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Mech Tau and Carnifexes
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Old 16 May 2005, 01:07   #1 (permalink)
Kroot Shaper
 
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Default Mech Tau and Carnifexes

I am thinking of moving to a Mechanized Tau force for my next battle (see my army list in the Army List section: http://forums.tauonline.org/index.php?topic=7375.0). Instead of that list, I would have more Devilfish etc. I am wondering, how should I deal with Carnifexes? How much of a threat are they? And are they worth soaking up all of my Hammerheads for 4 turns? As the Mantra on The Jungle (http://www.thewarp.net/war/tigersofveda/index.htm) goes: Don't sweat the big guns, sweat the little guys. However, are these Carnifexes worrying enough that I should take them out post haste with Seeker Missiles and Railguns? Thanks.
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Old 16 May 2005, 03:10   #2 (permalink)
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Default Re: Mech Tau and Carnifexes

If they have guns: yes.

If they don't have guns: no.
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Old 16 May 2005, 03:40   #3 (permalink)
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Default Re: Mech Tau and Carnifexes

Exactly what tonka said, although the most used carnifex gun is dual barbed strangler (venom is just a waste, better on HT). A str of 8 and range 24 will rarely do anything with its zero ap, but be careful if using broadsides or other expensive units; insta kill can be a pain (it's also a non scattering ordnance template).
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Old 16 May 2005, 04:19   #4 (permalink)
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Default Re: Mech Tau and Carnifexes

I'm not too familiar with Carnifex configurations. The one I am talking about had a twin linked big blast (not ordnance, just ordnance sized), it was relatively nasty, but my FW's got saves against it. I think it was AP 5? Is that the dual venom whatsit?

In any event, the problem is that it has 4 wounds (5 in the new codex with a 15 pt upgrade, or so I hear), and a toughness of 7? Anyway, with 2-3 of those guys sitting in plain sight, I feel kind of insecure. However, if I spend the entire game shooting at it, I'm pretty sure that I have disgraced Mech Tau players everywhere by standing and shooting at a big scary thing. Are there any good ways to take it out? Or should I just bite the bullet and Railgun it until it dies. Or should I just ignore it and hit something more vulnerable? Thanks.
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Old 16 May 2005, 07:49   #5 (permalink)
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Default Re: Mech Tau and Carnifexes

Quote:
Originally Posted by trainik
I'm not too familiar with Carnifex configurations. The one I am talking about had a twin linked big blast (not ordnance, just ordnance sized), it was relatively nasty, but my FW's got saves against it. I think it was AP 5? Is that the dual venom whatsit?
That's the barbed strangler. It's AP -- but it can kill a LOT of guys. However, it's not twin-linked, yet. Under the 3rd edition codex a carnifex could take two independent guns. That made them devastating. However, in the new codex which is due out very soon, this possibility has been dropped and they now follow the normal convention of having the duplicate weapon twin-linked.

Quote:
In any event, the problem is that it has 4 wounds (5 in the new codex with a 15 pt upgrade, or so I hear), and a toughness of 7? Anyway, with 2-3 of those guys sitting in plain* sight, I feel kind of insecure.
The stock 'fex is To 6 and can fall to normal weapons - plasma, FBs, and railguns all work well at putting a hurt on it without having to worry about its armor. Missile pods also work but with a 3+ (or potentially better) armor save that's an iffy proposition. As Tonka said, if it's got guns you need to kill it (smart players use there carnifexes as gun platforms). If it's geared up for close combat just ignore it until later.
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Old 16 May 2005, 20:00   #6 (permalink)
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Default Re: Mech Tau and Carnifexes

So that means under the new codex he could fire two twin-linked Barbed Stranglers (theoretically 4 guns, but effectively 2) because it is a monstrous creature?

So, the feeling I am getting is that these guys are big and bad enough to dedicate much of the game firing at with Hammerheads and Crisis Suits on the move.

Thanks.
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Old 16 May 2005, 20:27   #7 (permalink)
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Default Re: Mech Tau and Carnifexes

Quote:
Originally Posted by VV1LD
Exactly what tonka said, although the most used carnifex gun is dual barbed strangler (venom is just a waste, better on HT). A str of 8 and range 24 will rarely do anything with its zero ap, but be careful if using broadsides or other expensive units; insta kill can be a pain (it's also a non scattering ordnance template).
Hmmm althoug Ive used that config before, thats definatly not the most used.

If your going to use a carnifex, you dont use him as a gun platform. He needs to have some CC capablilities, because lets face it. Hes a Battering Ram to ANYTHING. Besides, a canifex with 2 Barbed Stranglers would be way more than a fex with 2 Scything Talons (not to mention, more use with the Talons) It could be just me, but CC seems like the only way to go with the fex, adding a gun wouldent hurt, but you need at least one set of ST, so you can get more CC attacks!
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Old 16 May 2005, 21:23   #8 (permalink)
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Default Re: Mech Tau and Carnifexes

Quote:
Originally Posted by freaky_beef
If your going to use a carnifex, you dont use him as a gun platform. He needs to have some CC capablilities, because lets face it. Hes a Battering Ram to ANYTHING.
Not really. He's a slow moving guy who can still get killed by power fists fairly easily. As a gun platform he's a lot tougher to kill and adds something that the tyranid army sorely lacks - ranged attacks. You've got a million little bugs along with a bunch of rending bugs to do the rest.

Quote:
Originally Posted by trainik
So that means under the new codex he could fire two twin-linked Barbed Stranglers (theoretically 4 guns, but effectively 2) because it is a monstrous creature?
Not unless something's changed - carnifexes still can only take two weapons AFAIK.
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Old 16 May 2005, 22:01   #9 (permalink)
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Default Re: Mech Tau and Carnifexes


Quote:
Originally Posted by trainik
So that means under the new codex he could fire two twin-linked Barbed Stranglers (theoretically 4 guns, but effectively 2) because it is a monstrous creature?
correct,

two rules allow this to happen -

Monstrous Creature - Allowed to fire two weapons per turn (yes even bio weapons!)
Twin Linked Weapons - Count as one weapon always for counting how many weapons a model or tank can fire etc.

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Old 16 May 2005, 23:54   #10 (permalink)
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Default Re: Mech Tau and Carnifexes

No, horribly wrong. In the new codex, taking two of the same weapon makes it twin linked. And as someone pointed out earlier, it is not yet twinlinked (don't let them use it that way unless they have the new codex on hand).
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