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crisis suits loadout
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Old 23 Nov 2008, 17:42   #1 (permalink)
Kroot Warrior
 
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Default crisis suits loadout

I got my 3 crisis suits, i gave two of them firestorm and one firesurge, all with shield generators.
Good loadout? Bad loadout? I havent gotten much of a chance to play with them yet, but i want to know if I should change it. ???
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Old 23 Nov 2008, 18:18   #2 (permalink)
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Default Re: crisis suits loadout

It depends. Who are you fighting?


Firestorm is good VS hordes army, GEQ and Light/medium Tank.

Firesurge is a good tank killer, but the range is terrible and need to be deepstruke to be the most effective...not terribly usuful for troops though IMO.
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Old 23 Nov 2008, 18:18   #3 (permalink)
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Default Re: crisis suits loadout

Well it really depends on what you're fighting. Please give us a little more info about that and we'll be able to help. Also, there is a sticky at the top of the forums dedicated to this topic so you might do well to check that out.
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Old 23 Nov 2008, 20:02   #4 (permalink)
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Default Re: crisis suits loadout

Unless you're running those three suits as monats (with all the upgrading necessary for HW MT's), how are you actually able to use the full weapons capabilities of those suits?

Shield generators are nice, but what your using the suit on will help determine if you really need them.
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Old 23 Nov 2008, 20:08   #5 (permalink)
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Default Re: crisis suits loadout

This is true, Ender did hit a nail, unless you have a (Hard-wired) multi-tracker to take full advantage of your weapon loud-out, these suits are actually wasting points with 2 weapons since without the MT they can only shoot 1 wepaon, which run against the idea of putting 2 weapons.
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Old 24 Nov 2008, 03:37   #6 (permalink)
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Default Re: crisis suits loadout

Generally if you wanna put a shield generator on a crisis suit, it's a good idea to give it a twinlinked weapon. This way it's more survivable and it's really good at it's specific role. I find that this works out really well. It just depends on what you come up against most.

I play a lot of space marines so you can bet that almost all of my suits have plasma on them. Either twinlinked plasma, Plasma/Fusion or Plasma Missile Pod.

I love crisis suits. They're one of the coolest looking units in the entire army and they're one of the most versatile in the entire game. As people have said you need to make sure that you've kitted your suits out for what you're going to go up against most. My suggestion would be to give them all Missile Pod, Plasma Rifle, Multi-tracker. It's the most versatile configuration.
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Old 24 Nov 2008, 04:42   #7 (permalink)
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Default Re: crisis suits loadout

Marines are the majority in my area (or atleast MEQs, though orks are becoming more prevalent) so plasma is always a safe way to kill on a 2+ most of the time.
Shield generators are often in my experience left for the commanders. They make normal suits a bit too expensive to die to an unlucky roll. Just use terrain well and you'll get about the same results.

This also seems like a good time to bring up my own question for a loadout, Im thinking of trying to run Suits with plasma and burst cannons, this way they can put the hurt on MEQs, and still be capable of laying down the necessary firepower to put a dent in hordes. Given the fact that its 4 points cheaper than a fireknife, is that 4 points worth the 2 less strength, half the range, and 1 more shot vs the missile pod? Gonna test it, see how it works out.
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Old 24 Nov 2008, 05:10   #8 (permalink)
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Default Re: crisis suits loadout

Quote:
Originally Posted by MDRedeemer
Marines are the majority in my area (or atleast MEQs, though orks are becoming more prevalent) so plasma is always a safe way to kill on a 2+ most of the time.
Shield generators are often in my experience left for the commanders. They make normal suits a bit too expensive to die to an unlucky roll. Just use terrain well and you'll get about the same results.

This also seems like a good time to bring up my own question for a loadout, Im thinking of trying to run Suits with plasma and burst cannons, this way they can put the hurt on MEQs, and still be capable of laying down the necessary firepower to put a dent in hordes. Given the fact that its 4 points cheaper than a fireknife, is that 4 points worth the 2 less strength, half the range, and 1 more shot vs the missile pod? Gonna test it, see how it works out.
In short, no. If you've got the choice you should put missile pods on those guys. The extra shot that you get with the burst cannon is completely offset by the reduction of range (by HALF) and the reduced strength. You may get 1 more shot when dealing with hordes, but you wont be able to deal with light vehicles as effectively. Also, considering that missile pods wound just about everything on 2's then you're still going to be better off. Let's also not forget that missile pods have higher armor penetration as well. If you're dealing with Space Marine Scouts, Storm Troopers, Dire Avengers, Tyranid Warriors or Gene Stealers that AP4 is going to come in handy. I had Burst cannon/Plasma Rifle crisis suits. I recently ripped the burst cannons off of them and replaced it with another plasma rifle because I found it to be generally more effective.
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Old 24 Nov 2008, 05:25   #9 (permalink)
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Default Re: crisis suits loadout

The big mistake most people make when starting out with Crisis suits is they make them balanced against everything. DONT!!! Tau units are all very specialized and suits are no exception. There are 6 main roles that I have found for crisis suits. heavy tank hunting (13+), medium tank hunting (12), light tank hunting (11-), light infantry hunting (5+ save), medium infantry hunting (4 save), and heavy infantry hunting (3- save). Lets examine them one at a time

heavy tank hunting
best weapon: fusion cannon
Not so close second: missile pod
This means that best suit load out versus heavy tanks would be a twin linked fusion cannon suit. However, I would recommend leaving heavy tank hunting to the railguns as they can do almost the same damage from 72" away.

Medium tank hunting
best weapon: fusion cannon
close second (maybe even tied): missile pod
Now, maybe a better choice would be a suit with fusion canon, missile pod, targeting array, and HW-Multi Tracker. While the Fusion cannon does a bit better, the missile pod can get off a lot more shots (due to its increased rate of fire and range) and has a decent chance of hurting the vehicle.

Light tank hunting
best weapon: missile pod
close secondslasma rifle, fusion cannon
The missile pod is great against light tanks. The fusion cannon still fairs well but remains a one shot wonder. The plasma rifle has decent range and even fires twice when within 12" but is not cost efficient. The best suit in this case would have to be the deathrain with a black sun filter as the third hardpoint.

light infantry hunting
*note, I will exclude special issue weapons from the following lists as they are not available throughout the army.
Best weapon: Burst cannon
Moderately close seconds: missile pod, flamer
Against light infantry, the burst cannon (to let a bit of my nerdier side show) pwns. Three shots that will penetrate they're armor and and S5 no less. Unfortuneatly, the flamer requires to close range for my taste but when the enemy is bunched together, it has its uses. The missile pod also does well as it too penetrates they're armor and has a decent rate of fire. The best suit to kill light infantry is one with twin linked burst cannons. However, light infantry are often in a transport and as such, I would recommend taking Firestorms as they are capable of killing first the transport, then the unit inside.

Against medium infantry:
Best weapon: missile pod
Close second: bust cannon
not so close third: plasma rifle
The missile pod really shines as it is low cost, penetrates they're armor, and maintains a decent RoF. The burst cannon is second because the enemy should only make half they're saves. If you fire a single burst cannon at BS4, you should statistically kill one medium infantry model. Once again, I recommend the Firestorm. It can easily make work of them.

Against heavy infantry
Best weapon: plasma rifle
close second: fusion cannon
Here, the best unit by far to kill the enemy is the Helio. However, you will statistically get more kills at BS3 with the burning eye. Both can easily make work of heavy infantry. As such, I recommend either.

Special issue weapons.
Airbursting Fragmentation Projector: Best against medium and light infantry.
Combine with; missile pod (medium infantry) or CIB (medium infantry) or burst cannon (light infantry)
Cyclonic Ion Blaster: Second to the AFP against medium infantry and does well against light (as long as they are not high toughness). The place it really shines, however, is on high ballistic skill models against heavy infantry where it is the best by far.
Combine with; missile pod (medium infantry) or AFP (medium/light infantry) or burst cannon (light infantry) or plasma rifle (heavy infantry)

I hope this compilation helps you when choosing what to take. Just remember, a Tau army is an army of specialists who fill in for each other's weaknesses.
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Old 24 Nov 2008, 11:19   #10 (permalink)
Shas'Saal
 
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Default Re: crisis suits loadout

Well, My post will somewhat pale in comparison to that one...yet here I go, my crisis suits always kit up to deal with things my fire warriors cannot and and my railguns would rather not, for this my battlesuits are equipped to deal with medium to heavy infantry and light tanks. Thus are equipped for that role, my usual set up is either:

twin missiles/targeting
twin plasma/targeting
plasma/missiles/tracker

The twin missiles I find are useful for hanging back and popping things like landspeeders while threatening even medium tanks and can cause wounds on infantry pretty reliably, but low(ish) AP means they usually get saves (or at least with the prevalence of Meq round my parts they do).

The twin plasma are useful to deal with the enemy's heavy infantry...pretty simple set up really. Though they can put landspeeders and such out of action.

The only other set up I use is the standard. Good in between for the other two sets I use able to deal with light/medium tanks and Meq though not as brilliantly as the twin linked set ups. These really do rely upon markerlight support to be sure of the kills.

Anything thing else I face against I have other units that can deal with them, the examples are:
Light infantry/hordes = my fire warriors + kroot + stealth suits.
medium/heavy tanks = railheads + broadsides + fusion pirhanas.

I leave the fusions and burstcannons at home really, stealth's carry bursts so much better and pirhanas carry the fusions better too. Though admittedly if you lack these units carrying them to the field upon your crisis suits is a second best.

Well I hope you do find a loadout that works for you and I hope my musing help.
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