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Twin link + a weapon + hardwire.
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Old 22 May 2005, 00:13   #1 (permalink)
Shas'Saal
 
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Default Twin link + a weapon + hardwire.

I have a question, since you MUST fill 3 hard points for your units, would it be a better idea for normal Tau Crisis Suits to Twinlink a weapon + add a weapon + hardwire a multitracker?

Just curious.
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Old 22 May 2005, 00:31   #2 (permalink)
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Default Re: Twin link + a weapon + hardwire.

Uh, not too sure what you mean exactly.

The 3 hard points are physical ones. Twin linked weapons (ie akimbo something) takes up 2 hard points in total. Hardwired things don't count for hard points, and are limited to squad leaders etc..

So if your talking about a team leader, yes, it would be better, as twin linking means a 75% hit rate compared to a 50% one.. and another weapon as a backup maybe.. along with a multitracker, allows you to fire the twin linked system and the 3rd gun.. e.g. twin linked missile pods + plasma + hw mt
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Old 22 May 2005, 00:34   #3 (permalink)
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Default Re: Twin link + a weapon + hardwire.

I basically thought all suits can have 3 hard points and 1 hard wired point. So I was thinking for example on one suit I can put:

Twin Linked Missles (2 hardpoints)
Plasma (1 Hard point)

Then hardwired Multitracker.
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Old 22 May 2005, 00:40   #4 (permalink)
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Default Re: Twin link + a weapon + hardwire.

that's what i did only no link.
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Old 22 May 2005, 00:53   #5 (permalink)
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Default Re: Twin link + a weapon + hardwire.

Quote:
Originally Posted by Robogem
I basically thought all suits can have 3 hard points and 1 hard wired point.* So I was thinking for example on one suit I can put:

Twin Linked Missles (2 hardpoints)
Plasma (1 Hard point)

Then hardwired Multitracker.
The Hard-wired systems seem to be implanted in the pilot, not the suit. Only squad leaders and above have the option to take hardwired systems. Your configuration would thus work for HQ choices and squad leaders, but not regular crisis. Since you have to link like weapons systems if you take them, and you must fill all three hardpoints, I am not sure what soloplumber meant.
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Old 22 May 2005, 01:12   #6 (permalink)
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Default Re: Twin link + a weapon + hardwire.

So if you for example make Crisis suits solo instead of being in teams, can you designate a leader, or do you need at least more than 1 to have a leader.
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Old 22 May 2005, 01:41   #7 (permalink)
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Default Re: Twin link + a weapon + hardwire.

That lone crisis suit (monat) can be designated the team leader so it can choose from the armory.
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Old 22 May 2005, 06:05   #8 (permalink)
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Default Re: Twin link + a weapon + hardwire.

Upgrading a lone crisis makes for a very expensive, fairly easy to kill unit making it a bad idea in most cases. You're better off taking a 2nd 'el (if you've got the HQ slot left) and keeping the crisis suits as cheap as possible.
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Old 22 May 2005, 12:33   #9 (permalink)
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Default Re: Twin link + a weapon + hardwire.

Quote:
Originally Posted by Robogem
I have a question, since you MUST fill 3 hard points for your units, would it be a better idea for normal Tau Crisis Suits to Twinlink a weapon + add a weapon + hardwire a multitracker?

Just curious.
Its not really worth it, unless you twin-link a shas'els missile pod.

I've experimented with a tank-hunter config in the shape of a lone suit, upgraded to team leader, with tl fusion, missile pod and HW multi tracker. It was not impressive. But thats nearly 80 points! your better off using regular plasma/pod/tracker suits and guiding them with markerlights.

you can't give regular suits Hard wired items. They're reserved for shas'vre ranked pilots or above.
However, a shas'el commander with 2 shas'vre bodyguards: twin linked plasma rifle, missile pod, HW multi tracker on all three. Its not worth it though, for two reasons:
1) cost. the above costs 50+24+14+10=98 for the shas'el and 88 for each of the shas'vre ~280 points of a unit that comprises 3 models. not smart. predator annihalator could wipe it out first turn. and its 16% of a 1500 pointer force.
2) your commander loses his IC status if he has bodyguards. And the IC is so good in 4th ed, it should be kept at all costs.
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Old 22 May 2005, 13:05   #10 (permalink)
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Default Re: Twin link + a weapon + hardwire.

Quote:
Originally Posted by Robogem
I have a question, since you MUST fill 3 hard points for your units, would it be a better idea for normal Tau Crisis Suits to Twinlink a weapon + add a weapon + hardwire a multitracker?

Just curious.
I'm thinking that twin-linking the plasma rifle on a fireknife would probably be the best thing for what you are talking about, but don't forget that there is also the option of taking three weapons systems and a hard-wired multi-tracker.

There are two tri-weapon combinations that I find incredibly useful in my army.

Missile Pod, Fusion Blaster, Plasma Rifle, Hard-Wired Multi-Tracker

and

Missile Pod, Plasma Rifle, Flamer, Hard-Wired Multi-Tracker

I use both of these on my team leaders and Shas'el's and I find them incredibly useful and effective.
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