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#1 (permalink) |
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Kroot Warrior
Join Date: Oct 2008
Posts: 5
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I'm wondering if this would be a good anti marine sorta unit.
Shas'O 1.plasma rifle 2.cyclic ion blaster 3.multi tracker Iridium armor 135 pts I'm gonna be playing lots of sm/chaos so would this be any good? thanks No posting of individual points costs. –RZ
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#2 (permalink) |
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Shas'El
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Iridium is iffier than ever. Maintaining a 12" on-their turn radius is harder in 5th ed.
My prognosis? It'll kill some things before being killed. Not being able to move is a liability.
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#3 (permalink) | |
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Shas'La
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I run a similar set up on my Shas'o. It works very well. The only thing is that I use it for tank hunting, by dropping it behind a tank and blasting it's side or rear armour. It's set up ah-like-so...
Shas'o: Fusion blaster, Missile pod, Shield generator, Hard-wired Multi-tracker, Iridium armour, Stimulant injectors, Hard-wired Drone controller and 2 Shield drones. Runs 184 pts, but has a tendency to earn those points back and then some pretty quickly. As far as your set up, it has a high kill rate against Teq and Meq (Assuming you get 6s for the Cyclic ion blaster). Though, as I did, you may want to take the Multi-tracker as a Hard-wired option and take a Shield generator for survivability.
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#4 (permalink) |
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Shas'El
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Nothin' wrong with that Shas'o. Sounds pretty sturdy. Might wanna throw him some shield drones. They would get a 2+ armor save as well and make him that much tougher to kill.
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#5 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Jun 2008
Posts: 740
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What I would do is add a shield generator, 1-2 shield drones, and stims. Looks a lot like my comander, M'Yen'Nars'O, a config I have used with much success. If you have the points to spare, consider adding some Burning Eye (TL-Plasma) suits as bodyguards with shield generators and you will have a very hard to kill and TEQ massacring unit.
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#6 (permalink) | |||
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Shas'Saal
![]() Join Date: Sep 2008
Posts: 209
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I give my Shas'o a fusion blaster, cyclic ion blaster, shield generator, iridium armor, hardwired multi tracker, a hardwired target lock, and a bodyguard and deepstrike him in the back of their line where they keep all of the artillery. It works pretty well.
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#7 (permalink) | |
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Shas'Saal
![]() Join Date: Jun 2008
Posts: 232
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Quote:
Switch one or the other weapons with a plasma rifle and it'll work better.
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Farsight '08 |
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#8 (permalink) | |
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Shas'Ui
![]() ![]() ![]() Join Date: Jun 2008
Posts: 740
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Quote:
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#9 (permalink) | ||
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Shas'Saal
![]() Join Date: Jun 2008
Posts: 232
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Quote:
Untrue, it's range of maximum effect is 12", but it's still effective at 24". That means you can jump in and out of bolter/storm bolter/multimelta range via jsj while still getting something for your efforts. And when paired with the fusion blaster, it's a hugely more effective MEQ/TEQ killer. Frankly, if you claim that your crisis suit is an MEQ/TEQ killer and it doesn't have a plasma rifle, you need to rethink your entire outlook on building crisis suit configs...
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#10 (permalink) |
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Kroot Warrior
Join Date: Oct 2008
Posts: 5
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Thanks guys I appreciate the help. The reason he does not have all that other stuff is cause when I made my army list i went overboard points wise.(I even gave my hammerhead an ion cannon instead of a railgun "Gasp") My army list probably stinks though.
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"I will kill you with my teacup" Riddik (\_/) this is bunny (0.o) please copy and paste this into your sig and '(__)' help him achieve world domination |
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