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#1 (permalink) |
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Kroot Warrior
Join Date: Sep 2008
Location: Victoria, BC, CANADA
Posts: 8
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Grappling with this new army and wanting to explore a large kroot squad with all the toys (except shaper, he seems worthless).
So, hounds and ox. Are they worth it? |
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#2 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Sep 2008
Location: UK
Posts: 735
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Check out this thread
http://forums.tauonline.org/index.php?topic=74134.0Generally speaking, Kroot and Kroot Hounds are more than worth it - Kroot Ox is not worth it. The Kroot Ox gun is easily replicated and surpassed elsewhere in your list, it causes your Kroot to lose Infiltrate and Outflank (one of there main strengths). Only time I can see a use for it is in a static list, where it makes a useful wound sink for your Kroot, plus high strength Gun and extra strength in assult. But it costs the same as 5 Kroot and over all is less effective (unless shooting at Light Vehicles at range) - I wouldn't bother with the OX.
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#3 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Sep 2008
Location: UK
Posts: 742
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i wouldn't say the shaper was worthless
3 attacks, 3 wounds and a slight leadership boost to the rest of the kroot for the price of just 4 kroot, if you happen to have about 30pts left over you could give your kroot kindred a 6+ armour save for use against guards and if you want you can give him a strength 5 toughness 5 weapon (pulse rifle or carbine) i agree that krootox isn't worth it being big, heavy and easy to target hence the getting rid of infiltration rule as well as the fact that it can be insta-killed with a S6 weapon carnivores and hounds being the best of the lot being very cheap with 4 strength and 4 WS and then the hounds have I5 so can strike first carnvivores having 2 attacks on the charge and hounds having 3 on the charge
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#4 (permalink) |
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Shas'O
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IMO The hound are a must...the more the merrier.
The Krootox is not to be part of your primary Kroot sqaud, but it's a good addition to a static firebase support kroot sqaud. Placed alongside your fire warriors, broadside and sniper drones. A bit expensive yes, but still a good gun to vehicule, suits and anythnig else the missile pod is suited for.
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#5 (permalink) | |
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Shas'Ui
![]() ![]() ![]() Join Date: Sep 2008
Location: UK
Posts: 735
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Quote:
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#6 (permalink) |
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Shas'Saal
![]() Join Date: Oct 2006
Posts: 197
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I'm just going to chime in on the 6+ save for the shaper.... no. Don't. When you compare how many more kroot you could get in exchange for the cost of giving your existing kroot a 6+ save... and then think about how infrequently 6+ save will be even usable... and consider that it will only on average save 1/6 kroot.... means for the cost of occasionally giving 1/6 kroot a pass on death, you could have almost 1 more kroot.
I do like the shaper for the leadership. |
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#7 (permalink) | |
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Shas'El
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Yes the only point of taking a shaper is leadership really. hounds are worth the points the real question is are they worth the money because they cost a ton for a model that do not fill your list up. You may have to have a lot of money to get a lot of the hounds.
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#8 (permalink) | ||
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Sep 2007
Posts: 1,830
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my idea for hounds is to get some small plastic dinosaurs(probably velocoraptors), about an inch tall, and somehow tie the kroot "hair" into it
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