
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Old 14 Jan 2009, 02:55   #5 (permalink)
Shas'Vre
 
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Default Re: New tactic: Path Ender

Sorry, but this won't work. The networked markerlights of the marker drones will fire before the rest of the squad, and those can help with a pinning check, but the railrifles and markerlights from the pathfinders fire at the same time, and so the railrifles won't be able to get an assist. Sorry.

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Old 14 Jan 2009, 03:01   #6 (permalink)
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Default Re: New tactic: Path Ender

Yep, Shasocastris is right, for this to work the markerdrone must be used to reduce the leadership for pinning, so realistically the leadership test would be at -1.

If you use the drones marker token to increase the BS for the railrifles then the pinning test would be at strait leadership.

The pathfinder marker token could be used by a second unit though either for increaced Bs or reduced leadership for pinning, but not by the rail rifle pathfinders in that team.

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Old 14 Jan 2009, 11:09   #7 (permalink)
Shas'El
 
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Default Re: New tactic: Path Ender

but don't the leasership tests take place at end of turn?
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Old 14 Jan 2009, 11:49   #8 (permalink)
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Default Re: New tactic: Path Ender

Quote:
Originally Posted by Tausand sun
but don't the leasership tests take place at end of turn?
It's irrelevent when it occurs.

You cannot use the markerlight of the pathfinder to help improve the pinning from the rail rifle pathfinder from the same team, because markerlight token cannot be used by member of the same unit it is shot from.

So in your exemple, because the marker drones markerlight is networked,only they could be used to improve the BS of the pathfinder or the pinning test of the rail rifle; whereas the pathfinder's markerlight must be used by another team.
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Old 14 Jan 2009, 13:24   #9 (permalink)
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Default Re: New tactic: Path Ender

Quote:
Originally Posted by shasocastris
Sorry, but this won't work. The networked markerlights of the marker drones will fire before the rest of the squad, and those can help with a pinning check, but the railrifles and markerlights from the pathfinders fire at the same time, and so the railrifles won't be able to get an assist. Sorry.

Cheers!
You are, as some others have already said, incorrect. The marker drones are networked allowing them to benefit the squad which they are a part of. Of course you can't use them to increase the bs of the pathfinders that are attempting to use their own marker lights, they would only be able to help on the rail rifle shots. Another thing to keep in mind is that marker drones can move and shoot their marker lights while pathfinders must remain stationary. Marker drones would make the squad more useful even if they had to reposition.
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Old 14 Jan 2009, 13:28   #10 (permalink)
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Default Re: New tactic: Path Ender

Quote:
Originally Posted by KrakenBlue

You are, as some others have already said, incorrect. The marker drones are networked allowing them to benefit the squad which they are a part of. Of course you can't use them to increase the bs of the pathfinders that are attempting to use their own marker lights, they would only be able to help on the rail rifle shots. Another thing to keep in mind is that marker drones can move and shoot their marker lights while pathfinders must remain stationary. Marker drones would make the squad more useful even if they had to reposition.
No they can not!

Wargear drones (Shield, marker, sniper and gun drones) Take the unit type of the controling unit. The controlling unit here is Infantry therefore marker drone are infantry and cannot fire if they have moved.

the fast attack Independant gun drone and wargear drones attached to jump infantry (jet pack) (eg. crisis and stealth suits) are the only one who can fire heavy weapons after having moved.
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