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Any rules out there allowing a Crisis Suit to have a Melee Weapon?
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Old 19 May 2005, 02:47   #1 (permalink)
Shas'Saal
 
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Default Any rules out there allowing a Crisis Suit to have a Melee Weapon?

I am just curious about this. I know that Farsight has one, but I was wondering if it is possible at the moment if there are any rules out there that would allow a normal suit to carry some sort of Melee weapon.
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Old 19 May 2005, 03:14   #2 (permalink)
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Default Re: Any rules out there allowing a Crisis Suit to have a Melee Weapon?

you mean besides o'shava?
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Old 19 May 2005, 03:24   #3 (permalink)
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Default Re: Any rules out there allowing a Crisis Suit to have a Melee Weapon?

Yup, I mean normal crisis suits in general.
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Old 19 May 2005, 04:07   #4 (permalink)
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Default Re: Any rules out there allowing a Crisis Suit to have a Melee Weapon?

Robogem:

I'm afraid not. Tau really look down upon hand to hand fighting. O'Shova is an exception with his Dawn Blade and the Ethereal's Honor Blade.
Anything you find will be a House Rule.
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Old 19 May 2005, 04:24   #5 (permalink)
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Default Re: Any rules out there allowing a Crisis Suit to have a Melee Weapon?

Yeah, its a toss up if I actualy would use it anyway. It would be cool to have and all but why waste a weapon system on a CC weapon (where they don't do very well). I would much rather use it on a ranged weapon so they can shoot more!

Don't get me wrong, it Would be cool to have!
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Old 19 May 2005, 06:19   #6 (permalink)
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Default Re: Any rules out there allowing a Crisis Suit to have a Melee Weapon?


I think it would be really nice for the Bodyguards of O'Shovah ^-^
Then they could join him in CC, this would give the Farsight enclave a bit of divercity - instead of being a bad copy:-\ at least in my eyes

It does say that his warriors train more in hand-to-hand combat :-\
Ok, our warriors s*ck in CC, but in the Farsight enclave you can give your warrior --> 1 to WS and I with the Ork Fighter update
This should make the CC weapon excellent on his Bodyguards 8)

Just think of the face of your opponent "Ha, now I've got you in CC " and then a turn later "What the hell hhappenedto my warriors :'( ? I thought Tau s*cked in CC ??? ?"
;D ;D ;D

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Old 19 May 2005, 08:20   #7 (permalink)
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Default Re: Any rules out there allowing a Crisis Suit to have a Melee Weapon?

The one reason I liked the Tau was the fact that the Tau are a shooting army and not a CC army.

Going into Close Combat with a specialized Crisis or a SS might not be that bad. Like maybe a rule that the suit disengages its weapons systems (no more PR or Burst cannon) and switches to a CC weapons, with like a Blade of some sort and then gets a WS bonus +2 or something because of the battle suit augments but can no longer get the shooting weapons back on!

That the price you pay for getting into CC with Tau

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Old 19 May 2005, 08:59   #8 (permalink)
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Default Re: Any rules out there allowing a Crisis Suit to have a Melee Weapon?

Quote:
Originally Posted by Pisces_808

I think it would be really nice for the Bodyguards of O'Shovah ^-^
Then they could join him in CC, this would give the Farsight enclave a bit of divercity - instead of being a bad copy:-\ at least in my eyes

It does say that his warriors train more in hand-to-hand combat :-\
Ok, our warriors s*ck in CC, but in the Farsight enclave you can give your warrior --> 1 to WS and I with the Ork Fighter update
This should make the CC weapon excellent on his Bodyguards 8)
Pisces makes a very good point. I myself am an avid Farsight player as its just so much more entertaining than normal Tau for me, especially as i am able to take on some of the big nasty CC monsters. But this alone isnt really enough for most because of the limitations of Farsight as, yes you get extra WS and I on the models but there are less models to chose from and no additional options gained. In which case having the option of some form of CC weapon (generally a sword) as a Crisis suit weapon seems a very reasonable idea, something which GW should take note of. Its fitting for Crisis to have them because a) Farsight does (albeit his is 'special&#39 and although you wouldnt see Tau having the strength to wield a sword this wouldnt be the case if mounted on a battlesuit.

Id also love to have swords on Stealths so they are basically like whats his name, Grey Wolf from MGS1, now that would be cool. Although it would be abit more farfetched on Stealth. So that was a conversion i was going to do...
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Old 19 May 2005, 11:10   #9 (permalink)
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Default Re: Any rules out there allowing a Crisis Suit to have a Melee Weapon?

when you look at it though, tau are not absolutely horrible in close combat. Just never charge marines! Against the likes of guardsmen, or guardians, or even DE warriors, they do OK.
Look at it: Shas'o can fire 5 shots max a turn (burst cannon, missile pod) followed by 5 ws4 str5 if he charges. 10 attacks a model? Not even marines can claim that! the shas'el is just slightly less powerful.
Standard crisis suits get to pound out their shots (3-5 depending on config) followed by 3 str5 attacks when they charge. never underestimate str5. It hurts!
It gets even better with stealthsuits. Each fires 3 str5 shots, then gets 3 str4 melee attacks. Not too shabby.
Fire Warriors are decent enough against basic troops in cc-they'll hit on 4's mostly and the 4+ save should keep them alive. I've seen Fire Warriors kill SM commanders and bloodthirsters, so they're not horrible.
Kroot are very impressive. 7 points, and 3 ws4 str4 attacks on the charge? Ditto with the hounds, but they strike at i4.
GUn drones- don't laugh at them. One re-rollable shot, then 2 attacks at i4 when they charge. Again, its decent enough. Pathfinders can claim this benefit of 1 shot, 2 cc attacks if they charge.

Tau are not great in close combat. But they're not as horrible as everyone makes them out to be. Its just their guns are better than their fists!

to answer the post, aside from farsight's dawn blade, there are no cc weapons for crisis suits. they're firing platforms, not gundams!
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Old 19 May 2005, 15:36   #10 (permalink)
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Default Re: Any rules out there allowing a Crisis Suit to have a Melee Weapon?

Quote:
Originally Posted by Deadnight
when you look at it though, tau are not absolutely horrible in close combat. Just never charge marines! Against the likes of guardsmen, or guardians, or even DE warriors, they do OK.
Look at it: Shas'o can fire 5 shots max a turn (burst cannon, missile pod) followed by 5 ws4 str5 if he charges. 10 attacks a model? Not even marines can claim that! the shas'el is just slightly less powerful.
Standard crisis suits get to pound out their shots (3-5 depending on config) followed by 3 str5 attacks when they charge. never underestimate str5. It hurts!
It gets even better with stealthsuits. Each fires 3 str5 shots, then gets 3 str4 melee attacks. Not too shabby.
Fire Warriors are decent enough against basic troops in cc-they'll hit on 4's mostly and the 4+ save should keep them alive. I've seen Fire Warriors kill SM commanders and bloodthirsters, so they're not horrible.
Kroot are very impressive. 7 points, and 3 ws4 str4 attacks on the charge? Ditto with the hounds, but they strike at i4.
GUn drones- don't laugh at them. One re-rollable shot, then 2 attacks at i4 when they charge. Again, its decent enough. Pathfinders can claim this benefit of 1 shot, 2 cc attacks if they charge.

Tau are not great in close combat. But they're not as horrible as everyone makes them out to be. Its just their guns are better than their fists!

to answer the post, aside from farsight's dawn blade, there are no cc weapons for crisis suits. they're firing platforms, not gundams!
Its not so much the charging with them as the getting charged with them.
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